rec.autos.simulators

Second thoughts about Official Formula 1 Racing (Long)

Steve Ferguso

Second thoughts about Official Formula 1 Racing (Long)

by Steve Ferguso » Fri, 06 Aug 1999 04:00:00

: I don't know why you defend such a mediocre (at best) game like OF1R
: so much, can it be it's because you were in fact almost the only one
: who gave it a positive review and are now kinda afraid to admit that
: this game is not what the first sight implied? ;)

I have seen several positive web-reviews from writers who recognize the
difference between an arcade game and a sim.

Stephen

Te

Second thoughts about Official Formula 1 Racing (Long)

by Te » Fri, 06 Aug 1999 04:00:00



>As I said, you're entitled to your subjective opinion as am I.  We
>just disagree as to our opinion on this game.

<snip>

Randy,
The problems I have with that review aren't due to the fact that you
tried to reach arcade as well as sim racers with it but rather because
you either missed to point out several IMO critical things or simply
stated false informations. For example, it is of course possible to
change the brake bias during the race in MGP (as is anti-roll bar and
fuel strategy)... also, the graphics in OF1R, tracks, trackside
objects as well as cars are far from being 'very good' or 'detailed' -
at least not by todays standards. Yes, a mirror is present but
certainly not the way anyone would expect it from a racing game that
features a 'virtual***pit'... And btw *I* certainly cannot get used
to that shaking screen when running over the curbs etc pp...
This has absolutely nothing to do with the game being labeled as
*** sim or arcade I just think it has serious flaws and the way
it is now it doesn't please either faction.

--Tel

Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Fri, 06 Aug 1999 04:00:00


>Randy,
>The problems I have with that review aren't due to the fact that you
>tried to reach arcade as well as sim racers with it but rather because
>you either missed to point out several IMO critical things or simply
>stated false informations. For example, it is of course possible to
>change the brake bias during the race in MGP (as is anti-roll bar and
>fuel strategy).

Okay, I obviously missed that when I played MGP.  I stand corrected on
that.

It's comparable to the graphics in F1RS in terms of number of polys
and the flat panels used to represent trees, etc.

Fine, but a mirror is a mirror, and it's function is more important
than it's physical location.

That's you.  I'm not thrilled with it but it doesn't ruin the game for
me.

You can't sit there and say that it doesn't please "either faction".
Speak for YOURSELF.  Here on the newsgroup and privately in E-mail
I've gotten letters supporting my view of the game, so I'm clearly not
alone.  There are also people playing on mplayer every evening who
would also disagree  with you.  I'm sure there are also arcaders who
won't like it and simmers who won't like it. I don't mind.  There is a
certain type of player who will like this game and a certain kind who
won't.  Please don't presume to state that your opinion is that of
everyone besides me when there is clear evidence to the contrary.

Randy

Randy Magruder
http://www.racesimcentral.net/

jb

Second thoughts about Official Formula 1 Racing (Long)

by jb » Fri, 06 Aug 1999 04:00:00

this thread may boost sales for OF1R.  i am thinking about getting OF1R now
to see which side i am on....

jb



> >Randy,
> >The problems I have with that review aren't due to the fact that you
> >tried to reach arcade as well as sim racers with it but rather because
> >you either missed to point out several IMO critical things or simply
> >stated false informations. For example, it is of course possible to
> >change the brake bias during the race in MGP (as is anti-roll bar and
> >fuel strategy).

> Okay, I obviously missed that when I played MGP.  I stand corrected on
> that.

> >.. also, the graphics in OF1R, tracks, trackside
> >objects as well as cars are far from being 'very good' or 'detailed' -
> >at least not by todays standards.

> It's comparable to the graphics in F1RS in terms of number of polys
> and the flat panels used to represent trees, etc.

> > Yes, a mirror is present but
> >certainly not the way anyone would expect it from a racing game that
> >features a 'virtual***pit'...

> Fine, but a mirror is a mirror, and it's function is more important
> than it's physical location.

> >And btw *I* certainly cannot get used
> >to that shaking screen when running over the curbs etc pp...

> That's you.  I'm not thrilled with it but it doesn't ruin the game for
> me.

> >This has absolutely nothing to do with the game being labeled as
> >*** sim or arcade I just think it has serious flaws and the way
> >it is now it doesn't please either faction.

> You can't sit there and say that it doesn't please "either faction".
> Speak for YOURSELF.  Here on the newsgroup and privately in E-mail
> I've gotten letters supporting my view of the game, so I'm clearly not
> alone.  There are also people playing on mplayer every evening who
> would also disagree  with you.  I'm sure there are also arcaders who
> won't like it and simmers who won't like it. I don't mind.  There is a
> certain type of player who will like this game and a certain kind who
> won't.  Please don't presume to state that your opinion is that of
> everyone besides me when there is clear evidence to the contrary.

> Randy

> Randy Magruder
> http://www.racesimcentral.net/

porsch..

Second thoughts about Official Formula 1 Racing (Long)

by porsch.. » Fri, 06 Aug 1999 04:00:00



OF1R now to see which side i am on....

Laugh ! That's exactly what I did ! But I am still sitting on the fence
(and it hurts). I want to like that game, but the twitch when you hit
kerbs is just making me dizzy, I hate that... Also, I cannot get a good
feel for car control with my Saitek r4 FF (Microsoft engine), the
wheel's play around the center position is not FF'd at all and very
sensitive, while FF comes into play when you turn the wheel more.
(seems like a huge dead zone basically)...Meaning all little
corrections are not receiving Force feedback, so they car feels super
twitchy. Makes it really hard, and there no real sensitivity + dead
zone setttings. THAT is killing it for me, which sucks 'cause it looks
fun. Back to SCGT for now....

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

Randy Magrud

Second thoughts about Official Formula 1 Racing (Long)

by Randy Magrud » Fri, 06 Aug 1999 04:00:00

I wish I'd had my FF working when I did the OF1R because that would
hurt them in the review and I would have warned FF owners about this.
I have contacted them and done some begging for a patch to make this
game more playable for FF wheel owners.  It's fine for my TSW but I
don't play it with FF anymore.

Randy




>> this thread may boost sales for OF1R.  i am thinking about getting
>OF1R now to see which side i am on....

>> jb

>Laugh ! That's exactly what I did ! But I am still sitting on the fence
>(and it hurts). I want to like that game, but the twitch when you hit
>kerbs is just making me dizzy, I hate that... Also, I cannot get a good
>feel for car control with my Saitek r4 FF (Microsoft engine), the
>wheel's play around the center position is not FF'd at all and very
>sensitive, while FF comes into play when you turn the wheel more.
>(seems like a huge dead zone basically)...Meaning all little
>corrections are not receiving Force feedback, so they car feels super
>twitchy. Makes it really hard, and there no real sensitivity + dead
>zone setttings. THAT is killing it for me, which sucks 'cause it looks
>fun. Back to SCGT for now....

>Sent via Deja.com http://www.deja.com/
>Share what you know. Learn what you don't.

Randy Magruder
http://members.home.com/rmagruder
Ed Ba

Second thoughts about Official Formula 1 Racing (Long)

by Ed Ba » Fri, 06 Aug 1999 04:00:00

On Thu, 05 Aug 1999 17:47:43 GMT,


Amen. I really like OF1R, personally!

--
* rrevved at mindspring dot com  

Ed Ba

Second thoughts about Official Formula 1 Racing (Long)

by Ed Ba » Fri, 06 Aug 1999 04:00:00

On Thu, 5 Aug 1999 15:44:12 -0400,


LOL!!

--
* rrevved at mindspring dot com  

Andrew

Second thoughts about Official Formula 1 Racing (Long)

by Andrew » Fri, 06 Aug 1999 04:00:00

I bought this game after reading Randy's review.  It was a lengthy, well
written review and I understood exactly the target audience for the game
and it's problems.  I ordered the game before purchasing the demo, and
after playing the demo I thought I made a mistake.  Upon receiving the
game, I found that I thoroughly enjoyed it.  The only flaw I see is
determining the intended audience for the game.

I'm not one to enjoy an arcade racer.  I despise the Need For Speed series
and all similar games.  On the other hand, I'm not the most accomplished
sim driver.  I needed a game that would introduce me to F1 and the sim
genre without being overly difficult.  OFR1 suits that to a "T".  GPL is
far beyond my current skill level, and although I feel I could have
excelled at Ubi Soft's offering it would have required some work on my
part.  I felt it was too punishing for a beginner.   That left one game,
OFR1.  I don't have a problem with bouncing over the curb, because I don't
use the***pit view.  I haven't had problems with the spins because (a)
it's not worth ***ing about and (b) I don't spin that often when I'm
driving within my limits.  The grip may be a little forgiving, but if it
was less so I would be spinning and ***ing about the spins.

In conclusion, I don't think this game has any serious flaws other than a
lack of room to grow.  This is mainly due to the limits you have in
setting up your car.  On the other hand, if it had more options I would
feel overwhelmed and may enjoy the game less.  I'm the target audience for
this game and it suits me just fine.

-Andrew




> >As I said, you're entitled to your subjective opinion as am I.  We
> >just disagree as to our opinion on this game.

> <snip>

> Randy,
> The problems I have with that review aren't due to the fact that you
> tried to reach arcade as well as sim racers with it but rather because
> you either missed to point out several IMO critical things or simply
> stated false informations. For example, it is of course possible to
> change the brake bias during the race in MGP (as is anti-roll bar and
> fuel strategy)... also, the graphics in OF1R, tracks, trackside
> objects as well as cars are far from being 'very good' or 'detailed' -
> at least not by todays standards. Yes, a mirror is present but
> certainly not the way anyone would expect it from a racing game that
> features a 'virtual***pit'... And btw *I* certainly cannot get used
> to that shaking screen when running over the curbs etc pp...
> This has absolutely nothing to do with the game being labeled as
> *** sim or arcade I just think it has serious flaws and the way
> it is now it doesn't please either faction.

> --Tel

mark jeangerar

Second thoughts about Official Formula 1 Racing (Long)

by mark jeangerar » Mon, 09 Aug 1999 04:00:00


The track layouts in the UBISoft games are absolutely unforgivable. Anyone
with at TV can notice that one for  themselves. That's why I'm surprised
that you are comparing OF1R to MGP. Take Hockenheim for example. Watch them
negotiate the first chicane. The curb at the exit is shallow and wide. They
drive the car half on it the whole way out. Chicane two - look how they drop
into the pit the car compressing in the bottom. chicane three. they drive on
the exit curb again. In the UBI game the shapes of the chicanes are all
wrong. Incorrect angles and no altitude changes. They are featureless and
are either impossible to drive or don't present an advantage. At Hock both
are true. You wanna try something? Go rent a tape of Hockenheim and the N64
game World Championship (?). Then compare the track layouts of real life,
Nintendo, MGP, and OF1R. Then tell me where the track layouts in OF1R and
MGP lie. I think you'll say 3rd and 4th respectively. So Nintendo kicked all
our asses this time. :-)

I really enjoy hoping into a sim after the race on Sunday morning and trying
the trick I just saw Shoey do at La Rascasse or whatever. The track layout
is the single highest discouraging factor in the UBI games and keeps me from
playing them as I am disgusted that I cant use the curb like I see the
drivers do in real life. I don't think it's fun without them.

I like OF1R. In many ways it reminds me of GP2. The physics and AI included
in that familiarity.

PS If you want to bash the physics of any game, UBI's offerings are a
particularly poor place to start when looking for comparisons.

ereyn..

Second thoughts about Official Formula 1 Racing (Long)

by ereyn.. » Thu, 26 Aug 1999 04:00:00

Regarding the force feedback...  does anyone know of a way to adjust
this in the game, or in any config files?

I, too, have a Saitek R4, and there is a huge "dead zone in the force
feedback"...

Ed





> > this thread may boost sales for OF1R.  i am thinking about getting
> OF1R now to see which side i am on....

> > jb

> Laugh ! That's exactly what I did ! But I am still sitting on the
fence
> (and it hurts). I want to like that game, but the twitch when you hit
> kerbs is just making me dizzy, I hate that... Also, I cannot get a
good
> feel for car control with my Saitek r4 FF (Microsoft engine), the
> wheel's play around the center position is not FF'd at all and very
> sensitive, while FF comes into play when you turn the wheel more.
> (seems like a huge dead zone basically)...Meaning all little
> corrections are not receiving Force feedback, so they car feels super
> twitchy. Makes it really hard, and there no real sensitivity + dead
> zone setttings. THAT is killing it for me, which sucks 'cause it looks
> fun. Back to SCGT for now....

> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

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