rec.autos.simulators

Slealth II or Pure3D as stopgap until Voodoo2?

Wai Wo

Slealth II or Pure3D as stopgap until Voodoo2?

by Wai Wo » Wed, 14 Jan 1998 04:00:00



>Subject: Re: Slealth II or Pure3D as stopgap until Voodoo2?
>Date: Mon, 12 Jan 1998 22:27:30 -0800
>> >Please elaborate.  I know that the Voodoo is the fastest Quake 2
>> >performer, but how is the Voodoo's image quality superior to the
>> >V2x00's in Quake 2?

>> Coloured lights dude.
>  Yes the colored lighting is a biggie, but there were some comparision shots
>on the rendition newsgroup and the VQuake had much more detail in the
>chracters...Clearer and with more definition, and that was compared with the
>proper way to get a screen dump in glQuake so the screenshot gets reduced in
>detail,(ie.the Voodoo shot was as good as it supposed to get)  BUT...having
>said that, a still screen shot does not compare frame rate and or special
>effects, but what it did show...was that the V2100 running Quake can produce
>a superior picture[again, at this point in time, without colored lighting]
>Finally the V2100 can run GL Quake as well...can Voodoo run V Quake??dave
>henrie

Why would anyone want to downgrade to run V Quake???
(Ed)

Slealth II or Pure3D as stopgap until Voodoo2?

by (Ed) » Wed, 14 Jan 1998 04:00:00



Heavy Gear runs great on the Stealth II as well.  The explosions are
rendered correctly without the need for 4 mb of texture memory.

Dave Henri

Slealth II or Pure3D as stopgap until Voodoo2?

by Dave Henri » Wed, 14 Jan 1998 04:00:00

  welll......I am merely the reporter not the originator of the argument.  With 3 pictures from
QuakeII(I think) placed side by side, the VQuake:
1: had much more detail
2. Had a clearer image
3. equal background lighting in the static shot
  Without actually comparing them, the picture gave the impression that  the Verite cards can
produce a more detailed cleaner image.  As to why anyone choose which version to play I can't
say...:)




> >Subject: Re: Slealth II or Pure3D as stopgap until Voodoo2?
> >Date: Mon, 12 Jan 1998 22:27:30 -0800

> >> >Please elaborate.  I know that the Voodoo is the fastest Quake 2
> >> >performer, but how is the Voodoo's image quality superior to the
> >> >V2x00's in Quake 2?

> >> Coloured lights dude.

> >  Yes the colored lighting is a biggie, but there were some comparision shots
> >on the rendition newsgroup and the VQuake had much more detail in the
> >chracters...Clearer and with more definition, and that was compared with the
> >proper way to get a screen dump in glQuake so the screenshot gets reduced in
> >detail,(ie.the Voodoo shot was as good as it supposed to get)  BUT...having
> >said that, a still screen shot does not compare frame rate and or special
> >effects, but what it did show...was that the V2100 running Quake can produce
> >a superior picture[again, at this point in time, without colored lighting]
> >Finally the V2100 can run GL Quake as well...can Voodoo run V Quake??dave
> >henrie

> Why would anyone want to downgrade to run V Quake???

fREo

Slealth II or Pure3D as stopgap until Voodoo2?

by fREo » Wed, 14 Jan 1998 04:00:00





>>>On Sat, 10 Jan 1998 16:03:08 +0000, mikal todd

>BLAH BLAH

>>  NHL98 is _not_ voodoo only.

>>>RichC

>Really?  Are there other chipsets out that support Glide?  Maybe I'm out of
>the loop or something.

Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a freakin
Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!
Mat Bettins

Slealth II or Pure3D as stopgap until Voodoo2?

by Mat Bettins » Thu, 15 Jan 1998 04:00:00



>   welll......I am merely the reporter not the originator of the argument.  With 3 pictures from
> QuakeII(I think) placed side by side, the VQuake:
> 1: had much more detail
> 2. Had a clearer image
> 3. equal background lighting in the static shot
>   Without actually comparing them, the picture gave the impression that  the Verite cards can
> produce a more detailed cleaner image.  As to why anyone choose which version to play I can't
> say...:)

It's true that Quake II looks a bit sweeter on Rendition V2x00. However, I found you can get a similar
effect on Voodoo cards by putting this line in your batch file to launch the game;

SET SST_VIDEO_FILTER_DISABLE=1

You see some artifacts but overall I prefer the extra detail, you like like to try it.

--

http://www.zdnet.com/pcgwuk/

Mar

Slealth II or Pure3D as stopgap until Voodoo2?

by Mar » Thu, 15 Jan 1998 04:00:00


>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a freakin
>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!

Oh boy, are you ever misinformed !!

NHL'98 is GLIDE only, unless you want to play it without 3D
acceleration.

NHL'98  DOESN'T support Direct3D, and is a 3Dfx Glide based game.  If
you dont have a 3Dfx card, you cannot run it 3D accelerated and will
have to run it in software.

Check the box, the only 3D card it lists is 3Dfx, and it even states
the Glide version number needed.

Get your facts straight.

Marc.

--------
To replay via e-mail, remove ".spam" from the end
my e-mail address (Tyring to avoid junk mail)

Juardis T

Slealth II or Pure3D as stopgap until Voodoo2?

by Juardis T » Thu, 15 Jan 1998 04:00:00

A fellow named Eduardo has posted on the video ng a games compatability
table.  He also has a web page that has the table
(http://www.homeshopping.com.br/~oaks/).  It is very useful in determining
which chipset has the most support and the clear hands-down winner is 3dfx
(as of today).  Of course, that may change in the future, but my bet is
that it won't.

Regards, Juardis T.




says...

> >You definitely want the Canopus Pure 3D 3Dfx over the Stealth 2.
> >It supports Voodoo Graphics (3Dfx), whereas the Stealth 2 does not.
> >Most of the current flight sims require Voodoo graphics, and not the
Verite
> >2200 standard supported by the Stealth 2.

>   Err, most 3D games are supporting D3D, native support for _any_ card is
> rare.

Scott B. Huste

Slealth II or Pure3D as stopgap until Voodoo2?

by Scott B. Huste » Thu, 15 Jan 1998 04:00:00

Looking at that web page indicates to me that D3D has the most titles
(scary thought isnt it). However 3DFX is ahead of Rendition in numbers.

Scott


>  It is very useful in determining
> which chipset has the most support and the clear hands-down winner is 3dfx
> (as of today).  Of course, that may change in the future, but my bet is
> that it won't.

> Regards, Juardis T.

--
///////////////////////////////////////////
//                                       //
//      Scott B. Husted                  //
//                                       //
//      http://home.ptd.net/~sbhusted    //
//                                       //

//                                       //

//                                       //
///////////////////////////////////////////
Ty

Slealth II or Pure3D as stopgap until Voodoo2?

by Ty » Thu, 15 Jan 1998 04:00:00




> >Dunno what everyone else has been saying, but my two cents:
> >GET THE PURE 3D!! The Heavy Gear patch makes the explosions look
> >sooooooooo nice with the extra 2 megs of texture memory. If you play
> >heavy gear -- you MUST get the Pure 3d (of course, the Stealth is
> >cheaper...)

> Heavy Gear runs great on the Stealth II as well.  The explosions are
> rendered correctly without the need for 4 mb of texture memory.

With 4 megs dedicated to Texture memory alone (not shared w/Frame buffer
like on the Stealth220) you get BETTER explosions, not just "correct".

Ty

fREo

Slealth II or Pure3D as stopgap until Voodoo2?

by fREo » Thu, 15 Jan 1998 04:00:00



>>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a
freakin
>>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!

>Oh boy, are you ever misinformed !!

>NHL'98 is GLIDE only, unless you want to play it without 3D
>acceleration.

>NHL'98  DOESN'T support Direct3D, and is a 3Dfx Glide based game.  If
>you dont have a 3Dfx card, you cannot run it 3D accelerated and will
>have to run it in software.

>Check the box, the only 3D card it lists is 3Dfx, and it even states
>the Glide version number needed.

>Get your facts straight.

>Marc.

Here we go again.  Can the game be played without a 3dfx voodoo card?  You
tell me what the MINIMUM requirements for the game are.  SVGA video card and
DirectX5.  Recommended 3dfx voodoo.  Did I ever once say anything about  3D
accelerated mode?  No I sure didnt.  All I said was NHL98 doesnt _REQUIRE_ a
3dfx voodoo card.  Hey I wouldnt play it without a 3dfx voodoo card but it
will run without it.   So, looks like the one who needs to straighten his
facts is you.

- Show quoted text -

(Ed)

Slealth II or Pure3D as stopgap until Voodoo2?

by (Ed) » Thu, 15 Jan 1998 04:00:00






>> >Dunno what everyone else has been saying, but my two cents:
>> >GET THE PURE 3D!! The Heavy Gear patch makes the explosions look
>> >sooooooooo nice with the extra 2 megs of texture memory. If you play
>> >heavy gear -- you MUST get the Pure 3d (of course, the Stealth is
>> >cheaper...)

>> Heavy Gear runs great on the Stealth II as well.  The explosions are
>> rendered correctly without the need for 4 mb of texture memory.

>With 4 megs dedicated to Texture memory alone (not shared w/Frame buffer
>like on the Stealth220) you get BETTER explosions, not just "correct".

>Ty

How are they better?  
Greg Searl

Slealth II or Pure3D as stopgap until Voodoo2?

by Greg Searl » Thu, 15 Jan 1998 04:00:00






>>>>On Sat, 10 Jan 1998 16:03:08 +0000, mikal todd

>>BLAH BLAH

>>>  NHL98 is _not_ voodoo only.

>>>>RichC

>>Really?  Are there other chipsets out that support Glide?  Maybe I'm out of
>>the loop or something.

>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a freakin
>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!

      No, but I thought this thread was about games that could only
run 3D accelerated on a Voodoo.  Quite a few of those games.  Very few
games that won't run at least in software without a Voodoo.

Greg

Robert Ellio

Slealth II or Pure3D as stopgap until Voodoo2?

by Robert Ellio » Fri, 16 Jan 1998 04:00:00




> >>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a
> freakin
> >>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!

> >NHL'98  DOESN'T support Direct3D, and is a 3Dfx Glide based game.  If
> >you dont have a 3Dfx card, you cannot run it 3D accelerated and will
> >have to run it in software.

> >Marc.

> Here we go again.  Can the game be played without a 3dfx voodoo card?  You
> tell me what the MINIMUM requirements for the game are.  SVGA video card and
> DirectX5.  Recommended 3dfx voodoo.  Did I ever once say anything about  3D
> accelerated mode?  No I sure didnt.  All I said was NHL98 doesnt _REQUIRE_ a
> 3dfx voodoo card.  Hey I wouldnt play it without a 3dfx voodoo card but it
> will run without it.   So, looks like the one who needs to straighten his
> facts is you.

  You said it is a Direct3D game, not that it is a DirectX game. Direct3D is a
PART of DirectX, which allows hardware acceleration - it is NOT supported by
NHL. NHL IS a DirectX game - all Win 95 native games use Direct X. This is what
is causing the confusion.

Rob

rdcl..

Slealth II or Pure3D as stopgap until Voodoo2?

by rdcl.. » Fri, 16 Jan 1998 04:00:00


>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a freakin
>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!

It's not a Direct3D game.  It uses other parts of DirectX (for sound,
input device support, etc.), but for 3D hardware acceleration it uses
Glide, and requires a Voodoo.

See EA's website for more EA games that  are 3D accelerated only with
Voodoo cards.

RichC
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Byron Forbe

Slealth II or Pure3D as stopgap until Voodoo2?

by Byron Forbe » Fri, 16 Jan 1998 04:00:00


> Right, whatever you say Byron.


> >    Quake is the most pitiful game I have ever seen!!!!!!! Irrespective
> >of graphics card!!!!!!!!

   Hehehehehehehe. Sorry, it's just not my kinda thing and I really
don't care to see it cross posted in rec.auto.simulaters

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