rec.autos.simulators

Need for Speed III review up at Digital Sportspage

'John' Joao Sil

Need for Speed III review up at Digital Sportspage

by 'John' Joao Sil » Fri, 03 Apr 1998 04:00:00

Well at least what you say about the cops really sounds nice, I will
probably buy NFS3 at least to see the cops in action, I hope that feature
will make the game a keeper, but I still really hope EA comes to their
senses and adds at least the***pit mode in the PC version, and if they
really want a sure hit on their hands go really crazy and give us a
couple of open circuits :)

Again thanks for the preview, good to know ahead of time what to expect
so I do not get disappointed when I install NFS3 like I did with NFS2.

Cheers.
--John
--
*kludger AT zipcon DOT com*  | ICQ #7522564  contact me at:
  Seattle, Washington USA.   | http://www.racesimcentral.net/

Darien All

Need for Speed III review up at Digital Sportspage

by Darien All » Fri, 03 Apr 1998 04:00:00

On Tue, 31 Mar 1998 10:35:12 -0500, "Marc Collins"


>As for the police...I have not yet read your review, but the pre-launch hype
>for NFS3 talked of police using roadblocks and "ganging-up" on you to catch
>you--a great feature if executed well.  Cops on an open track must pursue
>you...cops on a closed track can just sit in one place and wait for you to
>come back around to them...is that not obvious??

But they don't wait for you to come back around.

-----------------------------
Darien Allen-ICQ-2927081

You know the place..www.Digital-Ages.com

Reviewer, PSX Unlimited
Mailbag Editor, N64 Unlimited

2 Sites Working Together to bring you the "scoop" on YOUR favorite
next-gen system(s).....

Remove TAKETHISOUT to reply

"To fear me....is to fear death itself..."
-----------------------------

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Fri, 03 Apr 1998 04:00:00


>A rationale which defeats the whole purpose of the computer gam
>(immersion in an evnvironment), but a ratinale yes. You seem to be
>going out of your way to avoid admitting the open-road advocates have
>a point, and thus your arguments are getting sillier and sillier.

No, I'm going out of my way to demonstrate that the rationalizations
can go both ways.  If you're going to give open-road a pass on
elements of believability, you should be willing to do the same for
closed-circuits.   If my arguments are getting silly, its in direct
proportion to the arguments I'm replying to..

Randy

Randy Magrud

Need for Speed III review up at Digital Sportspage

by Randy Magrud » Fri, 03 Apr 1998 04:00:00


>Well you did post the thread to r.a.s, which is why I'm responding. I
>don't follow the PSX groups.

Yes, because there are people who read about PSX racers in r.a.s.  Its
not the primary audience there, but I wanted to make sure PSX fans in
that ng saw it.

If you wish to parse my sentences one by one you would obviously draw
this conclusion.  But since you respond below to the REST of what I
said, I can't help but wonder whether you're deliberately slicing my
sentences into isolated bits so that you can find an excuse to
deliberately misinterpret them.

TO YOU.

I disagree.  There is no rhythm on an open road course.

Randy

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Fri, 03 Apr 1998 04:00:00


>No, I'm going out of my way to demonstrate that the rationalizations
>can go both ways.  

Well if you'd just relax and accept that people who want some NFS1
features back for VALID reasons, you wouldn't look so silly.

Joe

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Fri, 03 Apr 1998 04:00:00


>>Not really. NFS2 SE sucked just as bad as NFS2, even though SE fixed
>>the frame-rate. I do agree there were many other flaws, but the lousy
>>tracks in NFS2 (which I grant were only partially made lousy by being
>>closed-circuit) were the worst part of the game.
>TO YOU.

And several other people who have already posted. I have no idea why
you can't accept that this is a perfectly valid complaint.

I guess you never drive real cars on real streets then, if you think
there's no rythm to it.

Joe

tot

Need for Speed III review up at Digital Sportspage

by tot » Fri, 03 Apr 1998 04:00:00


"Real driving" is wherever you take it! If you are on a non-looped course,
the rhythm (note spelling) is quite different from the rhythm you would
develop on a closed course. I just can't see myself _developing_ a rhythm
on a non-loop. We must be thinking very different ideas.

tot

Need for Speed III review up at Digital Sportspage

by tot » Fri, 03 Apr 1998 04:00:00


A challenge, then. It's plain how one develops a rhythm (note spelling) on
a track that repeats itself. The key in doing well on, say, a Formula 1
course is in establishing a pattern on which you improve every time you
go around. The more you absorb the track details, the better your sense of
rhythm because you're trying to build on constants.

Explain how you apply rhythm to a non-looped street course where so little
(in comparison) is the same.

Ken Sma

Need for Speed III review up at Digital Sportspage

by Ken Sma » Sat, 04 Apr 1998 04:00:00


He did.  If the open course is like the ones in NFS1, the amount of
lefts and rights is about equal.  In a loop course, you're turning more
lefts than rights or vice versa.

You guys are just using different applications of the word.  He means
rhythm bend to bend, and you mean rhthym lap to lap.

That said, I vastly prefer loops.  My goal is to get into a trance when
playing, and many laps on one circuit does that very well.

--
 -Ken
Magic 8-Ball sez: As I see it yes

Jo

Need for Speed III review up at Digital Sportspage

by Jo » Sat, 04 Apr 1998 04:00:00


>The key in doing well on, say, a Formula 1 course is in establishing
>a pattern on which you improve every time you go around.

In a SIMULATION, like Nascar2 or Ubisoft F1, you may have a valid
point. In Nascar it takes a whole couple laps just to get the car up
to full speed. But in an arcade game like NFS2 with it's simpler
physics you simply master the circuit track perfectly on the 20th or
30th lap, and that's that, there's no more replayability value.

It's the rythm of real driving. You do drive the course more than
once, so you get a feel for the road. I remember the old NFS1 coastal
track, there were stretchs of that that were a bit hazardous, but once
you got the rythm of the turns down you could fly through it.

Joe

Doug Bur

Need for Speed III review up at Digital Sportspage

by Doug Bur » Sat, 04 Apr 1998 04:00:00


> To EA Canada; if your lurking out there..

You can address your comments to the marketing mgr of the NFS Series,

A very nice chap -- so don't be mean w/him ...

Doug Bur

Need for Speed III review up at Digital Sportspage

by Doug Bur » Sat, 04 Apr 1998 04:00:00



> >Joe's points are fairly simple: most NFS fans want the non-closed tracks.

> I'm one and I didn't...and apparently a lot of people who post here
> didn't either.  It seems like its a stretch to say "most NFS fans
> want" when it comes to non-closed tracks.

I would like to weigh in this issue of "Circuit" vs "Segmented" tracks
for NFS.

If you were to visit my Need For Speed site
(http://members.aol.com/speed1racr/html/nfs_main.htm) [which by the way
is no longer being updated] and view the TRACK ARCHIVE for NFS-1, you
will see that MORE tracks were made to replace the "SEGMENT" tracks than
the "CIRCUIT" tracks.

No one can prove whether "more" people want which type of track, but it
is obvious that more of ONE type of track were modified and released.

Just my $.02

Doug Burg

Doug Bur

Need for Speed III review up at Digital Sportspage

by Doug Bur » Sat, 04 Apr 1998 04:00:00


> Sounds like you'd enjoy Gran Turismo.  It has a lot of cars that the
> average person could afford and it is a great driving simulation with
> just enough aracade feel to keep you from being frustrated witht the
> physics.

> Walter

Where do you get this "Gran Tourismo"  -- is it out yet?

demo, website ??

Thanks,
Doug

Rza of Shao L

Need for Speed III review up at Digital Sportspage

by Rza of Shao L » Sun, 05 Apr 1998 04:00:00



>> Sounds like you'd enjoy Gran Turismo.  It has a lot of cars that the
>> average person could afford and it is a great driving simulation with
>> just enough aracade feel to keep you from being frustrated witht the
>> physics.

>> Walter
>Where do you get this "Gran Tourismo"  -- is it out yet?
>demo, website ??
>Thanks,
>Doug

Its out in Japan, give your favorite import house a call, they will
have Gran Turismo.

Rza of Shao Lin

*Please remove the NOSPAM from my email address to reply back*

AC

Need for Speed III review up at Digital Sportspage

by AC » Sun, 05 Apr 1998 04:00:00

COMPLETELY AGREED!!!

Just played NFSIII on the Playstation, it is just a joke(I will call it
NFS2.5)...... the Pursuit mode is the best of the game, otherwise, it
sucks.....

If there is a port of Gran Turismo to the PC with the addtion of European
cars, I would say that can be easily be the 99% Perfect auto sim.

For those who don't know about Gran Turismo, it is a Japanese Playstation
auto sim that has 140+(146??) REAL WORLD cars simulated(From Honda, Subaru,
Nissan, Toyota, Mitsu, Mazda, Chrysler, TVR, Chevolet, and Aston Martin)
plus their appropiate Tune-up vendors(Mugen, MazdaSpeed, Nismo, TSD, STi,
RallyArt, etc.) You have to take racing license exams, race and earn money
for upgrades and mods. Mods include turbos, intercooler, brakes, polishing
ports, chips, lighter cylinder, exhaust headers, exhausts, suspensions,
tires, racing body, and more. For example, you can buy an Accord and max it
out to a 300hp race car(which is available in REAL WORLD). The handling is
unique for each car; by playing it, you can tell MR2 is Mid-engined, Prelude
is frontwheeled, and even how much better is the new model to the old model.
The tracks are race track alike, I even suspect some are modelled after some
Japanese automaker's test tracks. I played it once, and stopped playing any
car sim on my PC thereafter.

NFSIII is not really that bad, but look at the tracks..........you call it a
simulator???? When was the last time you see a $700,000 exoctic car flying
around like a stunt car????

Hey EA/NFS people!! Listen up. You've seriously overdone it!! Next time,
give us Suzuka, Silver Stone, Laguna Seca, Monde Carlo or at least some
roads you can drive on it, instead of those sh*t come from nowhere.
Simulation is what we wanted, and that means if it is too far from the real
world, then forget it. You've done it once, and please do it at least one
more time.

Not so patiently waiting for the next ultimate driving sim.


>To EA Canada; if your lurking out there..

>For your next PC release of Need-4-Speed:
>Please make us another "DRIVING SIMULATION" like your stunning 1995 NFS1

.
.
.
.
>Waiting patiently for the ultimate Driving Simulation.

>BDW
>---

>--
>____________________________________________________________

>Christchurch, New Zealand http://www.es.co.nz/~bdwilso


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