rec.autos.simulators

GPL Steering -- Needs Reduce with speed Option

Charles Ma

GPL Steering -- Needs Reduce with speed Option

by Charles Ma » Mon, 13 Apr 1998 04:00:00

Fix the steering problem Papyrus.  Add a reduce with speed option for us
serious simulation types. You never did it with ICR2 or Nascar2.  You can
start with GPL.

A cars steering input should not be that sensitive on a straight compared to
a slow turn given the laws of physics that govern it.

Take a leaf out of GP2's book and remedy this glaring problem.
Add a reduce with speed option.  This will make GPL infinitely more
driveable and will make  it a better simulation.

This is a no-brainer (but it took Antoine Renault's repost to make me
realise it.

And anyway, you guys who thought I was nuts about the steering issues, now
you see that I was right all along.

Thank you Mr. Antoine Renault.

Barton Spencer Brow

GPL Steering -- Needs Reduce with speed Option

by Barton Spencer Brow » Mon, 13 Apr 1998 04:00:00


>And anyway, you guys who thought I was nuts about the steering issues, now you see that I was right all along.>>

With your stunning credentials, how could anyone have doubted it for a
moment?

Bart brown

Antoine Renau

GPL Steering -- Needs Reduce with speed Option

by Antoine Renau » Mon, 13 Apr 1998 04:00:00

On Sun, 12 Apr 1998 10:20:37 -0400, "Charles Mak"


>Thank you Mr. Antoine Renault.

I didn't know someone would actually pay attention to what I write in
this NG, that's a first if I recall correctly...  I was even beginning
to think my messages weren't relayed to other news servers, and that
only I could read them...  I kept posting once a while, with the same
hope as someone throwing a message in a bottle to the sea.. eheh...

I've always found it difficult to drive in a straght line in Papy's
sims.  I really think this "reduce with speed" option would make a
hell of a difference, at least until force feedback becomes an active
part of every racing title.  What I'd like this option to do as speed
increases is to increase the non-linearity of the steering at the same
time as it decreases wheel lock. That way you'd still be able to make
some sharp turns (like when you're attempting a pass after
slipstreaming to the last moment) but they'd require a stronger input
to your controller.  I hope someone from Papy read the message you're
referring to or this thread...  Maybe they'd even like to add their
own comments on that issue, but I won't hold my breath though...

But I could be wrong (although I don't think so - obviously).  Maybe
there are other solutions to this problem, so if anyone has an idea
about this I'd like to read it.

Oh and for those of you who didn't read my previous posting and this
this is an attempt to bash GPL, you're wrong. I still think this looks
like it's gonna be the best sim to come out and will remain at the top
for a long time.  I just think it's still time to make some wishes to
the guys at Papy if we want this sim to be as good as we expect it to
be.

A. Renault

Remco Moe

GPL Steering -- Needs Reduce with speed Option

by Remco Moe » Mon, 13 Apr 1998 04:00:00

Hi Charles,

At what position is your (Non)-Linear slider?

Cheers!

Remco


>Fix the steering problem Papyrus.  Add a reduce with speed option for us
>serious simulation types. You never did it with ICR2 or Nascar2.  You can
>start with GPL.

>A cars steering input should not be that sensitive on a straight compared to
>a slow turn given the laws of physics that govern it.

>Take a leaf out of GP2's book and remedy this glaring problem.
>Add a reduce with speed option.  This will make GPL infinitely more
>driveable and will make  it a better simulation.

>This is a no-brainer (but it took Antoine Renault's repost to make me
>realise it.

>And anyway, you guys who thought I was nuts about the steering issues, now
>you see that I was right all along.

>Thank you Mr. Antoine Renault.

Bruce Kennewel

GPL Steering -- Needs Reduce with speed Option

by Bruce Kennewel » Tue, 14 Apr 1998 04:00:00


> A cars steering input should not be that sensitive on a straight compared to
> a slow turn given the laws of physics that govern it.

Huh?Since when did the cars have a speed-sensitive power steering system
installed?
I don't recall any Grand Prix car then, or now, that has such a system
available.

Perhaps you can enlighten us here.

--
Bruce.
(At home)

Antoine Renau

GPL Steering -- Needs Reduce with speed Option

by Antoine Renau » Tue, 14 Apr 1998 04:00:00



There's not need for insults Byron.  I know what you mean and it
doesn't really reflect what I was trying to say.  Ok, my english is
not perfect so maybe I miss the little subtleties of this language,
but I thought I was clear enough to be understood...  (BTW would you
like me to include a line in my sig to say I'm french speaking?)

I'm not saying that this would have to be a part of the sim as a real
setting on the car.  Put it in the "driving aids" category if you
wish.  Because what's important is that people have fun playing this
sim, and if this slight "enhancement" can help sell this sim to the
regular guy (as opposed to a sim enthusiast like most of you).

As for reducing wheel lock I was talking in terms that everybody here
knows to explain myself.  Ok, I'll use other words.  I love
wheel-to-wheel racing, that's why I'm always adjusting the opponent's
strenght so the AI matches my speed.  What I want is to be able to
stay between two cars while racing them and not touching them each
time I try to correct my trajectory, while still being able to steer
abruptly to avoid a slow car or a crash.  Maybe this becomes easy for
people who play those sims 24 hours a day (even in their dreams I
mean!), but for the occasionnal driver like me this can become quite
frustrating.

I hope you're not thinking I'm some kind of nuts who only tries to
bash at GPL, because I'm not.  I'm just a regular guy who likes racing
sims and I know I'm not alone in thinking that those sims need to be
made for the casual user as well as for the more advanced simracer.

I hope we can talk in a more civilized manner now.  I know you're
associating me with that Mak guy and you're totally not in love with
him, but I'm not responsible if he uses my messages to make his point.
So don't include me in your wars please.

A. Renault
Excuse me for my poor english (I'm french speaking)

eheh!...

Sorry about the copyright infringement mr Menard...

C't'une farce!

Charles Ma

GPL Steering -- Needs Reduce with speed Option

by Charles Ma » Tue, 14 Apr 1998 04:00:00

Byron, you can be a little insulting you know.  Antoine is just making a
point which he has a right to.  He hasn't insulted you in anyway.


>I hope we can talk in a more civilized manner now.  I know you're
>associating me with that Mak guy and you're totally not in love with
>him, but I'm not responsible if he uses my messages to make his point.
>So don't include me in your wars please.

>A. Renault
>Excuse me for my poor english (I'm french speaking)

>eheh!...

>Sorry about the copyright infringement mr Menard...

>C't'une farce!

Byron Forbe

GPL Steering -- Needs Reduce with speed Option

by Byron Forbe » Wed, 15 Apr 1998 04:00:00


> Fix the steering problem Papyrus.  Add a reduce with speed option for us
> serious simulation types. You never did it with ICR2 or Nascar2.  You can
> start with GPL.

   Suprise suprise! More stupidity! The reduce with speed is implicit in
the program and part of the inertial physics model. If you cant drive
GPL with linearity set to full then you just can't drive which seems to
be the case since you drive GP2 with opposite lock help.

   You are obviously so stupid and senseless that you are beyond
embarrassment. How anyone could claim to know what a sim is yet also
admit that they use opposite lock help in GP2 because (wait for it)
"it's more realistic that way" could only be understood by doctors
specialising in the treatment of spastics!

Byron Forbe

GPL Steering -- Needs Reduce with speed Option

by Byron Forbe » Wed, 15 Apr 1998 04:00:00


> I've always found it difficult to drive in a straght line in Papy's
> sims.  I really think this "reduce with speed" option would make a
> hell of a difference, at least until force feedback becomes an active
> part of every racing title.  What I'd like this option to do as speed
> increases is to increase the non-linearity of the steering at the same
> time as it decreases wheel lock. That way you'd still be able to make
> some sharp turns (like when you're attempting a pass after
> slipstreaming to the last moment) but they'd require a stronger input
> to your controller.  I hope someone from Papy read the message you're
> referring to or this thread...  Maybe they'd even like to add their
> own comments on that issue, but I won't hold my breath though...

  Sounds like what you want is a train sim. Change wheel lock? LOL. You
are kidding right? I must say this is all getting funnier and funnier as
time goes on ie people painting Papy's strengths as their weeknesses. If
there is a company that has got wheel/pedal inputs perfect then it is
definantly Papyrus. Any sim with a reduce with speed slider is
programmed by people who don't know what their doing. This should be
part of the physics model. You cannot adjust the inertia of a car in
real life and this is what you effectively are doing by having a reduce
with speed slider for the steering. Papyrus are the only company I know
of that seem to understand that our wheel deflection is a function of
the amount of torque applied to a real wheel. The steering in GPL is
flawless as in all other Papy sims.
DPHI

GPL Steering -- Needs Reduce with speed Option

by DPHI » Wed, 15 Apr 1998 04:00:00

Antoine,

I agree with you on this point. It must be very difficult for a sim designer to
produce a product which will appeal to a broad range of abilities. F1RS is very
good in this respect, in that it has a wide range of options, making it
possible for a rank novice or an accomplished sim racer to find a comfortable
level of play. I have no doubt that Papyrus will be thinking along the same
lines.

Don

Byron Forbe

GPL Steering -- Needs Reduce with speed Option

by Byron Forbe » Thu, 16 Apr 1998 04:00:00


> There's not need for insults Byron.  I know what you mean and it
> doesn't really reflect what I was trying to say.  Ok, my english is
> not perfect so maybe I miss the little subtleties of this language,
> but I thought I was clear enough to be understood...  (BTW would you
> like me to include a line in my sig to say I'm french speaking?)

>snip

   The point here is that much of what you say takes GPL toward
unrealistic things. Many here, myself included, are in search of
increased realism in sims. Believe me, the steering in GPL is flawless.
Set that slider all the way to the right and away you go. Most of you
just need to get accustomed to the body roll and weight transfer and
allow for it in your steering inputs. With time it all feels very
natural I assure you.
Byron Forbe

GPL Steering -- Needs Reduce with speed Option

by Byron Forbe » Thu, 16 Apr 1998 04:00:00


> >I hope you're not thinking I'm some kind of nuts who only tries to<BR>
> >bash at GPL, because I'm not.  I'm just a regular guy who likes racing<BR>
> >sims and I know I'm not alone in thinking that those sims need to be<BR>
> >made for the casual user as well as for the more advanced simracer.<BR>
> ><BR>

> Antoine,

> I agree with you on this point. It must be very difficult for a sim designer to
> produce a product which will appeal to a broad range of abilities. F1RS is very
> good in this respect, in that it has a wide range of options, making it
> possible for a rank novice or an accomplished sim racer to find a comfortable
> level of play. I have no doubt that Papyrus will be thinking along the same
> lines.

   Don't bet. The guys at Papy are realism nuts and are even considering
the ommision of racesaves. I just hope that any changes they do make do
not detract from the realism of the overall sim. The market is full of
arcade games. Btw, for those who think GPL is bad in the steering, what
you need is a good dose of CPR. After that you will marvel at the GPL
way of doing things.
Byron Forbe

GPL Steering -- Needs Reduce with speed Option

by Byron Forbe » Thu, 16 Apr 1998 04:00:00


> Byron, you can be a little insulting you know.  Antoine is just making a
> point which he has a right to.  He hasn't insulted you in anyway.

   Not me directly, but he has, perhaps accidently, attempted to pollute
the purity of a sim. And that is outrageous to a purist like myself.
Antoine Renau

GPL Steering -- Needs Reduce with speed Option

by Antoine Renau » Thu, 16 Apr 1998 04:00:00



I've just been there and I know what you mean...  

But there's something I don't understand...  You want me to move the
slider all the way to the right, making it fully non-linear?  I don't
understand...  I thought linear steering was the most realistic
setting?

Anyway I'll try it and see what it does, but the least I can say is
I'm a bit worried about this...

And don't get me wrong, I too want to drive the most realist sim on
earth, but adding a few driving aids won't make the model less
realistic...  You turn all helps off and there you go, fully realistic
and a handful to drive, just as you like them! ;o)

A. Renault

Antoine Renau

GPL Steering -- Needs Reduce with speed Option

by Antoine Renau » Thu, 16 Apr 1998 04:00:00



Now come on...  This sim is absolutely fantastic when compared to some
others on the market, but it doesn't make it the perfect piece of
software...  I'd like to think we have an input (as small as it may
be) into the making of this game (yes, it is a game after all), and if
I have a chance of getting one thing in it that will make it more
enjoyable to me be sure I will discuss it!

Nonetheless I'd be happy even if it came out without that option, I'd
just have to call it a tractor sim instead of an old F1 sim, because
most of the time I'm mowing the lawn around the track...  I know it's
all because I need more practice, but I just don't have enough time on
my hands, so any help is appreciated!

I hope you can still be open-minded about this as any sim enthousiast
usually is...  Right?  Eheh...

A. Renault


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