Hi.
I was wondering if anybody new if the car realism option in GP2
(engine problems, etc...) depends on the abilites of the driver or is it
just a random fonction?
Thanks.
Hi.
I was wondering if anybody new if the car realism option in GP2
(engine problems, etc...) depends on the abilites of the driver or is it
just a random fonction?
Thanks.
Hi Alain,
The car realism option is set to varying degrees by the programmer of GP2.
If you have Grand Prix Editor, you'll realize that the probability of
breakdown can be adjusted for each car in the carset. Gratefully, in the
original unpatched version of GP2, the Ferrari don't tend to break down
easily. However, if you have other years' carset (like the 1989 carset I
have), the probability of Ferrari breakdowns is set to the highest (you can
change it, of course but where's the realism?). As for the drivers'
ability, they are actually determined by the grip of each car which can be
altered and adjusted using the Editor. In other words, there is no
difference between drivers. Their different performance is due to the grip
settings of their cars. Even between teammates, the grip settings are
different.
Hope that helps,
Regards,
Pris Seng.
Hi Alain,
problems, etc...) depends on the abilites of the driver or is it
just a random fonction? <<
Unfortunately its just random.
Phillip McNelley
Philip,
This is not so. The driver and car abilities are taken from performance
data gathered after the 1994 season. Each driver in the game behaves as
his Real-Life equivelent did during this year. The cars will also behave
as they did during this game. There is an option to diasble the parallel
AI programs for the drivers and have them all behave the same or an option
to randomise the drivers to cars. This can be found on the driver/team
selection menu within the game.
Regards,
Mark Rich/MicroProse-Europe
> Hi Alain,
> >> I was wondering if anybody new if the car realism option in GP2
(engine
> problems, etc...) depends on the abilites of the driver or is it
> just a random fonction? <<
> Unfortunately its just random.
> Phillip McNelley
Now is this typical MP or what !! The question asked was if the car realism
option is affected by ones driving abilities. In other words Mark, he means
HIS car, and the direct affect of HIS driving on the possible failures
within the car realism settings ! Not the CC,s ! While we appreciate
"FINALLY" some MP imput, R.A.S. already has some extremely clever guys
lookin' after our sim related problems. What we REALLY need is SATISFACTORY
MODEM SUPPORT !!!
Phil Abel
"Don't look back - they may be gaining on you !!"
**************************************************
http://www.magna.com.au/~mohair/
> This is not so. The driver and car abilities are taken from performance
> data gathered after the 1994 season. Each driver in the game behaves as
> his Real-Life equivelent did during this year. The cars will also behave
> as they did during this game. There is an option to diasble the parallel
> AI programs for the drivers and have them all behave the same or an
option
> to randomise the drivers to cars. This can be found on the driver/team
> selection menu within the game.
> Regards,
> Mark Rich/MicroProse-Europe
> > Hi Alain,
> > >> I was wondering if anybody new if the car realism option in GP2
> (engine
> > problems, etc...) depends on the abilites of the driver or is it
> > just a random fonction? <<
> > Unfortunately its just random.
> > Phillip McNelley
Are you really from Microprose?
Because, car failures ARE random.
Of course, it depends how you look at it. Maybe you mean that a Ferrari has more
chance to break down than a Williams in the long term. THAT could be. (who's
going to test that?)
But in this case the question was whether the driving style had anything to do
with failures. And this is absolutely NOT the case. Car failures are decided at
the start of a GP, as experience proves without a doubt.
JOH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
: Because, car failures ARE random.
To a degree.
: Of course, it depends how you look at it. Maybe you mean that a Ferrari has more
: chance to break down than a Williams in the long term. THAT could be. (who's
: going to test that?)
:
: But in this case the question was whether the driving style had anything to do
: with failures. And this is absolutely NOT the case. Car failures are decided at
: the start of a GP, as experience proves without a doubt.
Not really. *** to *** your brakes throughout a race, and they'll soon
overheat on you. Hit the curbs too hard and your suspension is likely to
suffer damage. Engine failures are more or less random, although the
particular approach to design would to an extent shape the frequency and type
of failure.
Ryan
>To a degree.
>: Of course, it depends how you look at it. Maybe you mean that a Ferrari has more
>: chance to break down than a Williams in the long term. THAT could be. (who's
>: going to test that?)
>:
>: But in this case the question was whether the driving style had anything to do
>: with failures. And this is absolutely NOT the case. Car failures are decided at
>: the start of a GP, as experience proves without a doubt.
>Not really. *** to *** your brakes throughout a race, and they'll soon
>overheat on you. Hit the curbs too hard and your suspension is likely to
>suffer damage. Engine failures are more or less random, although the
>particular approach to design would to an extent shape the frequency and type
>of failure.
This is not an attack on GP2, it is just a fact, that's all...
JOH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Car failures are decided at the start of a race.
So if you start a race, then save it, then continue and the car fails,
you then go back and reload the game from your saved position, the car
WILL FAIL IN THE SAME PLACE, because it was decided at the race start, so
you effectively saved the race with the predetermined car failure in it.
The only way around this is to save a race before the race start, say at
the warm up stage?
d:~)
#:~> **Peter**
You don't need to tell ME how it works... RG Mitchley's the man you need! :-)
JOH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Then why did YOU ask the question?
d:~)
#:~> **Peter**
It was a *rethorical* question. I think that exists in English speaking
countries, too. Not?
JOH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=