rec.autos.simulators

F1 2001: Races do not recognize 107% rule?

Iain Mackenzi

F1 2001: Races do not recognize 107% rule?

by Iain Mackenzi » Sat, 13 Oct 2001 00:55:21

Yes, you're right - F1 2001 doesn't seem to do the 107% rule.  Also, there
does seem to be a big gap in the qualifying times at most circuits - up to
12 seconds.
hmmm.... a fault at last!
Iain


Joe Marque

F1 2001: Races do not recognize 107% rule?

by Joe Marque » Sat, 13 Oct 2001 12:23:26

Ignorance Plea:  What does the 107% rule mean?  I've heard it but never
investigated its meaning.  I know that the PS2 version uses it (cars that
don't meet the 107% rule are listed below a 107% line).  I can also say that
the lap times from pole to 22nd place are much closer than the 10s mentioned
here for the PC version.  IIRC, most drivers qualify within 5-7 seconds of
pole time.

--
Joe Marques


> Yes, you're right - F1 2001 doesn't seem to do the 107% rule.  Also, there
> does seem to be a big gap in the qualifying times at most circuits - up to
> 12 seconds.
> hmmm.... a fault at last!
> Iain



> > I've only been running at Monza at this point (1:27.4 so far in an
> > Arrows) but when racing am disappointed to see that the field is SO
> > spread out, with about 10s always seperating first from last in all
> > the practice and qualifying sessions.

> > Changing the AI difficulty doesn't help, nor does it make them fast
> > enough either, since at 120% the AI seems to top out at 1:25.x while
> > the Minardi/Arrows contingent putter along at 1:35.x.  This is too
> > large a spread and I can't find anything in the *.hdv files that seems
> > to have a significant impact on a given team's performance.  Anybody?

Dave Henri

F1 2001: Races do not recognize 107% rule?

by Dave Henri » Sat, 13 Oct 2001 12:58:50

   The 107% rule means that all cars qualifying must achieve a time within
107% of the pole time.  So if MS runs a lap in 100 seconds, the slowest
Minardi must make it around in LESS than 107 seconds.  There are exceptions
and often even if the cars don't achieve this level, they are allowed to
start.
  I personally think the 107 rule hurts F1.  Some say it forces the lesser
teams to step up, but I think it places so much emphasis on reaching the
107% barrier that the cars are purposely designed for Qualifying and not
racing.    For evidence, compare the Q times of the back markers and note
the time difference to the pole time.  Then compare the same cars to the
race leaders and note again the difference in lap times.  The GAP to the
back markers is often much greater per lap in Race trim than in qualifying.
If the 107% rule wasn't in place, we 'might' see closer racing as the lesser
teams could allocate more resources to acheiving a faster race pace.
dave henrie


> Ignorance Plea:  What does the 107% rule mean?  I've heard it but never
> investigated its meaning.  I know that the PS2 version uses it (cars that
> don't meet the 107% rule are listed below a 107% line).  I can also say
that
> the lap times from pole to 22nd place are much closer than the 10s
mentioned
> here for the PC version.  IIRC, most drivers qualify within 5-7 seconds of
> pole time.

> --
> Joe Marques



> > Yes, you're right - F1 2001 doesn't seem to do the 107% rule.  Also,
there
> > does seem to be a big gap in the qualifying times at most circuits - up
to
> > 12 seconds.
> > hmmm.... a fault at last!
> > Iain



> > > I've only been running at Monza at this point (1:27.4 so far in an
> > > Arrows) but when racing am disappointed to see that the field is SO
> > > spread out, with about 10s always seperating first from last in all
> > > the practice and qualifying sessions.

> > > Changing the AI difficulty doesn't help, nor does it make them fast
> > > enough either, since at 120% the AI seems to top out at 1:25.x while
> > > the Minardi/Arrows contingent putter along at 1:35.x.  This is too
> > > large a spread and I can't find anything in the *.hdv files that seems
> > > to have a significant impact on a given team's performance.  Anybody?

Joe Marque

F1 2001: Races do not recognize 107% rule?

by Joe Marque » Mon, 15 Oct 2001 00:36:35

Thanks for the great info.

--
Joe Marques


>    The 107% rule means that all cars qualifying must achieve a time within
> 107% of the pole time.  So if MS runs a lap in 100 seconds, the slowest
> Minardi must make it around in LESS than 107 seconds.  There are
exceptions
> and often even if the cars don't achieve this level, they are allowed to
> start.
>   I personally think the 107 rule hurts F1.  Some say it forces the lesser
> teams to step up, but I think it places so much emphasis on reaching the
> 107% barrier that the cars are purposely designed for Qualifying and not
> racing.    For evidence, compare the Q times of the back markers and note
> the time difference to the pole time.  Then compare the same cars to the
> race leaders and note again the difference in lap times.  The GAP to the
> back markers is often much greater per lap in Race trim than in
qualifying.
> If the 107% rule wasn't in place, we 'might' see closer racing as the
lesser
> teams could allocate more resources to acheiving a faster race pace.
> dave henrie


> > Ignorance Plea:  What does the 107% rule mean?  I've heard it but never
> > investigated its meaning.  I know that the PS2 version uses it (cars
that
> > don't meet the 107% rule are listed below a 107% line).  I can also say
> that
> > the lap times from pole to 22nd place are much closer than the 10s
> mentioned
> > here for the PC version.  IIRC, most drivers qualify within 5-7 seconds
of
> > pole time.

> > --
> > Joe Marques



> > > Yes, you're right - F1 2001 doesn't seem to do the 107% rule.  Also,
> there
> > > does seem to be a big gap in the qualifying times at most circuits -
up
> to
> > > 12 seconds.
> > > hmmm.... a fault at last!
> > > Iain



> > > > I've only been running at Monza at this point (1:27.4 so far in an
> > > > Arrows) but when racing am disappointed to see that the field is SO
> > > > spread out, with about 10s always seperating first from last in all
> > > > the practice and qualifying sessions.

> > > > Changing the AI difficulty doesn't help, nor does it make them fast
> > > > enough either, since at 120% the AI seems to top out at 1:25.x while
> > > > the Minardi/Arrows contingent putter along at 1:35.x.  This is too
> > > > large a spread and I can't find anything in the *.hdv files that
seems
> > > > to have a significant impact on a given team's performance.
Anybody?


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