rec.autos.simulators

Homemade wheel question...

schwab

Homemade wheel question...

by schwab » Sat, 24 Apr 1999 04:00:00

Ok, this is to anyone with a homemade wheel that gets Windows to
recognize it:

I finally built my homemade steering wheel and it's nice. But because of
time constraints, I picked up some CH Pedals to use with the wheel.

For the wheel, I am using a Radio Shack 100K linear-taper pot. Intially,
in DOS utils like Jcenter.exe, it steered backwards (right goes left,
etc). I had center lug on the pot going to pin #1, like suggested. I had
the left lug (when looking down the shaft at the pot) wired to #3.
That's when it was going "backwards" in the DOS utils. I switched it to
the right lug and it steered as expected.

(Note: all of the other wires in the J-stick cable are not connected,
with the exception of #1 and #3 (steering) and Pins 2, 4 and 7 for the
shifters. The remaining wires and pins are still present in the plug,
but they are not connected to anything)

But left lug or right lug on Pin 3, Windows 95 would not recognize it...
with the exception of "Thrustmaster T2 without adapter." Then the
calibrate button would come on, but it would not calibrate correctly...
the pedals were not right.

So how I have it setup is the pedals attatched directly into the
gameport on my SB Live card. The CH Pedals have a built-in "Y" connector
to plug the second wheel (or stick) into.

The problem I'm having is in calibrating the wheel in Windows. With
Jcenter.exe and other DOS utils, I can see all axes and they seem to
work fine. Also, the shifters work fine (done like the Wally shifter
design).

What makes it strange, too, is that I am able to remove the wheel, put
my old CH Flightstick into the "Y" and then find and calibrate it
instantly and correctly as a 3-axis 2-button stick. I can then calibrate
the stick and pedals correctly as split axis. It works absolutely fine
in Grand Prix Legends.

But my homemade wheel is what I want to use... just can't at the moment.

I have tried the ProPanel, but still no luck.

Any suggestions would be most appreciated.

Thanks for your time and help,

-_Dave Schwabe

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe

Joachim Bl

Homemade wheel question...

by Joachim Bl » Sat, 24 Apr 1999 04:00:00

Hi Dave!

Are you sure that 100K is the right pot-size? I measured my TM F1 wheelpot
the other day and it was a 220K-type...
Just a thought.

Bye!
Crash

  erika.und.joachim.blum.vcf
< 1K Download
Randy Cassid

Homemade wheel question...

by Randy Cassid » Sat, 24 Apr 1999 04:00:00



100K Ohm is correct.  ~200K Ohm also work, but take longer to read.

Randy

Jarn

Homemade wheel question...

by Jarn » Sat, 24 Apr 1999 04:00:00

maybe you got the wheel on the same axis as the CH pedals
to check this out you can connect the wheel to pin 9 and 11.
then your wheel is on a different axis

greetings ,
Jarno


> Ok, this is to anyone with a homemade wheel that gets Windows to
> recognize it:

> I finally built my homemade steering wheel and it's nice. But because of
> time constraints, I picked up some CH Pedals to use with the wheel.

> F

schwab

Homemade wheel question...

by schwab » Sat, 24 Apr 1999 04:00:00

Good thought, Jo... that might be part of the problem. I will research
whether or not the ohm-age of the pot is crucial to Windows recognizing
it.

Thanks! :-)

-_Dave


> Hi Dave!

> Are you sure that 100K is the right pot-size? I measured my TM F1 wheelpot
> the other day and it was a 220K-type...
> Just a thought.

> Bye!
> Crash

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
schwab

Homemade wheel question...

by schwab » Sat, 24 Apr 1999 04:00:00

Another good suggestion... Thanks Jarno! :-)

I will experiment...

-_Dave


> maybe you got the wheel on the same axis as the CH pedals
> to check this out you can connect the wheel to pin 9 and 11.
> then your wheel is on a different axis

> greetings ,
> Jarno


> > Ok, this is to anyone with a homemade wheel that gets Windows to
> > recognize it:

> > I finally built my homemade steering wheel and it's nice. But because of
> > time constraints, I picked up some CH Pedals to use with the wheel.

> > F

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Trip

Homemade wheel question...

by Trip » Sat, 24 Apr 1999 04:00:00

Here's the answer you're looking for...

The CH pedals occupy axes 3 and 4, and Win95 expects a joystick to occupy
axes 1 and 2. When you plug your homemade wheel into the pedals, Win95 sees
axes 1, 3, and 4, and it will not let you calibrate unless it sees an axis2.

The Thrustmaster Nascar Pro wheels when switched to separate axes place the
gas pedal on axis 2 and the brake on axis 4, so Windows can recognize it as
a 2 axis 4 button with rudder pedals just fine.

There are two solutions for you... First, you can wire another pot (or just
a dummy 100K resistor) into your wheel connected to axis 2, then Windows
will see it and allow you to calibrate the wheel and pedals. The other
solution would be to rewire the gas pedal of your CH set to axis 2. That
would , however render the CH pedals useless for flight sims. Best and
easiest solution would be to add a 100K pot to your wheel, wired to the Y
axis just so Windows can see it and not think there's a missing axis.

Trips
D. Bell on VROC


> Ok, this is to anyone with a homemade wheel that gets Windows to
> recognize it:

> I finally built my homemade steering wheel and it's nice. But because of
> time constraints, I picked up some CH Pedals to use with the wheel.

> For the wheel, I am using a Radio Shack 100K linear-taper pot. Intially,
> in DOS utils like Jcenter.exe, it steered backwards (right goes left,
> etc). I had center lug on the pot going to pin #1, like suggested. I had
> the left lug (when looking down the shaft at the pot) wired to #3.
> That's when it was going "backwards" in the DOS utils. I switched it to
> the right lug and it steered as expected.

> (Note: all of the other wires in the J-stick cable are not connected,
> with the exception of #1 and #3 (steering) and Pins 2, 4 and 7 for the
> shifters. The remaining wires and pins are still present in the plug,
> but they are not connected to anything)

> But left lug or right lug on Pin 3, Windows 95 would not recognize it...
> with the exception of "Thrustmaster T2 without adapter." Then the
> calibrate button would come on, but it would not calibrate correctly...
> the pedals were not right.

> So how I have it setup is the pedals attatched directly into the
> gameport on my SB Live card. The CH Pedals have a built-in "Y" connector
> to plug the second wheel (or stick) into.

> The problem I'm having is in calibrating the wheel in Windows. With
> Jcenter.exe and other DOS utils, I can see all axes and they seem to
> work fine. Also, the shifters work fine (done like the Wally shifter
> design).

> What makes it strange, too, is that I am able to remove the wheel, put
> my old CH Flightstick into the "Y" and then find and calibrate it
> instantly and correctly as a 3-axis 2-button stick. I can then calibrate
> the stick and pedals correctly as split axis. It works absolutely fine
> in Grand Prix Legends.

> But my homemade wheel is what I want to use... just can't at the moment.

> I have tried the ProPanel, but still no luck.

> Any suggestions would be most appreciated.

> Thanks for your time and help,

> -_Dave Schwabe

> --
> Dave Schwabe
> The Aussie Toad -- Grand Prix Legends & Brabham site
> http://users.wi.net/~schwabe

D&S Schwab

Homemade wheel question...

by D&S Schwab » Sun, 25 Apr 1999 04:00:00

That's it!!! :-)

Thanks Trips! (The ever gracious and simsational Alison Hine also came to
the rescue with the same recommendation)

I had a pot laying around, dropped it in and wired it to pins 6 and 9 and
BINGO, it got recognized.

I had some wierdness when I tried calibrating it as a Thrustmaster product
(mainly because the pedals are wired differently). But when I went to
configure it as a three-axis with two buttons, ALL axes showed up including
the "fake" Joystick A "Y" axis. But the steering and pedals calibrated fine,
and I was off and running in GPL!!!

Now, I must say, after being pretty damn competitive with a j-stick... it's
gonna take a while. I spent some time messing with linearity and steering
ratios and it was definitely different. I'm gonna have to reprogram myself!
:-)

But I can see how once I get used to it, things will be less tiring and the
dual-axis will be much nicer in both trail braking and left-foot braking.
Ultimately, it will be faster.... but time will tell.

Thanks again everyone!! I was not expecting this many suggestions....
(blush) so I really appreciate it.

-_dave


>Here's the answer you're looking for...

>The CH pedals occupy axes 3 and 4, and Win95 expects a joystick to occupy
>axes 1 and 2. When you plug your homemade wheel into the pedals, Win95 sees
>axes 1, 3, and 4, and it will not let you calibrate unless it sees an
axis2.

>The Thrustmaster Nascar Pro wheels when switched to separate axes place the
>gas pedal on axis 2 and the brake on axis 4, so Windows can recognize it as
>a 2 axis 4 button with rudder pedals just fine.

>There are two solutions for you... First, you can wire another pot (or just
>a dummy 100K resistor) into your wheel connected to axis 2, then Windows
>will see it and allow you to calibrate the wheel and pedals. The other
>solution would be to rewire the gas pedal of your CH set to axis 2. That
>would , however render the CH pedals useless for flight sims. Best and
>easiest solution would be to add a 100K pot to your wheel, wired to the Y
>axis just so Windows can see it and not think there's a missing axis.

>Trips
>D. Bell on VROC


>> Ok, this is to anyone with a homemade wheel that gets Windows to
>> recognize it:

>> I finally built my homemade steering wheel and it's nice. But because of
>> time constraints, I picked up some CH Pedals to use with the wheel.

>> For the wheel, I am using a Radio Shack 100K linear-taper pot. Intially,
>> in DOS utils like Jcenter.exe, it steered backwards (right goes left,
>> etc). I had center lug on the pot going to pin #1, like suggested. I had
>> the left lug (when looking down the shaft at the pot) wired to #3.
>> That's when it was going "backwards" in the DOS utils. I switched it to
>> the right lug and it steered as expected.

>> (Note: all of the other wires in the J-stick cable are not connected,
>> with the exception of #1 and #3 (steering) and Pins 2, 4 and 7 for the
>> shifters. The remaining wires and pins are still present in the plug,
>> but they are not connected to anything)

>> But left lug or right lug on Pin 3, Windows 95 would not recognize it...
>> with the exception of "Thrustmaster T2 without adapter." Then the
>> calibrate button would come on, but it would not calibrate correctly...
>> the pedals were not right.

>> So how I have it setup is the pedals attatched directly into the
>> gameport on my SB Live card. The CH Pedals have a built-in "Y" connector
>> to plug the second wheel (or stick) into.

>> The problem I'm having is in calibrating the wheel in Windows. With
>> Jcenter.exe and other DOS utils, I can see all axes and they seem to
>> work fine. Also, the shifters work fine (done like the Wally shifter
>> design).

>> What makes it strange, too, is that I am able to remove the wheel, put
>> my old CH Flightstick into the "Y" and then find and calibrate it
>> instantly and correctly as a 3-axis 2-button stick. I can then calibrate
>> the stick and pedals correctly as split axis. It works absolutely fine
>> in Grand Prix Legends.

>> But my homemade wheel is what I want to use... just can't at the moment.

>> I have tried the ProPanel, but still no luck.

>> Any suggestions would be most appreciated.

>> Thanks for your time and help,

>> -_Dave Schwabe

>> --
>> Dave Schwabe
>> The Aussie Toad -- Grand Prix Legends & Brabham site
>> http://users.wi.net/~schwabe

Trip

Homemade wheel question...

by Trip » Sun, 25 Apr 1999 04:00:00

Glad to be of help...

Trips


> That's it!!! :-)

> Thanks Trips! (The ever gracious and simsational Alison Hine also came to
> the rescue with the same recommendation)

> I had a pot laying around, dropped it in and wired it to pins 6 and 9 and
> BINGO, it got recognized.

> I had some wierdness when I tried calibrating it as a Thrustmaster product
> (mainly because the pedals are wired differently). But when I went to
> configure it as a three-axis with two buttons, ALL axes showed up including
> the "fake" Joystick A "Y" axis. But the steering and pedals calibrated fine,
> and I was off and running in GPL!!!

> Now, I must say, after being pretty damn competitive with a j-stick... it's
> gonna take a while. I spent some time messing with linearity and steering
> ratios and it was definitely different. I'm gonna have to reprogram myself!
> :-)

> But I can see how once I get used to it, things will be less tiring and the
> dual-axis will be much nicer in both trail braking and left-foot braking.
> Ultimately, it will be faster.... but time will tell.

> Thanks again everyone!! I was not expecting this many suggestions....
> (blush) so I really appreciate it.

> -_dave


> >Here's the answer you're looking for...

> >The CH pedals occupy axes 3 and 4, and Win95 expects a joystick to occupy
> >axes 1 and 2. When you plug your homemade wheel into the pedals, Win95 sees
> >axes 1, 3, and 4, and it will not let you calibrate unless it sees an
> axis2.

> >The Thrustmaster Nascar Pro wheels when switched to separate axes place the
> >gas pedal on axis 2 and the brake on axis 4, so Windows can recognize it as
> >a 2 axis 4 button with rudder pedals just fine.

> >There are two solutions for you... First, you can wire another pot (or just
> >a dummy 100K resistor) into your wheel connected to axis 2, then Windows
> >will see it and allow you to calibrate the wheel and pedals. The other
> >solution would be to rewire the gas pedal of your CH set to axis 2. That
> >would , however render the CH pedals useless for flight sims. Best and
> >easiest solution would be to add a 100K pot to your wheel, wired to the Y
> >axis just so Windows can see it and not think there's a missing axis.

> >Trips
> >D. Bell on VROC


> >> Ok, this is to anyone with a homemade wheel that gets Windows to
> >> recognize it:

> >> I finally built my homemade steering wheel and it's nice. But because of
> >> time constraints, I picked up some CH Pedals to use with the wheel.

> >> For the wheel, I am using a Radio Shack 100K linear-taper pot. Intially,
> >> in DOS utils like Jcenter.exe, it steered backwards (right goes left,
> >> etc). I had center lug on the pot going to pin #1, like suggested. I had
> >> the left lug (when looking down the shaft at the pot) wired to #3.
> >> That's when it was going "backwards" in the DOS utils. I switched it to
> >> the right lug and it steered as expected.

> >> (Note: all of the other wires in the J-stick cable are not connected,
> >> with the exception of #1 and #3 (steering) and Pins 2, 4 and 7 for the
> >> shifters. The remaining wires and pins are still present in the plug,
> >> but they are not connected to anything)

> >> But left lug or right lug on Pin 3, Windows 95 would not recognize it...
> >> with the exception of "Thrustmaster T2 without adapter." Then the
> >> calibrate button would come on, but it would not calibrate correctly...
> >> the pedals were not right.

> >> So how I have it setup is the pedals attatched directly into the
> >> gameport on my SB Live card. The CH Pedals have a built-in "Y" connector
> >> to plug the second wheel (or stick) into.

> >> The problem I'm having is in calibrating the wheel in Windows. With
> >> Jcenter.exe and other DOS utils, I can see all axes and they seem to
> >> work fine. Also, the shifters work fine (done like the Wally shifter
> >> design).

> >> What makes it strange, too, is that I am able to remove the wheel, put
> >> my old CH Flightstick into the "Y" and then find and calibrate it
> >> instantly and correctly as a 3-axis 2-button stick. I can then calibrate
> >> the stick and pedals correctly as split axis. It works absolutely fine
> >> in Grand Prix Legends.

> >> But my homemade wheel is what I want to use... just can't at the moment.

> >> I have tried the ProPanel, but still no luck.

> >> Any suggestions would be most appreciated.

> >> Thanks for your time and help,

> >> -_Dave Schwabe

> >> --
> >> Dave Schwabe
> >> The Aussie Toad -- Grand Prix Legends & Brabham site
> >> http://users.wi.net/~schwabe

Goy Larse

Homemade wheel question...

by Goy Larse » Sun, 25 Apr 1999 04:00:00


> That's it!!! :-)

Cool, been having the same problems myself with my homemade wheel and CH
pedals, pin 6 and 9, hmm, wonder where I can get a pot on Saturdays in
this town :-)

Thx a bunch guys

--

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

Trip

Homemade wheel question...

by Trip » Sun, 25 Apr 1999 04:00:00

You don't really need a pot, a plain 100K resistor from Radio Shack will
do the job. As long as the gameport "sees" resistance on both axes 1 and
2, you'll be fine.

Trips
D. Bell on VROC



> > That's it!!! :-)

> Cool, been having the same problems myself with my homemade wheel and CH
> pedals, pin 6 and 9, hmm, wonder where I can get a pot on Saturdays in
> this town :-)

> Thx a bunch guys

> --

> Beers and cheers
> (uncle) Goy

> "Team Mirage"   http://www.teammirage.com/
> "The Pits"      http://www.theuspits.com/

Michael E. Carve

Homemade wheel question...

by Michael E. Carve » Sun, 25 Apr 1999 04:00:00




% > Hi Dave!
% >
% > Are you sure that 100K is the right pot-size? I measured my TM F1
% wheelpot
% > the other day and it was a 220K-type...
% > Just a thought.

% 100K Ohm is correct.  ~200K Ohm also work, but take longer to read.

Thrustmaster uses 200K+ Ohm pots to allow their units to be more
compatiable with slow and faster computers.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Antony Bower

Homemade wheel question...

by Antony Bower » Tue, 27 Apr 1999 04:00:00


> You don't really need a pot, a plain 100K resistor from Radio Shack will
> do the job. As long as the gameport "sees" resistance on both axes 1 and
> 2, you'll be fine.

> Trips
> D. Bell on VROC

You don't really need a resistor. A piece of wire (i.e. 0 Ohms) will do
fine, and take fewer cpu cycles to read. OTOH, I would add a pot and make
it usable as a clutch somehow.

BTW, this business of needing certain axes to be present before
recognising the controller must catch out nearly all the people who make
their own controllers. It puzzled me for a while. My guess is it's part of a
misguided attempt to let windows distinguish between different controllers
automatically, i.e. so it knows when you've unplugged the joystick and plugged
in the wheel.

  Anton

--
Antony Bowers, Department of Computer Science, University of Bristol, UK.
http://www.cs.bris.ac.uk/~bowers/


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