> >> But is it 1/2 the price of a Voodoo? And how many of the verite games are
> >>incapable of using the Voodoo? He already has a 2D card; the cheapest
> > Native support for any card is unusual.. Most games support D3D. Many so
> >called "3DFX games" are actually D3D.
> Where do you get your info?
> Many more so called "3Dfx games" are actually... (dramatic pause)
> Native 3Dfx (GLIDE) games.
> Over 70 actual GLIDE games. Numbers dont lie.
> Marc.
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Also the D3D games out there must be written to cover the features of only a few
chip sets. The rest of the cards get by only imitating the features which they
can't do (for example if you've got a S3 Virge, it can't imitate Mip mapping very
well ) . If they went around writing D3D to cover all the features of all the
chip sets, then what the point of having D3D, the whole idea is to introduce a
standard ala Win95, PnP etc.
With Microsoft's alliance with SGI and Intel's with 3Dfx I guarantee that the
Voodoo will be the closest thing to the 'standard' that you can get and when
voodoo2 comes out it will initially be like AGP, a good idea but not quite ready
and no one will support it (I know that its supposed to be backwardsly
compatible(?) with the voodoo chip but you still need bug free drivers to get the
thing going).
So even if the game is written to use D3D and not a native library, I still
guarantee that it will look a lot better on a voodoo board than anything else
because many of the other boards do not natively support those features used in
D3D.