rec.autos.simulators

GP3:Unable to Hear Other Cars

NanaKo

GP3:Unable to Hear Other Cars

by NanaKo » Fri, 28 Jul 2000 04:00:00

     I've read a lot about this and now it's got me wondering.....
-With the earpieces, helmet, radio, and the sound of your OWN engine....Can the
modern F1 driver really hear the other cars?

-Hmmmm..........NK

Jo Hels

GP3:Unable to Hear Other Cars

by Jo Hels » Fri, 28 Jul 2000 04:00:00


I think you'll get 50% "yes they can!" and 50% "no they can't!"
answers...

JoH

ExMrBlond

GP3:Unable to Hear Other Cars

by ExMrBlond » Fri, 28 Jul 2000 04:00:00


>     I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Can
the
>modern F1 driver really hear the other cars?

>-Hmmmm..........NK

Quote from Mr M. Schumacher on AlphaF1.com:
"The atmosphere at Hockenheim is really something special. With the stands
around the outside of the stadium you can see everyone cheering for you and
sometimes even hear it!"

If you can hear a crowd, I'm sure you can hear an F1 engine roaring past
your ear...

Borger Borgerse

GP3:Unable to Hear Other Cars

by Borger Borgerse » Fri, 28 Jul 2000 04:00:00


Yes.  I read a comment from one of the F1 drivers a few years ago
that they listened carefully for the downshift of the drivers in front
of them when it's raining.  They see very little when they follow the
other cars, but know that's it's time to brake for the upcoming corner
when they hear the guy in front downshift.

When you can hear the downshift of other cars you can definitely
hear that other cars are near you.

Regards
Borger Borgersen
Oslo, Norway

N..

GP3:Unable to Hear Other Cars

by N.. » Fri, 28 Jul 2000 04:00:00


Not as clear as you can in most sims, but I expect you would hear some
muffled sounds and not dead silence as in GP3.
--
Nos

Simon Brow

GP3:Unable to Hear Other Cars

by Simon Brow » Fri, 28 Jul 2000 04:00:00

Even if you couldn't hear the other cars, that wouldn't explain why from the
tv-views and in replays, you can still only hear one car even when the whole
grid is streaming past.
Jon Becke

GP3:Unable to Hear Other Cars

by Jon Becke » Fri, 28 Jul 2000 04:00:00

In 1996 at Japan, when Berger nearly ran into Hill at the last corner,
Hill commented at the end of the race that it was the first time he
had ever heard another car while in the***pit - so it must have been
damn close.

JB

Groundhog Racin

GP3:Unable to Hear Other Cars

by Groundhog Racin » Fri, 28 Jul 2000 04:00:00

Hello All,

well, i hope i can write it down that all can read and understand it.

IMO it is possible, that a driver can hear downshift from a Car infront.
When you drive your own engine at highspeed, you can hear diffrence, when
another car downshift in front. When both cars are drive full speed you have
two engine noises (frequences) and both will give another (new) frequence. I
think, the driver will hear the diffrence, when another car comes up.

Thats only my opinion.

Regards, Stefan

Groundhog Racing
http://www.simracingnews.de/groundhog.htm



> >NanaKofi skrev i meldingen

> >     I've read a lot about this and now it's got me wondering.....
> >-With the earpieces, helmet, radio, and the sound of your OWN
engine....Can
> the
> >modern F1 driver really hear the other cars?

> >-Hmmmm..........NK

> Yes.  I read a comment from one of the F1 drivers a few years ago
> that they listened carefully for the downshift of the drivers in front
> of them when it's raining.  They see very little when they follow the
> other cars, but know that's it's time to brake for the upcoming corner
> when they hear the guy in front downshift.

> When you can hear the downshift of other cars you can definitely
> hear that other cars are near you.

> Regards
> Borger Borgersen
> Oslo, Norway

Kankki

GP3:Unable to Hear Other Cars

by Kankki » Fri, 28 Jul 2000 04:00:00

I thing another car sounds maybe lower FPS too much, and they leave those
out of the game.

-Jani-



Greg Cisk

GP3:Unable to Hear Other Cars

by Greg Cisk » Fri, 28 Jul 2000 04:00:00

Well I think the sound from other cars is needed in a computer
game to help with your situational awareness. Surely I am not
the only person that understands this much ;-)

--



Simon Brow

GP3:Unable to Hear Other Cars

by Simon Brow » Fri, 28 Jul 2000 04:00:00

It doesn't slow down other games, so I don't think that's the reason.


> I thing another car sounds maybe lower FPS too much, and they leave those
> out of the game.

> -Jani-



> > Even if you couldn't hear the other cars, that wouldn't explain why from
> the
> > tv-views and in replays, you can still only hear one car even when the
> whole
> > grid is streaming past.

Michael E. Carve

GP3:Unable to Hear Other Cars

by Michael E. Carve » Fri, 28 Jul 2000 04:00:00


% I thing another car sounds maybe lower FPS too much, and they leave those
% out of the game.

And I think it is lazy coding..... (I can understand the lack of sound
of other cars while in your own***pit... but from tv replays?)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

GP3:Unable to Hear Other Cars

by Michael E. Carve » Fri, 28 Jul 2000 04:00:00


% Well I think the sound from other cars is needed in a computer
% game to help with your situational awareness. Surely I am not
% the only person that understands this much ;-)

Not only for awareness, but for immersion... For the hard-core purists,
give the user the option of fine tuning how loud/soft/on/off the other
car sounds are.  

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jo Hels

GP3:Unable to Hear Other Cars

by Jo Hels » Fri, 28 Jul 2000 04:00:00

On Thu, 27 Jul 2000 14:58:59 GMT, "Michael E. Carver"



>% Well I think the sound from other cars is needed in a computer
>% game to help with your situational awareness. Surely I am not
>% the only person that understands this much ;-)

>Not only for awareness, but for immersion... For the hard-core purists,
>give the user the option of fine tuning how loud/soft/on/off the other
>car sounds are.  

Hard core purists don't care much about immersion (rain etc...  :-)  )

JoH

SKur

GP3:Unable to Hear Other Cars

by SKur » Fri, 28 Jul 2000 04:00:00

I've heard more than one car in replay!

Martyn_D


> Even if you couldn't hear the other cars, that wouldn't explain why from the
> tv-views and in replays, you can still only hear one car even when the whole
> grid is streaming past.


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