rec.autos.simulators

Brake Lights For Online Racing - GPL

Wolfgang Prei

Brake Lights For Online Racing - GPL

by Wolfgang Prei » Sat, 19 Jun 1999 04:00:00




>>Same here. Please turn off that HTML stuff, Mike! Some years ago, I
>>tried to read *every* potentially interesting contribution on USENET,
>>but my tolerance for ill formatting has gone down considerably in the
>>meantime. These days, it's "hit the 'next' key" when I see a message
>>that's hard to read due to HTML, long lines or lack of whitespace.

>You are kidding? You were willing to go through thousands upon
>thousands upon thousands of newsgroups, and millions of messages? Talk
>about free time!

>Or was this at a time when Usenet wasn't as common, and as popular, as
>it is today?

Yes, I'm as old as the sea and the mountains. :) What I meant was of
course that I tried to read all contributions to interesting (IMO)
threads in newsgroups which I visit regularly (approx. 30 or so.)

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


The Excelsi

Brake Lights For Online Racing - GPL

by The Excelsi » Sat, 19 Jun 1999 04:00:00



>Yes, I'm as old as the sea and the mountains. :)

I'm sure that's not true.

Ahh, I see what you mean.

RAS is my favourite NG, and is where I spend most of my time. Just
take a look at Deja to see what I mean.

The Excelsior

"Second star to the right, and straight on 'til morning..."
Captain James Kirk [William Shatner], The Undiscovered Country

The Excelsi

Brake Lights For Online Racing - GPL

by The Excelsi » Sat, 19 Jun 1999 04:00:00



>>I'm sorry to hear that...

>Thanks.  Even before the operation, Dad and I didn't really see
>eye-to-eye on all issues, and it only got worse afterwards . . . ;-)

:-)

Couldn't agree more!

I must be one heck of a highly adaptive human being then!

But that would give you an unfair advantage...

ROFL!

The Excelsior

"Second star to the right, and straight on 'til morning..."
Captain James Kirk [William Shatner], The Undiscovered Country

John Bod

Brake Lights For Online Racing - GPL

by John Bod » Sat, 19 Jun 1999 04:00:00





>>>I'm sorry to hear that...

>>Thanks.  Even before the operation, Dad and I didn't really see
>>eye-to-eye on all issues, and it only got worse afterwards . . . ;-)

>:-)

>>(Hey, you've gotta laugh about these things or they'll kill you!)

>Couldn't agree more!

>>I'd say that maybe it's because some people are better able to adapt
>>to the lack of input from the missing senses that usually receive
>>input when actually behind the wheel.

>I must be one heck of a highly adaptive human being then!

Could be, but the rest of us mortals find your kind highly
frustrating! <G>

Well, yeah -- that's what it's all about, right?  Just ask A.J. Foyt
or Roger Penske . . . <G>

- Show quoted text -

'John' Joao Sil

Brake Lights For Online Racing - GPL

by 'John' Joao Sil » Tue, 22 Jun 1999 04:00:00

Actually :-) I do use an HTML reader at home now and then to decode the odd
binary attachment, but somehow I just can't give up the much much faster and
simpler uncluttered interface of my old UNIX shell account newsreader 'trn'

Thanks for the text view by the way. I for one will look at those sponsors
now that I can actually see them :-)

Seeyas on the track.

--John (Joao) Silva



Marty U'Re

Brake Lights For Online Racing - GPL

by Marty U'Re » Wed, 23 Jun 1999 04:00:00

That's what I thought too...they're for visibility in poor visibility
conditions, not brake lights.

I have to add my 2 cents, brake lights for GPL ranks right up there as the
dumbest idea I've heard.

Marty


> I don't think they are brake lights, just high intensity lights which the
> drivers use to see other cars through the spray,  they are permanently on in
> poor visibilty.

> --
> Ian Parker



> > I'm pretty sure that F1 only uses them in the wet. At least, that's the
> only
> > time that I notice them.

> > Mikey the Slowpoke


> > >But then, if I wanted to fool the person behind me into thinking that I'm
> > >braking, I could just feather the brake pedal without actually braking.

> > >I think thats why they don't have brake lights in F1.  But I could be
> > wrong.

> > >Just my 2 cents.

> > >Robert
> > >Hull, Qubec

Marty U'Re

Brake Lights For Online Racing - GPL

by Marty U'Re » Wed, 23 Jun 1999 04:00:00

Absolutely the most right-on response to this brake light idea. Thanks John.

Of course, if you are not an 'old timer' with as much real world seat time as the
originator of this idea, your opinion is irrelevant. (Hope my sarcasm is obvious
here)

Like there aren't bozos on real race tracks too.

Marty


> On Sun, 13 Jun 1999 23:00:57 -0400, "Jesse Black"

> >They do this in real life.  My dad used to race sedans and he would tap the
> >brakes just slightly going down the front stretch to try to get the guy out
> >of the draft.  Same in open wheel cars...try throwing up your hand all of a
> >sudden, they will get off your tail in a heart beat and you can normally get
> >him out of your draft.

> Anyone who stuck their hand up to get someone out of the draft would
> likely end up with a sore face in the pits - that is a VERY dangerous
> thing to do. Brake testing, lifting etc is dangerous but an accepted
> part of racing, but putting your hand up in the air is a safety
> warning - "my car is damaged, I'm no longer racing, please don't hit
> me". Using that as a racing tactic takes the "sport" out of
> Motorsport.

> >Tom
> >wasn't getting into a discussion of why they are good and bad, he just wants
> >them which is a VERY good idea and would make online racing much more
> >enjoyable.  Sorry for running on and on but I would also like to see this
> >made.

> You would, others wouldn't. Personally I think it's an awful idea, but
> then I don't have any problem with depth perception or knowing how far
> behind I am or what my closure speed is. If you don't know when the
> guy in front of you starts braking for the corner and you run up his
> chuff it's not because of depth perception, it's because you didn't
> err on the side of caution as drivers IRL have to. Getting a gearbox
> in the face will tend to be a strong reminder.

> Adding a brake light will only allow additional information for the
> guy behind to make the pass, waiting until the person in front brakes
> before committing (particularly true for those driving in arcade view,
> where they can see the brake lights while alongside).

> In any case, think about the issues of latency, differing braking
> ability & reaction time from seeing brake lights. Do you really think
> that if you were following me and I jumped on the brakes you would be
> able to react in time? Not only in time, but under control? Not a
> chance. If you were far enough back to react you'd be far enough back
> to avoid me anyway.

> The problem which causes these shunts is lack of race awareness and
> lack of respect for other drivers, not a lack of information on what
> others are doing. There are certain drivers with whom I will happily
> _race_, brake-testing them, running close, side-by-side through
> corners etc, because I know they expect and allow for these things.
> Also if I get it wrong and brake too late I will spin the car rather
> than slide into them - that's my mistake. OTOH there are drivers, many
> of them very fast drivers, where as soon as they appear in my mirrors
> I'm resigned to a trip into the wall.

> If people want to avoid accidents, avoid contact. Practice braking
> offline into corners, know the braking points from either side of the
> track, accept that if you brake too late you should try to avoid an
> accident first and foremost, even if it does mean your quarry escapes.

> Brake lights could be possible, may be an idea but in no way will
> solve the issues put forward here. They'll be another racing tactic
> and we'll be back to wondering why people always have T1 pile ups.

> Cheers!
> John

Marty U'Re

Brake Lights For Online Racing - GPL

by Marty U'Re » Thu, 24 Jun 1999 04:00:00

Whew, what a dissertation John. The point you make, that the problem with sims
is they lack the 3D effect of stereoscopic vision because they are rendered on a
2D monitor, while true, ignores the fact that there are other visual 'clues' to
show distance and relative position of objects. If 3D was the only factor, all
sims would be unplayable and we know that is not the case.

The real difference between those for whom this is problem and those who excel
at sim racing is the same as in real world racing,... experience, motivation,
talent, and good equipment.

While brake lights would seem like a help to some, I think it would actually
make things worse. It would encourage the driver to focus on the car in front of
him instead of where his primary focus should be...on driving the track. It is
well known that you should 'race the track' not the car in front of you. That is
why it can be so difficult to follow someone. You tend to miss your braking
points, turning points, and apexes more than when running alone.

Adding brake lights to GPL would not only be a solution in search of a problem,
it would add to a problem that already exist, and would detract from the
authenticity of GPL.

Marty

John Bodin wrote:
> On Wed, 16 Jun 1999 13:50:03 GMT, theexcels...@hotmail.com (The
> Excelsior) wrote:

> >On Wed, 16 Jun 1999 04:38:52 GMT, jbo...@irlinsider.adnetweb.com (John
> >Bodin) wrote:

> >>Again, as I said, there's no reason a braking indicator couldn't be
> >>included in GPL as an aid for on-line racing.  It's not 100% accurate,
> >>but if you think you can achieve that sitting in a desk chair watching
> >>a monitor, then more power to you.

> >You're missing the point!

> >First of all, calm down and breath in for a moment.

> >You're saying that since these aids, such as ABS brakes, were included
> >in Viper Racing, there is no reason why GPL couldn't have a braking
> >indicator as an aid too.

> >What I am saying is that it is OK for games like SCGT and Viper Racing
> >to not be _entirely_ realistic with things like these, as they both
> >share arcade and simulator qualities. GPL however is all about pure
> >simulation of the real thing, without diddly squat of an arcade feel,
> >and for this, brake lights should _not_ be included, or built in, as
> >this would take away from the authenticity.

> >>GPL itself is about simulating racing in a very pure period, just as
> >>flight sims like Red Baron simulate air combat in a very pure period.
> >>When it comes to on-line racing with GPL agains other human beings,
> >>though, we're talking about REAL-LIFE competition in a simulated
> >>environment across the Internet, usually via modem.  In the era
> >>simulated by GPL, the Internet and modems DIDN'T EXIST -- so is the
> >>inclusion of Internet play via modem unrealistic for GPL, and should
> >>it be deleted?

> >Of course not! That's like saying that since computers like the ones
> >we have today weren't around in the 60's, we shouldn't own GPL at all!

> >>My point here is that you can take the "realism" and "authenticity"
> >>arguments too far

> >I don't. I grave realism from a computer!

> >>and I think using the "realism" and "authenticity"
> >>arguments in the debate about whether brake indicators would be
> >>helpful for on-line racing is, well, going too far.

> >Actually, if you'd care to look over past messages, I never said that
> >brake lights wouldn't be helpful for on-line racing. It's a fact that
> >they would. What I said was that these brake lights would take away
> >the realism, and the enjoyment which most GPLers enjoy. Especially the
> >good ones among us. :-)

> Regarding the "realism" in GPL, consider this:

> In 1972, my father had his right eye removed due to cancer.  He
> recovered fully, but he found that his lack of depth perception was a
> real hindrance.  He found that simple things like driving nails,
> driving screws, and even driving a car were suddenly things that he
> could no longer do well because with only one eye and no real 3-D
> depth perception, he just couldn't properly judge distances.  Try it
> sometime -- cover one eye and try to do any of these things, and
> you'll probably find that it's at least a little harder to work in a
> 2-D environment than it is with full 3-D vision and proper depth
> perception.

> THIS is what you're dealing with in a simulation that only gives you
> 2-D images on a video monitor.  So every time you properly judge
> closing distance in GPL, pat yourself on the back and congratulate
> yourself, because you'll probably do just fine if you're ever left
> with only one eye.  As for realism, though, GPL falls far short in the
> visual category, regardless of how gorgeous and "realistic" the cars
> and scenery look.

> GPL models a full 3-D environment, but it's presented to us in a 2-D
> manner (i.e., a two-dimensional video display), and there's nothing
> you can do on a standard monitor (short of a 3-D device like the
> Eyescream glasses or such) to make it any more realistic.  Which means
> that in the realm of GPL, we're all effectively one-eyed pirates.
> Handicapped, if you will, much as my father was all those many years
> ago.  So, given that, it would be nice if Papy had offered those of us
> who don't do so well with only one eye the option of having some type
> of braking indicator for the cars in front of us, to better help us
> judge the distance in GPL's 2-D environment.

> Maybe my father could  have adapted with a little more practice, but
> he realized that he was not as safe as he should be, and after trying
> several times to drive after losing his eye, he quit driving for the
> remainder of his years.  Without proper 3-D depth perception, he found
> that even brake lights weren't enough to make him feel safe behind the
> wheel.  Thank God that we're only risking simulated sheetmetal and
> skin in GPL's 2-D environment, because there, we don't even have brake
> lights.  My guess is that Graham Hill would have retired from racing
> if he had ever been unfortunate enough to lose an eye, or to have his
> 3-D depth perception impaired in any way.  And yet, for the majority
> of us, apparently, GPL's 2-D environment represents the ultimate in
> "realism," and we don't want any help at all, thank you very much.
> Brake lights?  Bah!  We're real men (and women)!

> Go figure.

> Sims like GPL run into real problems as they approach ultra-realism on
> some points, mainly because no matter how "real" things are in the
> simulated environment, the user is woefully isolated from what's
> "really" happening in the sim.  We have two means of receiving
> feedback from GPL currently:  Aurally (and thankfully, the sound in
> GPL is stereophonic, just as in real life), and visually (which, as
> I've pointed out, is only 2-D, definitely NOT as it is in real life
> for most of us).

> As a simulation gets more realistic, the senses that CAN'T come into
> play become more critical, yet there's usually NO way at all to convey
> most of those sensations to the person at the controls.  Therefore,
> it's even MORE critical to find ways to utilize the EXISTING feedback
> methods (SIGHT and SOUND) to the fullest.  GPL uses sound in a good
> manner to convey what's happing to the left, right, and also ahead and
> behind to some degree, but there's nothing at all that can be done
> about the 2-D vision thing.  This is why "aids" like braking
> indicators are almost a necessity -- you're isolated enough from the
> "real" action in GPL as it is, and given the level of realism that is
> incorporated into GPL's physics model, braking indicators would be
> more of a user interface enhancement than a "cheat" or an affront to
> game's overall realism.

> On the other hand, there are those people who enjoy the concept of
> cutting off their noses to spite their face.  Thankfully for the vast
> majority of GPL users, this is all a moot point, because GPL does not
> include any braking indicators, and I doubt that anything like this
> will ever be added, and the sim's inherent "purity" and "realism" will
> be retained, intact -- in its full 2-D glory --  forever.  Amen.

> --- JB

> >>Braking indicators would be a helpful option for most people in an on-line
> >>racing environment, and if it would help avert some of the multi-car
> >>pileups and make for better racing, then why not include it?

> >Perhaps these people should practise a little more in training and
> >single race modes before going on-line? Accidents are _bound_ to
> >happen. There is little we can do to prevent them, even if you added
> >all of the aids mentioned in previous messages, pile-ups would still
> >happen. However, the very best way to prevent them is to know your car
> >well, and the best way to do I'm afraid is to practise.

> >>Or better yet, just delete the Internet play and modem options from
> >>GPL, because, after all, they're not "authentic" for the GPL era, and
> >>GPL is all about "realism," right?  And playing head-to-head against
> >>other humans while watching the action on a video monitor IS very
> >>arcade-like, so I guess it just contributes to making GPL feel more
> >>arcade-like, and, therefore, is a detriment to the game.  Damn the
> >>Papyrus folks for including Internet play as an option at the expense
> >>of realism!

> >You're talking about two entirely seperate issues! You need to stick
> >to the same conversation and finish it before moving onto something
> >else..

> >>Geez.  Tom puts forth a good idea, and we get mired down in debates
> >>about "realism" and "authenticity."

> >He put forward an excellent idea, not just a good one, but because
> >this idea conflicts with the whole reason for GPL, most of us would
> >say that it should not be implimented.

> >The Excelsior

> >"ICQ #40620378"


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