rec.autos.simulators

Can anyone confirm this?

David G Fishe

Can anyone confirm this?

by David G Fishe » Tue, 03 Jun 2003 04:35:53

The average television audience in the U.S. for an F1 race is about 200,000
out of 300 million + worldwide. NASCAR averages about 13 million per race,
and most are Americans.

Sometimes I feel like I'm the only one here in the U.S who watches F1. :-)

David G Fisher


> Whoa there, David! :)
> That's a bit of a broad and sweeping statement, isn't it?
> A bit like saying that Britons don't watch NFL, or Canadians have no
> interest in watching cricket.
> You can't throw the >entire< population into the one basket.

> Bruce.



> >.... (Americans don't watch F1 at all, but still recognize the
name),......

Haqsa

Can anyone confirm this?

by Haqsa » Tue, 03 Jun 2003 07:03:10

Oh no, there's at least a dozen of us.  ;o)



Tony Rickar

Can anyone confirm this?

by Tony Rickar » Tue, 03 Jun 2003 07:57:28


> The average television audience in the U.S. for an F1 race is about
200,000
> out of 300 million + worldwide. NASCAR averages about 13 million per
race,
> and most are Americans.

> Sometimes I feel like I'm the only one here in the U.S who watches F1.
:-)

> David G Fisher

All cheering for JPM no doubt :)

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ymenar

Can anyone confirm this?

by ymenar » Tue, 03 Jun 2003 08:49:52


> Like I said in my other post, I have 0 interest in the IRL, but a game
with
> "Indy" splashed on the cover will click with more of the average public
than
> "CART".

But then again, who cares about the average public?   And you really think
those people are what Papy goes for their market?  It's the people whom
racing simulations are targeted for?  How do you explain the low sales of
the last IRL racing game?

People who "barely" know from memory that the term "indy" is related to
motorsports.  Yeah that's the future for racing sims!!!!  Those are the
people Papy must market their serious/*** simulation <roll eyes>

I just told you above that CART is superior for us, driving the cars, in
every aspects of the simulation.  Oh perhaps only driving the Indy could be
a slight (slight) advantage to the IRL.  CART cars are much tougher to
master, they race on much more interesting tracks and the human vs. human
multiplayer experience would be superior.

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Dave Henri

Can anyone confirm this?

by Dave Henri » Tue, 03 Jun 2003 09:38:38



   Nope there is a bar here in town that opens up at 4am so a dozen or so
Spokanites can watch the race and smoke and eat together.  I don't think
the bar can serve the go-juice that early tho...

dave henrie

David G Fishe

Can anyone confirm this?

by David G Fishe » Tue, 03 Jun 2003 10:15:46



> > Like I said in my other post, I have 0 interest in the IRL, but a game
> with
> > "Indy" splashed on the cover will click with more of the average public
> than
> > "CART".

> But then again, who cares about the average public?   And you really think
> those people are what Papy goes for their market?  It's the people whom
> racing simulations are targeted for?

I'm 100% positive they kept doing the NASCAR series year after year because
it sold to the average public and made them money. A huge chunk of those
copies were bought by people who walked into a store and saw a NASCAR car on
the box and thought it looked like fun. Nothing to do with being a sim head.
They loaded it up on their computer, it ran like ***because they didn't
have the hardware and wheel, and then they forgot about it.

GPL2 never happened because it didn't click with the general public at all.

David G Fisher

Dave Henri

Can anyone confirm this?

by Dave Henri » Tue, 03 Jun 2003 12:38:38






>> > Like I said in my other post, I have 0 interest in the IRL, but a
>> > game
>> with
>> > "Indy" splashed on the cover will click with more of the average
>> > public
>> than
>> > "CART".

>> But then again, who cares about the average public?   And you really
>> think those people are what Papy goes for their market?  It's the
>> people whom racing simulations are targeted for?

> I'm 100% positive they kept doing the NASCAR series year after year
> because it sold to the average public and made them money. A huge
> chunk of those copies were bought by people who walked into a store
> and saw a NASCAR car on the box and thought it looked like fun.
> Nothing to do with being a sim head. They loaded it up on their
> computer, it ran like ***because they didn't have the hardware and
> wheel, and then they forgot about it.

> GPL2 never happened because it didn't click with the general public at
> all.

> David G Fisher

   I agree with that 99%.  I'd be willing to bet tho, that a large portion
of the purchasers were family members....."Daddy loves Nascar, lets get him
that game for his 'puter...."  
   Same results tho..  Myst didn't become the first HUGE selling cdrom game
because it had a *** loyal following.  The Sims don't sell zillions of
copies because of the clans.  It's the average joe or josie that doesn't
know squat about computers that makes biggest games huge.

dave henrie

Jason Moy

Can anyone confirm this?

by Jason Moy » Wed, 04 Jun 2003 01:38:56

On Sun, 1 Jun 2003 19:49:52 -0400, "ymenard"


> And you really think
>those people are what Papy goes for their market?

Yes.

Otherwise we'd have GPL 2, a slew of CART games, etc etc.

Jason

Randy Magrud

Can anyone confirm this?

by Randy Magrud » Thu, 05 Jun 2003 00:38:09


Good games sell. great games sell well.

What is the US audience for Rally Racing?  How about for GT series
contests in real life?  Yet what are the big names in those sports on
consoles/computers?  Codemasters Colin McRae and Gran Turismo 3.

You make a great game that provides the adrenalin rush that the masses
want while providing the (at least optional) realism the sim fans want
and you'll sell well.  The reason CART games haven't done particularly
well is because the games suck, and the reviews all pointed out how
bad they suck, not because of the license.  (that's not to discount
the value of a great/popular license, just saying that as far as CART
has concerned, we don't have enough data to prove that a great CART
game won't sell, because no one has made one in years.)

Randy

Ruud Dingeman

Can anyone confirm this?

by Ruud Dingeman » Thu, 05 Jun 2003 15:09:23


> Good games sell. great games sell well.

<phbbttfff>  Better read up on the history of GPL mate    ;)

Regards, Ruud


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