If you want relative reality and low glitch levels, go get GPL. I
think the point was made that regardless of the level of reality match,
OF1R is fun. So is TOCA2, and so is SCGT, and both have reality
problems with AI or physics or whatever. Read Randy's review of it at
digitalsports.com, and notice that he knocked it for the problems, too,
but found it to be lots of fun.
Maybe somebody will issue a patch for it, but not unless it
generates the kind of enthusiasm that GPL did (check the percentage of
headers in this newsgroup that address GPL, good and bad). Eidos is
selling a game here, not continuing a tradition (Papy comes to mind
here).... Some of us enjoy it, anyway.
True, the greatness of a game is relative, too. If it sells a
zillion it is probably definable as great even if it does not make
everyone who uses it happy. If it is highly refined and realistic and
sophisticated and sells maybe not enough to break even financially, it
still is great - just not successful (SBK and GPL come to mind here).
If it is a real dog, few buy it and few enjoy it. Then it ain't great
(CPR comes to mind here.....).
> >A great game is a game that someone enjoys. Many people are enjoying
> >this one.
> Even more people enjoyed F1'97 as well, or Deer Hunter or
> whatever...still, I fail to see the greatness here.
> >GP2 requires DOS to run and has its share of problems. MGP has its
> >"digital throttle" problem, along with flypaper off the road. If MGP
> >is a "real sim" then please tell me why it is that in real Formula
One
> >you see drivers putting wheels off all the time and losing almost no
> >time as a result.
> Right, the off-track slow down is a bit too much but then again it's
> no rallye sim either so that doesn't really bother me. There's no
> problem to drive in a halfway realistic manner within the bounds of
> the track, it just takes a lot of practice some people apparently
> can't or don't want to go through. And yes, you can run the curbs in
> MGP (although you won't do it as much as in reality) something I found
> impossible to do in OF1R simply because the wheel suddenly pops up
> into the view by what seems like half a meter. That not only looks
> silly it's also very distracting while driving. There are countless
> such things, like that ridiculous grip level, the cars spinning around
> their center (and magically manage to always point in the same
> direction after that), laptimes beyond any reality, the very
> forgivable 'damage model', the seriously bad track layouts, a really
> pathetic implementation of the regulations ('official' license?) and
> many more flaws.
> I don't know why you defend such a mediocre (at best) game like OF1R
> so much, can it be it's because you were in fact almost the only one
> who gave it a positive review and are now kinda afraid to admit that
> this game is not what the first sight implied? ;)
> --Tel
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