rec.autos.simulators

Slealth II or Pure3D as stopgap until Voodoo2?

Roger Christi

Slealth II or Pure3D as stopgap until Voodoo2?

by Roger Christi » Tue, 13 Jan 1998 04:00:00


> >  But is it 1/2 the price of a Voodoo? And how many of the verite games are
> >incapable of using the Voodoo? He already has a 2D card; the cheapest

>   Native support for any card is unusual..  Most games support D3D. Many so
> called "3DFX games" are actually D3D.

And many are not.
Mar

Slealth II or Pure3D as stopgap until Voodoo2?

by Mar » Tue, 13 Jan 1998 04:00:00


Where do you get your info?

Many more so called "3Dfx games" are actually... (dramatic pause)
Native 3Dfx (GLIDE) games.

Over 70 actual GLIDE games.  Numbers dont lie.

Marc.
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Atomic Sku

Slealth II or Pure3D as stopgap until Voodoo2?

by Atomic Sku » Tue, 13 Jan 1998 04:00:00

  Tou read this, or just heard it?  Tomb Raider II already supports D3D..

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Hartm

Slealth II or Pure3D as stopgap until Voodoo2?

by Hartm » Tue, 13 Jan 1998 04:00:00


>On 10 Jan 1998 16:56:00 -0700, Chris Villarreal

>>Just FYI here's a good compilation of what runs what.
>>http://www.homeshopping.com.br/~oaks/ .  This site doesn't touch on
>>quality but it can still be used as a rough guide.  By quality I mean
>>both Verite and Riva can run Quake 2, but neither provide the image
>>quality or speed of the Voodoo.
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>>Anti-Spam measures in place. Remove spam.this from my address to reply.

>>Chris Villarreal

>Please elaborate.  I know that the Voodoo is the fastest Quake 2
>performer, but how is the Voodoo's image quality superior to the
>V2x00's in Quake 2?

Coloured lights dude.
fREo

Slealth II or Pure3D as stopgap until Voodoo2?

by fREo » Tue, 13 Jan 1998 04:00:00


>>  But is it 1/2 the price of a Voodoo? And how many of the verite games
are
>>incapable of using the Voodoo? He already has a 2D card; the cheapest

>  Native support for any card is unusual..  Most games support D3D. Many so
>called "3DFX games" are actually D3D.

I seem to recall reading on a web site that 3dfx voodoo chipset is the
_only_ chipset on the market that supports _every_ feature built into
Direct3D.
Also keep in mind that nearly every new "direct3D" title out and coming out,
also has a Glide (3dfx) version.
Carter Coberle

Slealth II or Pure3D as stopgap until Voodoo2?

by Carter Coberle » Tue, 13 Jan 1998 04:00:00



> >>  But is it 1/2 the price of a Voodoo? And how many of the verite games
> are
> >>incapable of using the Voodoo? He already has a 2D card; the cheapest

> >  Native support for any card is unusual..  Most games support D3D. Many so
> >called "3DFX games" are actually D3D.

> I seem to recall reading on a web site that 3dfx voodoo chipset is the
> _only_ chipset on the market that supports _every_ feature built into
> Direct3D.
> Also keep in mind that nearly every new "direct3D" title out and coming out,
> also has a Glide (3dfx) version.

> >--
> >                             -=Atomic Skull=-

> >     See my 3-D anime character page, www.ns.net/~Argus-1

Dunno what everyone else has been saying, but my two cents:

GET THE PURE 3D!! The Heavy Gear patch makes the explosions look
sooooooooo nice with the extra 2 megs of texture memory. If you play
heavy gear -- you MUST get the Pure 3d (of course, the Stealth is
cheaper...)

-c

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Mark Euban

Slealth II or Pure3D as stopgap until Voodoo2?

by Mark Euban » Tue, 13 Jan 1998 04:00:00






> >>>Please elaborate.  I know that the Voodoo is the fastest Quake 2
> >>>performer, but how is the Voodoo's image quality superior to the
> >>>V2x00's in Quake 2?

> >>Coloured lights dude.

> >No.  GLQuake 2 on the Stealth II has colored lighting.

>  It's also nearly as fast as on a 3DFX.. (benchmarks show the 3DFX to still
> have an advantage in speed though)

> --
>                              -=Atomic Skull=-

>      See my 3-D anime character page, www.ns.net/~Argus-1

I would say, don't duplicate if you plan on a voodooII. the stealth
V2100 verite will accellerate NascarII, where there is no 3dfx support.
Latter, the voodooII would cover the other end of the spectrum, and
shouls, with both cards, be able to acellerate any game, as your have
Glide, speedy3d,RRedline,and D3D support between the cards. And of
course, openGL. It would make less since to buy a 3dfx card now just to
replace it later with a VoodooII. The stealth will supply the 2D
graphics as well.
Dave Henri

Slealth II or Pure3D as stopgap until Voodoo2?

by Dave Henri » Tue, 13 Jan 1998 04:00:00

  Yes the colored lighting is a biggie, but there were some comparision shots
on the rendition newsgroup and the VQuake had much more detail in the
chracters...Clearer and with more definition, and that was compared with the
proper way to get a screen dump in glQuake so the screenshot gets reduced in
detail,(ie.the Voodoo shot was as good as it supposed to get)  BUT...having
said that, a still screen shot does not compare frame rate and or special
effects, but what it did show...was that the V2100 running Quake can produce
a superior picture[again, at this point in time, without colored lighting]
Finally the V2100 can run GL Quake as well...can Voodoo run V Quake??dave
henrie

Paul Blai

Slealth II or Pure3D as stopgap until Voodoo2?

by Paul Blai » Tue, 13 Jan 1998 04:00:00




>>On Sat, 10 Jan 1998 16:03:08 +0000, mikal todd


BLAH BLAH

Really?  Are there other chipsets out that support Glide?  Maybe I'm out of
the loop or something.

Grae Nobl

Slealth II or Pure3D as stopgap until Voodoo2?

by Grae Nobl » Wed, 14 Jan 1998 04:00:00



> >>  But is it 1/2 the price of a Voodoo? And how many of the verite games are
> >>incapable of using the Voodoo? He already has a 2D card; the cheapest

> >  Native support for any card is unusual..  Most games support D3D. Many so
> >called "3DFX games" are actually D3D.

> Where do you get your info?

> Many more so called "3Dfx games" are actually... (dramatic pause)
> Native 3Dfx (GLIDE) games.

> Over 70 actual GLIDE games.  Numbers dont lie.

> Marc.
> --------
> To replay via e-mail, remove ".spam" from the end
> my e-mail address (Tyring to avoid junk mail)

 Also the D3D games out there must be written to cover the features of only a few
chip sets. The rest of the cards get by only imitating the features which they
can't do (for example if you've got a S3 Virge, it can't imitate Mip mapping very
well ) . If they went around writing D3D to cover all the features of all the
chip sets, then what the point of having D3D, the whole idea is to introduce a
standard ala Win95, PnP etc.

With Microsoft's alliance with SGI and Intel's with 3Dfx I guarantee that the
Voodoo will be the closest thing to the 'standard' that you can get and when
voodoo2 comes out it will initially be like AGP, a good idea but not quite ready
and no one will support it (I know that its supposed to be backwardsly
compatible(?) with the voodoo chip but you still need bug free drivers to get the
thing going).

So even if the game is written to use D3D and not a native library, I still
guarantee that it will look a lot better on a voodoo board than anything else
because many of the other boards do not natively support those features used in
D3D.

(Ed)

Slealth II or Pure3D as stopgap until Voodoo2?

by (Ed) » Wed, 14 Jan 1998 04:00:00




>>Please elaborate.  I know that the Voodoo is the fastest Quake 2
>>performer, but how is the Voodoo's image quality superior to the
>>V2x00's in Quake 2?

>Coloured lights dude.

No.  GLQuake 2 on the Stealth II has colored lighting.
Atomic Sku

Slealth II or Pure3D as stopgap until Voodoo2?

by Atomic Sku » Wed, 14 Jan 1998 04:00:00

  No colored lights in Quake2 running on a V2K huh?  Guess the colored lights
I'm seeing must be LSD in the water :)

 Seriously, the V2K's native Open-GL miniport _does_ do colored lights.  the
only reason it wouldn't is if you're using the V1K Open-GL driver, or a D3D
wrapper..

--
                             -=Atomic Skull=-

     See my 3-D anime character page, www.ns.net/~Argus-1

Atomic Sku

Slealth II or Pure3D as stopgap until Voodoo2?

by Atomic Sku » Wed, 14 Jan 1998 04:00:00





>>>Please elaborate.  I know that the Voodoo is the fastest Quake 2
>>>performer, but how is the Voodoo's image quality superior to the
>>>V2x00's in Quake 2?

>>Coloured lights dude.

>No.  GLQuake 2 on the Stealth II has colored lighting.

 It's also nearly as fast as on a 3DFX.. (benchmarks show the 3DFX to still
have an advantage in speed though)

--
                             -=Atomic Skull=-

     See my 3-D anime character page, www.ns.net/~Argus-1

Ronald Stoeh

Slealth II or Pure3D as stopgap until Voodoo2?

by Ronald Stoeh » Wed, 14 Jan 1998 04:00:00


snip
>   Yes the colored lighting is a biggie, but there were some comparision shots
> on the rendition newsgroup and the VQuake had much more detail in the
> chracters...Clearer and with more definition, and that was compared with the
> proper way to get a screen dump in glQuake so the screenshot gets reduced in
> detail,(ie.the Voodoo shot was as good as it supposed to get)  BUT...having
> said that, a still screen shot does not compare frame rate and or special
> effects, but what it did show...was that the V2100 running Quake can produce
> a superior picture[again, at this point in time, without colored lighting]
> Finally the V2100 can run GL Quake as well...can Voodoo run V Quake??dave
> henrie

Now that's a silly question like: can V2100 run a Glide game?

l8er
ronny

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Richard D. Cla

Slealth II or Pure3D as stopgap until Voodoo2?

by Richard D. Cla » Wed, 14 Jan 1998 04:00:00





>>>On Sat, 10 Jan 1998 16:03:08 +0000, mikal todd

>BLAH BLAH

>>  NHL98 is _not_ voodoo only.

>>>RichC

>Really?  Are there other chipsets out that support Glide?  Maybe I'm out of
>the loop or something.

Please be careful, when cutting and pasting, to keep who wrote what
straight.  There is nothing in the above that I actually wrote.  (I
was the one saying that NHL98 *is* Glide-only).

Thanks.

RichC

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