>>>Can you direct me to those surveys?
>>No, I don't have the references (they were web surveys, there were
>>several of them when NFS2 came out about a year ago).
>Well, it would have been interesting to see what the people who filled
>out those surveys had to say about the product and themselves, and
>whether or not there was a good mix of people in the surveys. If you
>look here at the newsgroups, the respons has been about 95% positive
>for NFS3, and yours is the FIRST message I've seen by someone griping
>about the missing straightline segment tracks of NFS1. If it was THAT
>important, you'd think people besides you would be screaming about it.
SNIP! lots of good points.
Hi Randy,
I'm one of the many people who have complained here and on c.s.i.p.g.action
from time to time about each version of NFS since the original. I'll
try to explain why.
I don't know about you, but I started driving auto racing sims on the C-64
with the game Pitstop, then Test Drive came out, and wow! you were driving
on roads not tracks, in a road car sitting in the***pit, driving in traffic
with other vehicles coming the other way making it feel almost like real life,
it even had a working windshield wiper for the bugs that would accumulate
on the winshield! this was amazing. Later I got Test Drive 2 - The Duel on
the Amiga, now I could race an AI driver weaving in and out of other traffic,
while at the same time both of us were also trying to outrun Police car that
would pull over whichever one of us it caught up to first. What a blast.
This game along with Accolade's Grand Prix Circuit made me a diehard fan of
auto racing/driving sims for life. I spent many many fun hours racing through
traffic until I could beat the computer driver with more and more inferior
vehicles, and later competing to better my stage times.
When I upgraded to the PC I was disappointed that the PC version of the
Test Drive series was in my opinion so inferior to the Amiga versions, I
always looked back fondly to Test Drive 2 on the Amiga, and hoped someday
there would be a PC game that could capture that same great gameplay on
the PC. This finally happened when EA released Need For Speed.
Now - I also enjoy playing racing sims, where you run "laps" around a circuit
and there is nothing wrong with that, *but* one of the things that set the
Test Drive games and the original Need For Speed apart, was the fact that
you had the option of racing non repeating stages courses, where you really
have the feeling of racing to some destination, not just knocking off a set
number of laps on a repeating course, especially if you are faster than the
computer where you end up coming up on the backmarkers and have to fight to
pass them again when you lap them.
In Need for Speed, I rarely played the oval circuits, instead I love the staged
courses especially the Alpine. In a race on this course you could see how
much closer you are getting to the destination, as more and more snow
starts to appear along the sides of the road, eventually you really feel
like you drove up into the mountains.
Now Need for Speed 1 was not *perfect*. I remember at the time it came out
posting here and on some of the Need for Speed fan boards that the Cop
car that chases you was not realistic enough since it wouldn't give the
computer car a ticket when it caugh up to it, this was one very neat feature
of Test Drive 2, where you could be running away from the cop, and if you
managed to pass the computer racer while the cop was chasing you, and the
cop got ahead of the computer racer also, it would pull him over and give
him the ticket.
When rumors of NFS2 appeared, the NFS fan boards had surveys for requested
features and wishlists. Many of us made sent e-mails and posted on the
forums to make our feelings known, and eventually these lists were actually
passed on to EA.
I bought NFS-SE when it came out since I really enjoyed the improved sound
quality in the Windows version, but still we were waiting for the improvements
that NFS2 would bring.
When NFS2 came out I went and picked it up as soon as I heard, I installed
it with anticipation and could hardly believe my eyes. The graphics were
beautiful yes, but they took away all the features that in my opinion made
NFS1 so great. No cops, no staged courses, the car driving models all felt
too similar, we still had the invisible walls around the tracks, and the
tracks now were really way too wild to be believable. It was hard to believe
that with such a large list of fan requested features, EA threw all that out
and made NFS2 just another arcade racer like Whiplash or Screamer, I could
only rationalize it that maybe they were trying to attract the console game
crowd.
Now I'm not saying there is anything wrong with arcade racers, I own both
arcade racers I mentioned above, but NFS1 had such a great combination of
arcade fun, *plus* just enough simulation realism, combined with almost
real-life***pits and tracks that really made it an enjoyful playing
experience. Disappointed, I ended up returning NFS2.
Shortly after releasing NFS2, EA had on their web site, a survey on what
features fans liked about the NFS series. I filled it out after finding out
about it from one of the NFS fan sites. Many of us responded to it reflecting
our wishes for them to go back to the things that made NFS1 such a success,
the rumors were that NFS2-SE would add staged tracks and cops.
Well this is getting kind of long, but I'll just say I was also greatly
disappointed with NFS2-SE. The same dumbed down arcade game that NFS2 was,
with only nicer graphics, *plus* the thing that broke the camel's back for me
was NO***PIT MODE?!? What were they thinking? The***pit mode was such an
important part that made you suspend you disbelief, and immerse yourself into
the driving experience. Soon along came the word that TD4 would have all the
features we wanted for the NFS series, the TD4 site listed many great features
that never made it into yet another promising but rushed and released
unfinished product. Sadly TD4 was also just another disappointment.
NFS3 sounds really nice (great job on the preview on your site by the way),
but why can't EA give us *both* circuit tracks for people who like those
*and* staged courses for those of us that like them? After all NFS1 had both
of these, this doesn't have to be an either/or situation, they could really
have a hit on their hands if they just went that extra step to please those of
us out here who are just waiting to spend $$ on titles that will have the
same combination of sim/arcade that NFS1 had. Hell, I would actually buy
a 3dfx version of NFS1 with new staged tracks and new cars. Seems hard
to believe they had a such a great product and abandoned some of the
qualities that made the product such a hit for people who like arcade racers
plus still very fun for those of us who also enjoy realistic simulations.
Anyhow sorry to go on about it so long, but maybe EA lurks in this
group and maybe they will realize that they have some fans of old here
just waiting for the next NFS1 to come out.
I will probably pick up NFS3, but unless it had some special qualities
that can make me overlook the fact that it has no staged courses and especially
no***pit view, I will be returning it.
EA if you are reading this, *please* bring the***pit view back in future
NFS products, we really really have to have this view for suspension of
disbelief.
Cheers.
--John