Whew, what a dissertation John. The point you make, that the problem with sims
is they lack the 3D effect of stereoscopic vision because they are rendered on a
2D monitor, while true, ignores the fact that there are other visual 'clues' to
show distance and relative position of objects. If 3D was the only factor, all
sims would be unplayable and we know that is not the case.
John Bodin wrote:
> On Wed, 16 Jun 1999 13:50:03 GMT, theexcels...@hotmail.com (The
> Excelsior) wrote:
> >On Wed, 16 Jun 1999 04:38:52 GMT, jbo...@irlinsider.adnetweb.com (John
> >Bodin) wrote:
> >>Again, as I said, there's no reason a braking indicator couldn't be
> >>included in GPL as an aid for on-line racing. It's not 100% accurate,
> >>but if you think you can achieve that sitting in a desk chair watching
> >>a monitor, then more power to you.
> >You're missing the point!
> >First of all, calm down and breath in for a moment.
> >You're saying that since these aids, such as ABS brakes, were included
> >in Viper Racing, there is no reason why GPL couldn't have a braking
> >indicator as an aid too.
> >What I am saying is that it is OK for games like SCGT and Viper Racing
> >to not be _entirely_ realistic with things like these, as they both
> >share arcade and simulator qualities. GPL however is all about pure
> >simulation of the real thing, without diddly squat of an arcade feel,
> >and for this, brake lights should _not_ be included, or built in, as
> >this would take away from the authenticity.
> >>GPL itself is about simulating racing in a very pure period, just as
> >>flight sims like Red Baron simulate air combat in a very pure period.
> >>When it comes to on-line racing with GPL agains other human beings,
> >>though, we're talking about REAL-LIFE competition in a simulated
> >>environment across the Internet, usually via modem. In the era
> >>simulated by GPL, the Internet and modems DIDN'T EXIST -- so is the
> >>inclusion of Internet play via modem unrealistic for GPL, and should
> >>it be deleted?
> >Of course not! That's like saying that since computers like the ones
> >we have today weren't around in the 60's, we shouldn't own GPL at all!
> >>My point here is that you can take the "realism" and "authenticity"
> >>arguments too far
> >I don't. I grave realism from a computer!
> >>and I think using the "realism" and "authenticity"
> >>arguments in the debate about whether brake indicators would be
> >>helpful for on-line racing is, well, going too far.
> >Actually, if you'd care to look over past messages, I never said that
> >brake lights wouldn't be helpful for on-line racing. It's a fact that
> >they would. What I said was that these brake lights would take away
> >the realism, and the enjoyment which most GPLers enjoy. Especially the
> >good ones among us. :-)
> Regarding the "realism" in GPL, consider this:
> In 1972, my father had his right eye removed due to cancer. He
> recovered fully, but he found that his lack of depth perception was a
> real hindrance. He found that simple things like driving nails,
> driving screws, and even driving a car were suddenly things that he
> could no longer do well because with only one eye and no real 3-D
> depth perception, he just couldn't properly judge distances. Try it
> sometime -- cover one eye and try to do any of these things, and
> you'll probably find that it's at least a little harder to work in a
> 2-D environment than it is with full 3-D vision and proper depth
> perception.
> THIS is what you're dealing with in a simulation that only gives you
> 2-D images on a video monitor. So every time you properly judge
> closing distance in GPL, pat yourself on the back and congratulate
> yourself, because you'll probably do just fine if you're ever left
> with only one eye. As for realism, though, GPL falls far short in the
> visual category, regardless of how gorgeous and "realistic" the cars
> and scenery look.
> GPL models a full 3-D environment, but it's presented to us in a 2-D
> manner (i.e., a two-dimensional video display), and there's nothing
> you can do on a standard monitor (short of a 3-D device like the
> Eyescream glasses or such) to make it any more realistic. Which means
> that in the realm of GPL, we're all effectively one-eyed pirates.
> Handicapped, if you will, much as my father was all those many years
> ago. So, given that, it would be nice if Papy had offered those of us
> who don't do so well with only one eye the option of having some type
> of braking indicator for the cars in front of us, to better help us
> judge the distance in GPL's 2-D environment.
> Maybe my father could have adapted with a little more practice, but
> he realized that he was not as safe as he should be, and after trying
> several times to drive after losing his eye, he quit driving for the
> remainder of his years. Without proper 3-D depth perception, he found
> that even brake lights weren't enough to make him feel safe behind the
> wheel. Thank God that we're only risking simulated sheetmetal and
> skin in GPL's 2-D environment, because there, we don't even have brake
> lights. My guess is that Graham Hill would have retired from racing
> if he had ever been unfortunate enough to lose an eye, or to have his
> 3-D depth perception impaired in any way. And yet, for the majority
> of us, apparently, GPL's 2-D environment represents the ultimate in
> "realism," and we don't want any help at all, thank you very much.
> Brake lights? Bah! We're real men (and women)!
> Go figure.
> Sims like GPL run into real problems as they approach ultra-realism on
> some points, mainly because no matter how "real" things are in the
> simulated environment, the user is woefully isolated from what's
> "really" happening in the sim. We have two means of receiving
> feedback from GPL currently: Aurally (and thankfully, the sound in
> GPL is stereophonic, just as in real life), and visually (which, as
> I've pointed out, is only 2-D, definitely NOT as it is in real life
> for most of us).
> As a simulation gets more realistic, the senses that CAN'T come into
> play become more critical, yet there's usually NO way at all to convey
> most of those sensations to the person at the controls. Therefore,
> it's even MORE critical to find ways to utilize the EXISTING feedback
> methods (SIGHT and SOUND) to the fullest. GPL uses sound in a good
> manner to convey what's happing to the left, right, and also ahead and
> behind to some degree, but there's nothing at all that can be done
> about the 2-D vision thing. This is why "aids" like braking
> indicators are almost a necessity -- you're isolated enough from the
> "real" action in GPL as it is, and given the level of realism that is
> incorporated into GPL's physics model, braking indicators would be
> more of a user interface enhancement than a "cheat" or an affront to
> game's overall realism.
> On the other hand, there are those people who enjoy the concept of
> cutting off their noses to spite their face. Thankfully for the vast
> majority of GPL users, this is all a moot point, because GPL does not
> include any braking indicators, and I doubt that anything like this
> will ever be added, and the sim's inherent "purity" and "realism" will
> be retained, intact -- in its full 2-D glory -- forever. Amen.
> --- JB
> >>Braking indicators would be a helpful option for most people in an on-line
> >>racing environment, and if it would help avert some of the multi-car
> >>pileups and make for better racing, then why not include it?
> >Perhaps these people should practise a little more in training and
> >single race modes before going on-line? Accidents are _bound_ to
> >happen. There is little we can do to prevent them, even if you added
> >all of the aids mentioned in previous messages, pile-ups would still
> >happen. However, the very best way to prevent them is to know your car
> >well, and the best way to do I'm afraid is to practise.
> >>Or better yet, just delete the Internet play and modem options from
> >>GPL, because, after all, they're not "authentic" for the GPL era, and
> >>GPL is all about "realism," right? And playing head-to-head against
> >>other humans while watching the action on a video monitor IS very
> >>arcade-like, so I guess it just contributes to making GPL feel more
> >>arcade-like, and, therefore, is a detriment to the game. Damn the
> >>Papyrus folks for including Internet play as an option at the expense
> >>of realism!
> >You're talking about two entirely seperate issues! You need to stick
> >to the same conversation and finish it before moving onto something
> >else..
> >>Geez. Tom puts forth a good idea, and we get mired down in debates
> >>about "realism" and "authenticity."
> >He put forward an excellent idea, not just a good one, but because
> >this idea conflicts with the whole reason for GPL, most of us would
> >say that it should not be implimented.
> >The Excelsior
> >"ICQ #40620378"