rec.autos.simulators

Need for Speed III review up at Digital Sportspage

Paul Dziekons

Need for Speed III review up at Digital Sportspage

by Paul Dziekons » Wed, 08 Apr 1998 04:00:00




>>Yes, you jackass, driving around and around in circles is boring to a
>>lot of people. In fact, doing anything over and over again is boring
>>to a lot of people. Duh.

>So my guess is that you played the first Need for Speed ONCE on each
>track and then sold it.  Because doing it over and over would be
>boring, ya know? (duh)

You're kind of stupid.
Amaur

Need for Speed III review up at Digital Sportspage

by Amaur » Wed, 08 Apr 1998 04:00:00

I think open road courses are alot different than closed, track
ones. Sure, either one requires that you memorize the layout of the
tracks, but the opened ones are longer, provide more diversity, and are
better suited for open road games, like NFS3. Randy, have you ever
played the original NFS on the 3DO? I have and it provides a totally
different driving experience than racing around the same lap/course over
and over again. A game, like NFS, which tries to simulate driving a
sports car through the highways of the US, should have open tracks. Same
thing with other racing games of this type, like Road Rash.




> >>Oh my god, another time !!!! I think we debated enough on the fact that NFS3
> >>is different in the fact that the tracks are "semi-closed" and are like
> >>open-road who starts and ends at the same place.

> >Total nonsense. They are NOT open-road tracks, period.

> The ONLY difference is the fact that you do more than one lap on a
> closed circuit, otherwise, there's no real difference.

> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com

Saabe

Need for Speed III review up at Digital Sportspage

by Saabe » Wed, 08 Apr 1998 04:00:00





>Not necessarily.Sex has always held a great deal of facination for me.Need

for Speed III is an adequate game to have fun with but for some of you
people out there who go to the local video game store like a junky trying
to get a fix-who also spend most of your time cut off from the world and
plugged into your playstation,it may not seem to great.NfS3 beats the hell
the first two.If you don't like it,don't buy it.And quit your ***ing.
Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Thu, 09 Apr 1998 04:00:00


>I think open road courses are alot different than closed, track
>ones. Sure, either one requires that you memorize the layout of the
>tracks, but the opened ones are longer, provide more diversity, and are
>better suited for open road games, like NFS3. Randy, have you ever
>played the original NFS on the 3DO? I have and it provides a totally
>different driving experience than racing around the same lap/course over
>and over again. A game, like NFS, which tries to simulate driving a
>sports car through the highways of the US, should have open tracks. Same
>thing with other racing games of this type, like Road Rash.

You know what?  I'm just going to have to take your word for it.
Obviously EA will decide upon the basis of NFS3 sales whether or not
they've done things right.  My personal preference is that I never saw
anything likeable in open-road circuits.  Obviously some people like
them, and that's cool.  I still don't understand why, but I accept
that some people like them better.

Enjoy.

Randy

Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Kevi

Need for Speed III review up at Digital Sportspage

by Kevi » Thu, 09 Apr 1998 04:00:00


> To EA Canada; if your lurking out there..

> For your next PC release of Need-4-Speed:
> Please make us another "DRIVING SIMULATION" like your stunning 1995 NFS1
> product rather than giving us another "racing GAME" like NFS2, TD4, Screamer..
> and every other driving game out there.

> Nothing has come close to the FUN and REALISM of NFS1 since it's release and
> I still run this program often, 3 years after release.

> Because...you should...
> PLEASE put some point-AB Routes/tracks into your next product which convey REAL
> world roads and scenery which can be viewed throught the***pit of a selected
> car of unique performance and handling abilities.

> The biggest thrill of driving these performance cars is going for blat along a
> long enduring, challenging and unique route. Blasting past traffic, cops and
> navigating tight, twisting and undulating terrain to the limits of the cars traction
> and to each cars unique performance's.
> In order to appreciate this the car needs to react to PRECISE controller inputs.
> NFS2 did not exibit anywhere near the precise control that NFS1 had. This really
> wrecks any sence of imersion in the game. Do NOT do "gamepad" type control like
> TD4 has.

> The Decent 15 minute length of NFS1's alpine/costal make theses tracks fresh and fun
> for a Long time taking months of driving to perfect a run.
> Having just short circuit type tracks limits the scope of a driving product and removes
> the realism and life-sapn of the game achieved in above mentioned tracks.

> It needs... A realistic player view, the best would be to implement a simular
> in-car***pit view used in "TOCA touring car" where all control inputs are
> visibly relayed to wheel/hand movements. At very least a simple***pit/dash
> view is desirable.

> ... A resonable range of cars, which are REAL and in production.
> Ferraris and Lambos ares good, But an NSX, MR2, BMW and 300ZX would be just as fun if
> implemented as well as NFS1 did.

> Waiting patiently for the ultimate Driving Simulation.

> BDW
> ---

> --
> ____________________________________________________________

> Christchurch, New Zealand       http://www.racesimcentral.net/~bdwilso

I'm waiting for the same thing.
Kevi

Need for Speed III review up at Digital Sportspage

by Kevi » Thu, 09 Apr 1998 04:00:00



> >>Can you direct me to those surveys?

> >No, I don't have the references (they were web surveys, there were
> >several of them when NFS2 came out about a year ago).

> Well, it would have been interesting to see what the people who filled
> out those surveys had to say about the product and themselves, and
> whether or not there was a good mix of people in the surveys.  If you
> look here at the newsgroups, the respons has been about 95% positive
> for NFS3, and yours is the FIRST message I've seen by someone griping
> about the missing straightline segment tracks of NFS1.  If it was THAT
> important, you'd think people besides you would be screaming about it.

> >Well, isn't it obvious? Why would a cop chase you around in a circular
> >track that you can't get off?

> This is an amusing question.  Let me counter with this...why would a
> cop chase you on a straight line track where if you got to a magical
> point, you disappeared off the face of the earth and the cop could
> never get you?  That's what happens on NFS1, right?  You go and if you
> beat the cop to the finish line, oh well...toughies for him.  As far
> as whether a cop would chase you around in circles...the answer is
> simple:  If you go in huge several mile circles...and he's chasing
> you, it logically follows he's going to chase you in circles!  (though
> in real life, as in the game, the cops start putting up road blocks
> etc).  Once you learn the shortcuts and the best ways to use off-road
> stints they can be used to really spoil them...providing perhaps a way
> to "get off" the track as you put it.  At any rate, you have failed to
> make any kind of reasonable argument that makes NFS1 look superior to
> NFS3 in that regard.  The fact is, you happen to be driving a long
> twisty track that ultimately is a large closed circuit, and the cops
> would like you to please not speed...Perfectly reasonable and I'd
> expect no less in real life.  Again I ask you...in what way is the
> NFS3 premise stupid in a way that the NFS1 premise is NOT?

> >I will grant you the point, however, that since the tracks are longer
> >and more realistic from the sounds of things (not fantasy tracks) it
> >doesn't sound quite as bad as NFS2.

> What makes a track "fantasy"?

> >But I wish EA would just give people what we are asking for for once!

> Many people, including myself, feel like NFS3 does just that.  When I
> see legions of angry NFS1 owners screaming in the newsgroups about
> missing straight line tracks, I'll concede that perhaps EA missed
> something.

> >One reason I dislike circuits is for precisely the reason that you
> >like them - you become too familiar with the turns and tracks, which
> >to me is another factor that detracts from the immersive feeling of
> >being on real roads that NFS1 provided.

> I fail to understand this point.  Why couldn't you become just as
> familiar with a straight segment based race after you'd done it
> several times.  It seems like your gripe is based upon the fact that
> you do the segment once per game as opposed to doing it 2, 4 or 8
> times per game in NFS3?  And getting familiar with the tracks for Hot
> Pursuit is great because you learn where you're most vulnerable to
> spinning out or getting pulled over.  And you also find out where the
> cops are weak and learn to exploit that.

> >It limits the replayability -

> I respect your opinion, but I disagree.  Almost every racer besides
> NFS uses laps instead of straight line segments.  If straight line
> segments were in such high demand, don't you think we'd have more
> racers that featured them?  As for it limiting the replayability...I
> don't see how.  I can play for an indefinite period of time beating
> the AI, then racing my ghost car and best times of others trying to
> find precious seconds or tenths of seconds on courses, experimenting
> with different car setups, trying different cornering techniques,
> sliding versus grip cornering, etc.  The straight line segments in
> NFS1 were one of the reasons I stopped playing that game.  I got tired
> of going in more or less a straight line over and over.

> > At the same time, even in the long non-circuit tracks of NFS1, I *did* become familiar enough with the
> >layout of the road that I had a prety good idea what was coming up, so I could drive them aggresively.

> Now you've got me confused..you just complained: "you become too
> familiar with the turns and tracks, which to me is another factor that
> detracts from the immersive feeling of being on real roads that NFS1
> provided. "

> and now you're saying that you DID become familiar enough with the
> straight lined circuits to drive them aggressively, which was a BAD
> thing for you about closed circuits.

> I guess I feel like you're not doing a good job of making your
> argument, either for stating that many other people agree with you and
> are upset about this 'problem' in NFS3 or giving solid reasons why
> straight lines are superior to closed circuits.

> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com

If you've been in this newsgroup long you would've seen dozens of posts
complaining about the lap tracks in NFS2.  I don't even need a survey to
tell me that NFS1 was the way it should have been done.
ymenar

Need for Speed III review up at Digital Sportspage

by ymenar » Sun, 12 Apr 1998 04:00:00

Paul Dziekonski wrote :

Thanks a lot for calling me a Jackass. I appreciate your feeling about me.

So for you, ALL automobile racing is boring, except Rallies ?

Because closed tracks are I think _very_ common in a sport we call "racing".
Formula1, NASCAR, Cart, IRL, TOCA, F3000, Superbike, etc... (snipped at
least 300 other types of racing all-around the world).

What can you say now ?

Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Sun, 12 Apr 1998 04:00:00


>Because closed tracks are I think _very_ common in a sport we call "racing".
>Formula1, NASCAR, Cart, IRL, TOCA, F3000, Superbike, etc... (snipped at
>least 300 other types of racing all-around the world).

That just shows we do need some non-circuit games, especially for
arcade racers. Circuit-racers have been done to death.

You're still a jackass (some things never change).

Joe

ymenar

Need for Speed III review up at Digital Sportspage

by ymenar » Sun, 12 Apr 1998 04:00:00



>>Because closed tracks are I think _very_ common in a sport we call
"racing".
>>Formula1, NASCAR, Cart, IRL, TOCA, F3000, Superbike, etc... (snipped at
>>least 300 other types of racing all-around the world).
>That just shows we do need some non-circuit games, especially for
>arcade racers. Circuit-racers have been done to death.

What shows what ??? And why do you say closed-tracks sucks ? Isn't that
ironic that you are here talking about racing and telling that a
closed-track suck ?

Oh, I'm very flattered.  Even honored.  The Same I say, to you it is <yoda
quote>.

Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Amaur

Need for Speed III review up at Digital Sportspage

by Amaur » Sun, 12 Apr 1998 04:00:00


> Paul Dziekonski wrote :
> >Yes, you jackass, driving around and around in circles is boring to a
> >lot of people. In fact, doing anything over and over again is boring
> >to a lot of people. Duh.

> Thanks a lot for calling me a Jackass. I appreciate your feeling about me.

> So for you, ALL automobile racing is boring, except Rallies ?

> Because closed tracks are I think _very_ common in a sport we call "racing".
> Formula1, NASCAR, Cart, IRL, TOCA, F3000, Superbike, etc... (snipped at
> least 300 other types of racing all-around the world).

> What can you say now ?

       Let me add my own feelings. Well, all those racing games that you
mentioned are supposed to be closed circuit racing games. A game like
NFS, which you are driving these high speed *** cars around different
highways/roads and being chased by the cops, goes better with open
road/segmented tracks, which was in the original NFS 1 on the 3DO, which
is still the best one IMHO. I pray that EA doesn't do the same thing
with Road Rash 3D and make it a closed circuit track game. To me, Road
Rash is comparable to NFS.
Jo

Need for Speed III review up at Digital Sportspage

by Jo » Mon, 13 Apr 1998 04:00:00


>is still the best one IMHO. I pray that EA doesn't do the same thing
>with Road Rash 3D and make it a closed circuit track game. To me, Road
>Rash is comparable to NFS.

Ditto! Pleas EA, don't***up Road Rash too!

Joe

Bob Crawfor

Need for Speed III review up at Digital Sportspage

by Bob Crawfor » Mon, 13 Apr 1998 04:00:00



> > Paul Dziekonski wrote :

    So what's the skinny on Need For Speed3? I'm tinking about getting it, but am
also considering Rage Racers or Kart Racing...
    Don't forget, this group is for talkuing about Playstation Games, not shouting
insults at each other.
    I'm wondering... does NFS3 rule or suck?
--
   /<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<\
  /Bob Crawford Austin TX                         \

/---------------------------------------------------\
Jon Pearsal

Need for Speed III review up at Digital Sportspage

by Jon Pearsal » Tue, 14 Apr 1998 04:00:00


>        I pray that EA doesn't do the same thing
>with Road Rash 3D and make it a closed circuit track game. To me, Road
>Rash is comparable to NFS.

My gut feeling is that RoadRash will be using the same graphics engine and
track design tools that NFS3 was built with. Kind of like what they did
RoadRash and Lotus Challenge (or whatever it was called) on the Genesis.  So
my guess is it'll probably have closed circuits.  Personally, though, I
don't really mind closed circuits at all.

- Jon Pearsall, DXI Incorporated, Pittsburgh, PA, USA
For replies, remove "_NO_SPAM" from address.
"Move along people.  There's nothin' more to see here."

Amaur

Need for Speed III review up at Digital Sportspage

by Amaur » Tue, 14 Apr 1998 04:00:00

If Road Rash does have closed circuit tracks, I ain't buying and I'm
a die hard Road Rash fan. I remember the anticipation of waiting for the
game to come out for the 3DO system. EA can go *** themselves. These
games suck with closed ciruit tracks. Road Rash has always been an open
road game. Why they would kill this aspect of the game is beyond me. But
it's EA, which has been known for ***ing things up lately.



> >        I pray that EA doesn't do the same thing
> >with Road Rash 3D and make it a closed circuit track game. To me, Road
> >Rash is comparable to NFS.

> My gut feeling is that RoadRash will be using the same graphics engine and
> track design tools that NFS3 was built with. Kind of like what they did
> RoadRash and Lotus Challenge (or whatever it was called) on the Genesis.  So
> my guess is it'll probably have closed circuits.  Personally, though, I
> don't really mind closed circuits at all.

> - Jon Pearsall, DXI Incorporated, Pittsburgh, PA, USA
> For replies, remove "_NO_SPAM" from address.
> "Move along people.  There's nothin' more to see here."

John Hu

Need for Speed III review up at Digital Sportspage

by John Hu » Tue, 14 Apr 1998 04:00:00

I actually agree with the guy. Circuits are usually very boring.


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