rec.autos.simulators

Second thoughts about Official Formula 1 Racing (Long)

Joe Marque

Second thoughts about Official Formula 1 Racing (Long)

by Joe Marque » Mon, 02 Aug 1999 04:00:00

After playing the demo I dismissed this game immediately as arcade crap.  I
was right, the demo was horrible.  Average graphics, poor physics and poor
steering control.  Well, I just bought the game bc Magruder at Digital
Sports and Moore at SGN both liked it.  I respect their opinions very much
and knew the full release must have been greatly improved for both of these
guys to like this game.  Well after a few dozen laps I too repent, I like
OF1R!  (Too bad Eidos released such a horrendous demo, I would have never
considered this game without reading the aforementioned reviews so they got
lucky.)

Here's my second opinion.  What OF1R lacks in pure simulation it more than
makes up for in fun and atmosphere.  It truly captures what I think F1
racing must be like.  Excellent sensation of speed.  VERY forgiving physics
model, but still PHYSICS nonetheless.  Using one of the truly innovative
dynamic view cams (I prefer 2 which causes the camera to tilt as you corner
or accelerate/brake) I really got the sensation of inertia since my view was
effected by G forces in ALL 6 directions.  This was very impressive and
makes the feel much closer to a sim than I first thought.  Now this is
clearly not a sim but a "sim lite".  It is not pure arcade because it has
physics and still requires fundamental driving technique.  However, the
physics is so relaxed you can push very hard before you are punished.  One
problem, some forces like the curbing (which cause your car to tilt about 30
degrees) were poorly done.  This is no GPL (my farovite game) but still a
lot of fun in its own way.  OF1R is a welcome break from GPL which at times
is a lot of work for a game ;-).   Still, GPL is still safe in its' throne
as racing sim King (other than Papy outdoing itself, will anyone attempt to
top GPL?).

Comparing apples to apples, OF1R is much better done than F1RS for my money.
I consider F1RS, and Ubisoft, greatly overrated.  While F1RS has less
FORGIVING physics I don't think its' physics MODEL is any more sophisticated
or impressive than OF1R.  The spins are just as canned.   Neither game is
that difficult to drive.  To me, OF1R feels right and is FAR more immersive.
OF1R also has no major bugs, is easy to run with a full field of cars, has
GREAT sounds, and is very immersive.  Oh, and there's no annoying lens flare
(what a great use of cpu resources Ubi)  ;-).  I must confess, I am a
Ubisoft basher bc they sell patches (MGP2) as new games, have never
responded to my support questions, and generally sell products I find
unpolished or incomplete (F1RS and Speedbusters, too many criticisms to get
into here).  My only major complaint about OF1R is that it has so many well
done features, why did they stop short of making this a true sim?

In conlusion of this long winded analysis, I urge those of you yearning for
a fun modern F1 game to give the full release of OF1R a shot, it's my
favorite modern F1 game and is light years better than that atrocious demo.

BTW-anyone get this to work with a LWFF USB?  I just don't think the
controller menu will display non-gameport devices.

--
Joe Marques

Andrew

Second thoughts about Official Formula 1 Racing (Long)

by Andrew » Mon, 02 Aug 1999 04:00:00

Funny you should write what you did.  I ordered the game before playing the demo
on the advice of the digital sports review.  Shortly after placing my order, I
downloaded the demo and hated it.  I tried to cancel my order, but it was too
late.  When the game I arrived I cracked it open and took on a few circuits.
Sure it's not the most realistic game, but it does capture the essence of the
sport.  I have more fun playing this game than any of the other racing sims I
own (TOCA2, SCGT, F1RS, and NSIII).  It's also made me a better driver in SCGT,
but I still haven't figured that one out yet.

Glad you're enjoying the game.


> After playing the demo I dismissed this game immediately as arcade crap.  I
> was right, the demo was horrible.  Average graphics, poor physics and poor
> steering control.  Well, I just bought the game bc Magruder at Digital
> Sports and Moore at SGN both liked it.  I respect their opinions very much
> and knew the full release must have been greatly improved for both of these
> guys to like this game.  Well after a few dozen laps I too repent, I like
> OF1R!  (Too bad Eidos released such a horrendous demo, I would have never
> considered this game without reading the aforementioned reviews so they got
> lucky.)

> Here's my second opinion.  What OF1R lacks in pure simulation it more than
> makes up for in fun and atmosphere.  It truly captures what I think F1
> racing must be like.  Excellent sensation of speed.  VERY forgiving physics
> model, but still PHYSICS nonetheless.  Using one of the truly innovative
> dynamic view cams (I prefer 2 which causes the camera to tilt as you corner
> or accelerate/brake) I really got the sensation of inertia since my view was
> effected by G forces in ALL 6 directions.  This was very impressive and
> makes the feel much closer to a sim than I first thought.  Now this is
> clearly not a sim but a "sim lite".  It is not pure arcade because it has
> physics and still requires fundamental driving technique.  However, the
> physics is so relaxed you can push very hard before you are punished.  One
> problem, some forces like the curbing (which cause your car to tilt about 30
> degrees) were poorly done.  This is no GPL (my farovite game) but still a
> lot of fun in its own way.  OF1R is a welcome break from GPL which at times
> is a lot of work for a game ;-).   Still, GPL is still safe in its' throne
> as racing sim King (other than Papy outdoing itself, will anyone attempt to
> top GPL?).

> Comparing apples to apples, OF1R is much better done than F1RS for my money.
> I consider F1RS, and Ubisoft, greatly overrated.  While F1RS has less
> FORGIVING physics I don't think its' physics MODEL is any more sophisticated
> or impressive than OF1R.  The spins are just as canned.   Neither game is
> that difficult to drive.  To me, OF1R feels right and is FAR more immersive.
> OF1R also has no major bugs, is easy to run with a full field of cars, has
> GREAT sounds, and is very immersive.  Oh, and there's no annoying lens flare
> (what a great use of cpu resources Ubi)  ;-).  I must confess, I am a
> Ubisoft basher bc they sell patches (MGP2) as new games, have never
> responded to my support questions, and generally sell products I find
> unpolished or incomplete (F1RS and Speedbusters, too many criticisms to get
> into here).  My only major complaint about OF1R is that it has so many well
> done features, why did they stop short of making this a true sim?

> In conlusion of this long winded analysis, I urge those of you yearning for
> a fun modern F1 game to give the full release of OF1R a shot, it's my
> favorite modern F1 game and is light years better than that atrocious demo.

> BTW-anyone get this to work with a LWFF USB?  I just don't think the
> controller menu will display non-gameport devices.

> --
> Joe Marques

Tracey A Mille

Second thoughts about Official Formula 1 Racing (Long)

by Tracey A Mille » Mon, 02 Aug 1999 04:00:00

Joe Marques wrote

And now you like it because they liked it? OF1R combines GPL quality
graphics with NFS quality physics. Not a winning combination to say the
least.

You must really hate Papyrus then. Nascar2, BGN, Nascar 99, CTS,  are all
top selling patches, and N3 will probably be the best selling patch of all
time.

Iain Mackenzi

Second thoughts about Official Formula 1 Racing (Long)

by Iain Mackenzi » Mon, 02 Aug 1999 04:00:00

Guys,
It does have a good astmosphere, but any enjoyment is very short lived as it
represents no challenge at all. It is easy to win races from the back of the
grid, and the timings are plain silly!
Iain

> Funny you should write what you did.  I ordered the game before playing
the demo
> on the advice of the digital sports review.  Shortly after placing my
order, I
> downloaded the demo and hated it.  I tried to cancel my order, but it was
too
> late.  When the game I arrived I cracked it open and took on a few
circuits.
> Sure it's not the most realistic game, but it does capture the essence of
the
> sport.  I have more fun playing this game than any of the other racing
sims I
> own (TOCA2, SCGT, F1RS, and NSIII).  It's also made me a better driver in
SCGT,
> but I still haven't figured that one out yet.

> Glad you're enjoying the game.


> > After playing the demo I dismissed this game immediately as arcade crap.
I
> > was right, the demo was horrible.  Average graphics, poor physics and
poor
> > steering control.  Well, I just bought the game bc Magruder at Digital
> > Sports and Moore at SGN both liked it.  I respect their opinions very
much
> > and knew the full release must have been greatly improved for both of
these
> > guys to like this game.  Well after a few dozen laps I too repent, I
like
> > OF1R!  (Too bad Eidos released such a horrendous demo, I would have
never
> > considered this game without reading the aforementioned reviews so they
got
> > lucky.)

> > Here's my second opinion.  What OF1R lacks in pure simulation it more
than
> > makes up for in fun and atmosphere.  It truly captures what I think F1
> > racing must be like.  Excellent sensation of speed.  VERY forgiving
physics
> > model, but still PHYSICS nonetheless.  Using one of the truly innovative
> > dynamic view cams (I prefer 2 which causes the camera to tilt as you
corner
> > or accelerate/brake) I really got the sensation of inertia since my view
was
> > effected by G forces in ALL 6 directions.  This was very impressive and
> > makes the feel much closer to a sim than I first thought.  Now this is
> > clearly not a sim but a "sim lite".  It is not pure arcade because it
has
> > physics and still requires fundamental driving technique.  However, the
> > physics is so relaxed you can push very hard before you are punished.
One
> > problem, some forces like the curbing (which cause your car to tilt
about 30
> > degrees) were poorly done.  This is no GPL (my farovite game) but still
a
> > lot of fun in its own way.  OF1R is a welcome break from GPL which at
times
> > is a lot of work for a game ;-).   Still, GPL is still safe in its'
throne
> > as racing sim King (other than Papy outdoing itself, will anyone attempt
to
> > top GPL?).

> > Comparing apples to apples, OF1R is much better done than F1RS for my
money.
> > I consider F1RS, and Ubisoft, greatly overrated.  While F1RS has less
> > FORGIVING physics I don't think its' physics MODEL is any more
sophisticated
> > or impressive than OF1R.  The spins are just as canned.   Neither game
is
> > that difficult to drive.  To me, OF1R feels right and is FAR more
immersive.
> > OF1R also has no major bugs, is easy to run with a full field of cars,
has
> > GREAT sounds, and is very immersive.  Oh, and there's no annoying lens
flare
> > (what a great use of cpu resources Ubi)  ;-).  I must confess, I am a
> > Ubisoft basher bc they sell patches (MGP2) as new games, have never
> > responded to my support questions, and generally sell products I find
> > unpolished or incomplete (F1RS and Speedbusters, too many criticisms to
get
> > into here).  My only major complaint about OF1R is that it has so many
well
> > done features, why did they stop short of making this a true sim?

> > In conlusion of this long winded analysis, I urge those of you yearning
for
> > a fun modern F1 game to give the full release of OF1R a shot, it's my
> > favorite modern F1 game and is light years better than that atrocious
demo.

> > BTW-anyone get this to work with a LWFF USB?  I just don't think the
> > controller menu will display non-gameport devices.

> > --
> > Joe Marques

Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Mon, 02 Aug 1999 04:00:00


The graphics in OF1R are better than in GPL, and the physics are
different.  Not necessarily better or worse, but different, because
the cars are so different.  I don't know whether you've played the
full retail version or not, but I spent a LOT of time dealing with
these issues in my review, AND I made it clear that *** realism
fans would probably want to pass.  I do like the game and feel it
offers more of a feeling of being in an  F1 race than does its
competition, even with the easier physics.  It just means you can push
the car that much harder, but when you go off, you go off, and the
results are similar in both the Ubisoft titles and OF1R.  But then,
everyone has their own opinion.  Yours is no less valid than mine, but
I do hope that you are saying what you are saying because you gave the
retail version a fair shot and are not just making assumptions.

Randy
Randy Magruder
http://www.racesimcentral.net/

Dan Belch

Second thoughts about Official Formula 1 Racing (Long)

by Dan Belch » Mon, 02 Aug 1999 04:00:00

What the hell?  You must be running GPL is software mode or something, cause
OF1R looks like a cartoon compared to GPL with 3dfx in use!

Dan Belcher
Team Racing Unlimited

Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Mon, 02 Aug 1999 04:00:00

Did you get the patch that updated the AI?  Also, did you race all the
tracks?  Australia is indeed very easy to win.  I didn't find this to
be the case in Monaco!

Randy


>Guys,
>It does have a good astmosphere, but any enjoyment is very short lived as it
>represents no challenge at all. It is easy to win races from the back of the
>grid, and the timings are plain silly!
>Iain


>> Funny you should write what you did.  I ordered the game before playing
>the demo
>> on the advice of the digital sports review.  Shortly after placing my
>order, I
>> downloaded the demo and hated it.  I tried to cancel my order, but it was
>too
>> late.  When the game I arrived I cracked it open and took on a few
>circuits.
>> Sure it's not the most realistic game, but it does capture the essence of
>the
>> sport.  I have more fun playing this game than any of the other racing
>sims I
>> own (TOCA2, SCGT, F1RS, and NSIII).  It's also made me a better driver in
>SCGT,
>> but I still haven't figured that one out yet.

>> Glad you're enjoying the game.


>> > After playing the demo I dismissed this game immediately as arcade crap.
>I
>> > was right, the demo was horrible.  Average graphics, poor physics and
>poor
>> > steering control.  Well, I just bought the game bc Magruder at Digital
>> > Sports and Moore at SGN both liked it.  I respect their opinions very
>much
>> > and knew the full release must have been greatly improved for both of
>these
>> > guys to like this game.  Well after a few dozen laps I too repent, I
>like
>> > OF1R!  (Too bad Eidos released such a horrendous demo, I would have
>never
>> > considered this game without reading the aforementioned reviews so they
>got
>> > lucky.)

>> > Here's my second opinion.  What OF1R lacks in pure simulation it more
>than
>> > makes up for in fun and atmosphere.  It truly captures what I think F1
>> > racing must be like.  Excellent sensation of speed.  VERY forgiving
>physics
>> > model, but still PHYSICS nonetheless.  Using one of the truly innovative
>> > dynamic view cams (I prefer 2 which causes the camera to tilt as you
>corner
>> > or accelerate/brake) I really got the sensation of inertia since my view
>was
>> > effected by G forces in ALL 6 directions.  This was very impressive and
>> > makes the feel much closer to a sim than I first thought.  Now this is
>> > clearly not a sim but a "sim lite".  It is not pure arcade because it
>has
>> > physics and still requires fundamental driving technique.  However, the
>> > physics is so relaxed you can push very hard before you are punished.
>One
>> > problem, some forces like the curbing (which cause your car to tilt
>about 30
>> > degrees) were poorly done.  This is no GPL (my farovite game) but still
>a
>> > lot of fun in its own way.  OF1R is a welcome break from GPL which at
>times
>> > is a lot of work for a game ;-).   Still, GPL is still safe in its'
>throne
>> > as racing sim King (other than Papy outdoing itself, will anyone attempt
>to
>> > top GPL?).

>> > Comparing apples to apples, OF1R is much better done than F1RS for my
>money.
>> > I consider F1RS, and Ubisoft, greatly overrated.  While F1RS has less
>> > FORGIVING physics I don't think its' physics MODEL is any more
>sophisticated
>> > or impressive than OF1R.  The spins are just as canned.   Neither game
>is
>> > that difficult to drive.  To me, OF1R feels right and is FAR more
>immersive.
>> > OF1R also has no major bugs, is easy to run with a full field of cars,
>has
>> > GREAT sounds, and is very immersive.  Oh, and there's no annoying lens
>flare
>> > (what a great use of cpu resources Ubi)  ;-).  I must confess, I am a
>> > Ubisoft basher bc they sell patches (MGP2) as new games, have never
>> > responded to my support questions, and generally sell products I find
>> > unpolished or incomplete (F1RS and Speedbusters, too many criticisms to
>get
>> > into here).  My only major complaint about OF1R is that it has so many
>well
>> > done features, why did they stop short of making this a true sim?

>> > In conlusion of this long winded analysis, I urge those of you yearning
>for
>> > a fun modern F1 game to give the full release of OF1R a shot, it's my
>> > favorite modern F1 game and is light years better than that atrocious
>demo.

>> > BTW-anyone get this to work with a LWFF USB?  I just don't think the
>> > controller menu will display non-gameport devices.

>> > --
>> > Joe Marques

Randy Magruder
http://members.home.com/rmagruder
Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Mon, 02 Aug 1999 04:00:00

No, I'm running a Voodoo3 3000 and I stand by my assessment.  The only
reason that GPL looks less "cartoonish" is because Papyrus uses a very
bland palette.  Things look old fashioned and plain because they
captured the late 60's, not the 90's.  In terms of the in-car view
with the wheel and the wheels in front and 3D***pit I give the edge
to GPL, but when it comes to the colorful scenery, curbs, and many
other things, OF1R is better.  Of course, GPL has better dust and
smoke, for sure.  

Randy


>>The graphics in OF1R are better than in GPL

>What the hell?  You must be running GPL is software mode or something, cause
>OF1R looks like a cartoon compared to GPL with 3dfx in use!

>Dan Belcher
>Team Racing Unlimited

Randy Magruder
http://www.racesimcentral.net/
Graham

Second thoughts about Official Formula 1 Racing (Long)

by Graham » Mon, 02 Aug 1999 04:00:00

Well by this sentence alone you might have well said it was an arcade game
to be honest..... F1 cars ain't forgiving in the least...Ask Micky
Schumacher:-)

Overboar

Second thoughts about Official Formula 1 Racing (Long)

by Overboar » Mon, 02 Aug 1999 04:00:00

Funny thing about that so called patch..
Download it and compare the dates of the exeutables to the ones off the CD
or on your HD.
They are older than the ones on the CD.
What the hell?

The game does need patches..but newer ones!


> Did you get the patch that updated the AI?  Also, did you race all the
> tracks?  Australia is indeed very easy to win.  I didn't find this to
> be the case in Monaco!

> Randy


> >Guys,
> >It does have a good astmosphere, but any enjoyment is very short lived as
it
> >represents no challenge at all. It is easy to win races from the back of
the
> >grid, and the timings are plain silly!
> >Iain


> >> Funny you should write what you did.  I ordered the game before playing
> >the demo
> >> on the advice of the digital sports review.  Shortly after placing my
> >order, I
> >> downloaded the demo and hated it.  I tried to cancel my order, but it
was
> >too
> >> late.  When the game I arrived I cracked it open and took on a few
> >circuits.
> >> Sure it's not the most realistic game, but it does capture the essence
of
> >the
> >> sport.  I have more fun playing this game than any of the other racing
> >sims I
> >> own (TOCA2, SCGT, F1RS, and NSIII).  It's also made me a better driver
in
> >SCGT,
> >> but I still haven't figured that one out yet.

> >> Glad you're enjoying the game.


> >> > After playing the demo I dismissed this game immediately as arcade
crap.
> >I
> >> > was right, the demo was horrible.  Average graphics, poor physics and
> >poor
> >> > steering control.  Well, I just bought the game bc Magruder at
Digital
> >> > Sports and Moore at SGN both liked it.  I respect their opinions very
> >much
> >> > and knew the full release must have been greatly improved for both of
> >these
> >> > guys to like this game.  Well after a few dozen laps I too repent, I
> >like
> >> > OF1R!  (Too bad Eidos released such a horrendous demo, I would have
> >never
> >> > considered this game without reading the aforementioned reviews so
they
> >got
> >> > lucky.)

> >> > Here's my second opinion.  What OF1R lacks in pure simulation it more
> >than
> >> > makes up for in fun and atmosphere.  It truly captures what I think
F1
> >> > racing must be like.  Excellent sensation of speed.  VERY forgiving
> >physics
> >> > model, but still PHYSICS nonetheless.  Using one of the truly
innovative
> >> > dynamic view cams (I prefer 2 which causes the camera to tilt as you
> >corner
> >> > or accelerate/brake) I really got the sensation of inertia since my
view
> >was
> >> > effected by G forces in ALL 6 directions.  This was very impressive
and
> >> > makes the feel much closer to a sim than I first thought.  Now this
is
> >> > clearly not a sim but a "sim lite".  It is not pure arcade because it
> >has
> >> > physics and still requires fundamental driving technique.  However,
the
> >> > physics is so relaxed you can push very hard before you are punished.
> >One
> >> > problem, some forces like the curbing (which cause your car to tilt
> >about 30
> >> > degrees) were poorly done.  This is no GPL (my farovite game) but
still
> >a
> >> > lot of fun in its own way.  OF1R is a welcome break from GPL which at
> >times
> >> > is a lot of work for a game ;-).   Still, GPL is still safe in its'
> >throne
> >> > as racing sim King (other than Papy outdoing itself, will anyone
attempt
> >to
> >> > top GPL?).

> >> > Comparing apples to apples, OF1R is much better done than F1RS for my
> >money.
> >> > I consider F1RS, and Ubisoft, greatly overrated.  While F1RS has less
> >> > FORGIVING physics I don't think its' physics MODEL is any more
> >sophisticated
> >> > or impressive than OF1R.  The spins are just as canned.   Neither
game
> >is
> >> > that difficult to drive.  To me, OF1R feels right and is FAR more
> >immersive.
> >> > OF1R also has no major bugs, is easy to run with a full field of
cars,
> >has
> >> > GREAT sounds, and is very immersive.  Oh, and there's no annoying
lens
> >flare
> >> > (what a great use of cpu resources Ubi)  ;-).  I must confess, I am a
> >> > Ubisoft basher bc they sell patches (MGP2) as new games, have never
> >> > responded to my support questions, and generally sell products I find
> >> > unpolished or incomplete (F1RS and Speedbusters, too many criticisms
to
> >get
> >> > into here).  My only major complaint about OF1R is that it has so
many
> >well
> >> > done features, why did they stop short of making this a true sim?

> >> > In conlusion of this long winded analysis, I urge those of you
yearning
> >for
> >> > a fun modern F1 game to give the full release of OF1R a shot, it's my
> >> > favorite modern F1 game and is light years better than that atrocious
> >demo.

> >> > BTW-anyone get this to work with a LWFF USB?  I just don't think the
> >> > controller menu will display non-gameport devices.

> >> > --
> >> > Joe Marques

> Randy Magruder
> http://members.home.com/rmagruder

Wayne Hutchiso

Second thoughts about Official Formula 1 Racing (Long)

by Wayne Hutchiso » Mon, 02 Aug 1999 04:00:00

Randy,

I  have to agree with you here. It's not a GREAT sim but it's a GOOD one.
I'll probably get shot for this, but I even enjoy playing with Jeff Gordon
XS Racing every now and then :)

Wayne Hutchison



> >Joe Marques wrote
> >> I just bought the game bc Magruder at Digital
> >>Sports and Moore at SGN both liked it.

> >And now you like it because they liked it? OF1R combines GPL quality
> >graphics with NFS quality physics. Not a winning combination to say the
> >least.

> The graphics in OF1R are better than in GPL, and the physics are
> different.  Not necessarily better or worse, but different, because
> the cars are so different.  I don't know whether you've played the
> full retail version or not, but I spent a LOT of time dealing with
> these issues in my review, AND I made it clear that *** realism
> fans would probably want to pass.  I do like the game and feel it
> offers more of a feeling of being in an  F1 race than does its
> competition, even with the easier physics.  It just means you can push
> the car that much harder, but when you go off, you go off, and the
> results are similar in both the Ubisoft titles and OF1R.  But then,
> everyone has their own opinion.  Yours is no less valid than mine, but
> I do hope that you are saying what you are saying because you gave the
> retail version a fair shot and are not just making assumptions.

> Randy
> Randy Magruder
> http://www.racesimcentral.net/

Joe Marque

Second thoughts about Official Formula 1 Racing (Long)

by Joe Marque » Mon, 02 Aug 1999 04:00:00



When criticizing my comments, it helps if you read and understand what I
wrote.  Basic reading comprehension indicates I TRIED it because they liked
it but I KEPT it because I like it (Capitals used as emhasis for your
benefit since you're adept at missing the obvious).  I love a good debate,
just don't mischaracterize what I said in a feeble attempt to imply that I'm
some jackass who likes a game based on reviews and not by trying it myself.
BTW, I just said the game was immersive and fun, not the greatest sim since
GPL.   It is alright if I like OF1R isn't it or do I need your approval?
Oh, I didn't realize your opinion was the RIGHT one, sorry.

Not wasting my time debating the quality of Papy versus Ubi.  Very easy to
do but given your previous penchant for twisting the facts to suit yourself
why should I bother?  You win, you're awesome dude, OF1R and Papy suck!
Long live Ubisoft!

---
Joe Marques

Andre Warrin

Second thoughts about Official Formula 1 Racing (Long)

by Andre Warrin » Mon, 02 Aug 1999 04:00:00

I think it's time to update your signature Randy.
http://home.pacbell.net/randymag/

Andre

Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Mon, 02 Aug 1999 04:00:00

Then every sim we have is an arcade game.  Until you get real fear and
get real G-forces into the game, it will always be easier to drive on
a computer.

Randy


>>VERY forgiving physics model

>Well by this sentence alone you might have well said it was an arcade game
>to be honest..... F1 cars ain't forgiving in the least...Ask Micky
>Schumacher:-)

Randy Magruder
http://members.home.com/rmagruder
Marc Collin

Second thoughts about Official Formula 1 Racing (Long)

by Marc Collin » Mon, 02 Aug 1999 04:00:00

Sorry....GPL graphics may be a bit plain, but I sure find them vastly better
than those in the OF1R sim....

My judgement is based on the immersion one feels when racing...the GPL
graphics are top-notch for that...fast, accurate, smooth corners and edges,
no cartoonishness, ability to see far, far down the road, so much detail you
have the ability to see a piston fly out of the engine of the guy (or gal)
in front of you as you push them too hard, fantastic sensation of speed (if
you use the road cam views in the replay), fairly easy for users to
customise, lots of options to turn on and off detail to help with frame
rates.....  Yes, the first impression is a bit sparse, but the longer I play
GPL, the more impressed I am with the graphics!  And I was one of the first
to say (back at release time) that the graphics were unimpressive compared
to F1RS, etc.  I have completely changed my view after year of experience
with GPL.

OF1R graphics give a great sensation of speed, too, but are disproportional
in many ways (especially the curbs), blocky (ummm, I won't even mention the
***pit view) and generally "overdone."

Just my 2 cents worth.

Marc.


> No, I'm running a Voodoo3 3000 and I stand by my assessment.  The only
> reason that GPL looks less "cartoonish" is because Papyrus uses a very
> bland palette.  Things look old fashioned and plain because they
> captured the late 60's, not the 90's.  In terms of the in-car view
> with the wheel and the wheels in front and 3D***pit I give the edge
> to GPL, but when it comes to the colorful scenery, curbs, and many
> other things, OF1R is better.  Of course, GPL has better dust and
> smoke, for sure.

> Randy


> >>The graphics in OF1R are better than in GPL

> >What the hell?  You must be running GPL is software mode or something,
cause
> >OF1R looks like a cartoon compared to GPL with 3dfx in use!

> >Dan Belcher
> >Team Racing Unlimited

> Randy Magruder
> http://www.racesimcentral.net/


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