rec.autos.simulators

Need for Speed III review up at Digital Sportspage

ymenar

Need for Speed III review up at Digital Sportspage

by ymenar » Sun, 05 Apr 1998 04:00:00

AC wrote :

You should mention "Perfect auto arcade game"

<snipped GPT infos>

It's probably to my eyes the best arcade game, but it still lacks some
points (Poor AI, Game engine fails on some points).

EA Sports never said NFS is an simulator (back from the 3do). It's a
puuuuure Arcade game, and they don't want to play with
Papyrus/Microprose/Ubisoft's play-yard.

In 2days you will find it. It's called "Grand-Prix Legends", from Papyrus.

Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

AC

Need for Speed III review up at Digital Sportspage

by AC » Sun, 05 Apr 1998 04:00:00


>AC wrote :

>>If there is a port of Gran Turismo to the PC with the addtion of European
>>cars, I would say that can be easily be the 99% Perfect auto sim.

>You should mention "Perfect auto arcade game"

Well, whateever you call it. It tries to make you believe that you are
sitting in one of the real thing, hence I will call it a sim. Just the
platform that the game is written for is not usually conceived as
"simulation possible", but to me comparing real thing to the vehicles on the
screen, it looks and feels realistic to me. (Racing with friends with their
"own" car is fun.)

I bet you can go much further with NFS..

Believe it or not, it was marketed as a sim; the following was found on the
box:
"The physical model, fined tuned with nput from ROAD & TRACK's editors,
accurately SIMULATES each car's handling, acceleration, body roll and
lateral-g capability and performs like it's real life counterpart."

The good thing about the first NFS was it simulates something that is closer
to the users, and it offers some enjoyable, drivable tracks.

Well, I am talking about NFS genre.........can you drive a F1 on a road? Too
bad you cannot compare a F1 racing game with any real stuff; since you don't
have access to one.

Even treat it as an arcade game, newer versions of the NFS disappointed me
so much.

mack

Need for Speed III review up at Digital Sportspage

by mack » Mon, 06 Apr 1998 05:00:00

Ymenard i like how you think :) 2 more days !!!!!



Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Mon, 06 Apr 1998 05:00:00


>Well if you'd just relax and accept that people who want some NFS1
>features back for VALID reasons, you wouldn't look so silly.

I don't think I look silly at all.  I am perfectly happy to accept
that some people like the open circuits.  No qualms with that.
However, I have YET to hear of a consistent and credible explanation
as to WHY they are better than closed circuits.  Each time someone
comes up with something, its pretty easy to demonstrate that they are
applying different standards to each (realism), or that the answer
doesn't make sense (rhythm).   If the person who wants it just says,
"Hey I don't know why I like 'em better, but I do", that's cool.  Not
everyone can make a strong case for something they just LIKE better,
and that's fine.  But if someone is going to make a strong case FOR
open roads and AGAINST closed circuits as superior/inferior, then its
FAR from silly to point out when there are errors or double standards
in those arguments.

You seem to be trying to have it both ways.  You want to explain why
you like open-circuits better, and if I poke any holes in your
arguments, then you turn around and accuse me of being intolerant to
your point of view.  

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Mon, 06 Apr 1998 05:00:00


>I don't think I look silly at all.  I am perfectly happy to accept
>that some people like the open circuits.  No qualms with that.
>However, I have YET to hear of a consistent and credible explanation
>as to WHY they are better than closed circuits.  Each time someone
>comes up with something, its pretty easy to demonstrate that they are
>applying different standards to each (realism), or that the answer
>doesn't make sense (rhythm).  

I disagree. A good solid number of reasons have been given for why
some people prefer the open-road tracks.

Joe

ttam

Need for Speed III review up at Digital Sportspage

by ttam » Mon, 06 Apr 1998 05:00:00


>>>If there is a port of Gran Turismo to the PC with the addtion of European
>>>cars, I would say that can be easily be the 99% Perfect auto sim.

>>You should mention "Perfect auto arcade game"

>Well, whateever you call it. It tries to make you believe that you are
>sitting in one of the real thing, hence I will call it a sim.

Hmmm, ok, Mechwarrior 2 is a sim too then. ;-) In a way it is.

Actually no, the platform is usually conceived as "having only arcade
racers", which is not that far from the truth. There is Papyrus Nascar
for the platform, though.

Since even Amiga 500 had driving games that were conceived as
simulations, like F1GP from Microprose, I don't see why Playstation
_couldn't_ do real simulations, if only the market accepted them and
PSX game developers were up to the task.


>>It's probably to my eyes the best arcade game, but it still lacks some
>>points (Poor AI, Game engine fails on some points).

Also if I recall right Gran Turismo doesn't have a***pit/dashboard
view either, but only a Sega Rally/Ridge Racer/NFS3 kind of "hood
view". Whenever that happens, lots of car simmers always cry foul.

I think that's the whole point. Most people don't have access to a F18
either, especially in a real combat. That's why it is so nice to be
able to fly one in a sim, I guess.

Has any sim page made a review of Gran Turismo yet? Some magazines and
people go to say that it is the BEST driving sim there is, but I'd
like to hear it from some true sim heads. How is the AI, damage model,
tire wear etc.? Or is it still "just" a glorified arcade racing game?
Nothing bad in that.

***

http://www.racesimcentral.net/

Paul Dziekons

Need for Speed III review up at Digital Sportspage

by Paul Dziekons » Mon, 06 Apr 1998 05:00:00



>>I don't think I look silly at all.  I am perfectly happy to accept
>>that some people like the open circuits.  No qualms with that.
>>However, I have YET to hear of a consistent and credible explanation
>>as to WHY they are better than closed circuits.  Each time someone
>>comes up with something, its pretty easy to demonstrate that they are
>>applying different standards to each (realism), or that the answer
>>doesn't make sense (rhythm).  

>I disagree. A good solid number of reasons have been given for why
>some people prefer the open-road tracks.

Such as:

1. Racing a closed circuit means driving through the exact same
scenery a bunch of times in a row (boring).  A open road track is like
three tracks in one (three segments).

2. You can have traffic and cops on an open-road track. You can have
that on a closed track too, but it would be retarded.

3. Every other freaking game out there has closed tracks - Nascar,
Grand Prix, F1, Screamer, and two dozen others. How about some
variety.

ymenar

Need for Speed III review up at Digital Sportspage

by ymenar » Mon, 06 Apr 1998 05:00:00

Paul Dziekonski wrote

Since you just said that closed tracks are boring, no other opinions from
you is valid. BZZT. Sorry, next concurrent...

Oh my god, another time !!!! I think we debated enough on the fact that NFS3
is different in the fact that the tracks are "semi-closed" and are like
open-road who starts and ends at the same place.

Just race a 1lap, 4-5 minutes track is clearly enough to have challenge.

I still don't know the difference between :

_ _ _ _ _ _ _ _ _

And:
_ _ _
|       |
|_ _ |

It's the same numbers of segments ! <grin>

Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

AC

Need for Speed III review up at Digital Sportspage

by AC » Mon, 06 Apr 1998 05:00:00

Here is one link you can get some shots
http://bushido.simplenet.com/previews/granturismo/granturismo.html

and a perfect review
http://www.videogames.com/psx/drvfly/granturi/reviewedda.html

Paul Dziekons

Need for Speed III review up at Digital Sportspage

by Paul Dziekons » Tue, 07 Apr 1998 04:00:00



Yes, you jackass, driving around and around in circles is boring to a
lot of people. In fact, doing anything over and over again is boring
to a lot of people. Duh.

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Tue, 07 Apr 1998 04:00:00


>Oh my god, another time !!!! I think we debated enough on the fact that NFS3
>is different in the fact that the tracks are "semi-closed" and are like
>open-road who starts and ends at the same place.

Total nonsense. They are NOT open-road tracks, period.

Computer programmers have a saying: "If it ain't the same, it's
different."

Joe

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Wed, 08 Apr 1998 04:00:00


>I disagree. A good solid number of reasons have been given for why
>some people prefer the open-road tracks.

I guess we differ on what "good solid" means then.  

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Wed, 08 Apr 1998 04:00:00


>Yes, you jackass, driving around and around in circles is boring to a
>lot of people. In fact, doing anything over and over again is boring
>to a lot of people. Duh.

So my guess is that you played the first Need for Speed ONCE on each
track and then sold it.  Because doing it over and over would be
boring, ya know? (duh)

Randy

Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Wed, 08 Apr 1998 04:00:00



>>Oh my god, another time !!!! I think we debated enough on the fact that NFS3
>>is different in the fact that the tracks are "semi-closed" and are like
>>open-road who starts and ends at the same place.

>Total nonsense. They are NOT open-road tracks, period.

The ONLY difference is the fact that you do more than one lap on a
closed circuit, otherwise, there's no real difference.

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Wed, 08 Apr 1998 04:00:00


>1. Racing a closed circuit means driving through the exact same
>scenery a bunch of times in a row (boring).  A open road track is like
>three tracks in one (three segments).

And you don't drive open roads again and again until you've memorized
them? They are somehow unmemorizable?  Please.

Yeah, almost as retarded as having the cops magically vanish every
time you passed under a little gate.  And almost as retarded as only
getting a warning for doing 170 mph in a 50 mph zone.  Pretty retarded
alright.

THIS is a "good solid" reason?  Be different just for the sake of
being different?  Why stop there?  Why not make the cars UFO's as
well.  That would be different.  Heck, EVERY game out there has cars
that have 4 wheels.  And while we're at it, why not have some cars
that have only 3?  Now *THAT* would be different.  How about some
variety?!

Randy

Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com


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