rec.autos.simulators

F12000

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

Could somebody tell me whether F12000 really improved that much with the all
those patches. I borrowed it from a friend the moment it came out and played
it for about half a week and really hated it. The track modelling and AI
were just so bad. I had my doubts over the physics as well, the driving just
seemed too much of a reaction game. I always had that same feeling with
MGPRS2 but now after really studying some onboard footage I feel the grooved
tires and the brakes have changed F1 driving more than I realized. These
guys are not driving through corners any more, they just slam the brakes
really late, turn the wheel a bit keep the revs constantly low (around 11
,000 rpm), put the car straight and then hit the throttle. They just don't
drive through the corners. So if GP3 is realistic we can be sure we'll have
the same kind of driving, a kind of driving I don't like.
To get through the time waiting for GP3 I'm now thinking of buying F12000,
but only if the AI has improved significantly . The track modelling I would
have to live with, but I just can't stand bad AI.
David Er

F12000

by David Er » Mon, 19 Jun 2000 04:00:00


(snip)
For me the AI is still an inhibiting factor to my enjoyment of this sim even
with the latest patches. Even at 100% they are still poor. Others here have
little or no problem with the AI. My best explaination for this difference
is that your driving style needs to be be compatible with the AI's style
otherwise you'll spend a lot of time cursing the programmers for making the
AI so rigid in its behaviour. Best bet is to go back to your friends
computer and try a fully patched up version.

BTW CPU power makes a significant difference in the drivability of F1-2000.
I went from a Cel 433 to a P3-733 and now the much better framerate allows a
smoother drive. I can now correct  the small errors before they turn into
large ones.

David

Alexander Mar

F12000

by Alexander Mar » Mon, 19 Jun 2000 04:00:00

The AIs have improved quite a bit, but they're still way too agressive. The
Game is still unplayably slow (about 10 fps and stuttering because of
constant texture loading) on my Celeron 566 / Voodoo3 / 256 mb System as
soon as I start a race with more than 2 AI drivers though. Testing it on a
Athlon 800 / GeForce / 256 mb ram it didn't improve much.  The Graphics are
ugly in low resolutions, but look great in high res and full texture
detail - but I don't think a machine exists that can run it smoothly.

The Physics can be tweaked by editing the ini files. The standard settings
are ridiculous and aimed at the arcade market, but you can tweak the physics
up to a level where they can be called very realistic, even impressive...
IMO of course. If you want the edited settings I can send them to you via
e-mail.

The***pit view is horrible and I simply can't identify with driving
"rollbar" or "arcade view". Everything seems to have a totally wrong
perspective, I think this is caused by the ISI guys assumption that a f1
driver's head is only 5 cm wide ;-).

 The tracks are inaccurate and unbalanced. The sounds are (in theory)
excellent samples but strangely enough don't sound anything like  a f1 car.
I guess a bad sound system ruins it all.

To make it short, EA's F12k still has serious problems in that order:

1. Frame Rate / Graphics
2. Track Accuracy / Perspective
3. AI /
4. Lack of features (telemetry etc.)

I would advise you to wait for GP3 (released early september), but if you
want to do something while waiting and you don't mind spending  money for a
beta version of future f1-games by EA than you could get F1-2000, appy the
latest patch and the physics tweaks and hotlap around some of the circuits.
But if you want to hear my honest opionion: I don't think you'll like it.

Any comparison to GP3 was only marketing bla by EA. In reality, they aren't
even in the same league, and they had to release the game unfinished not to
be squashed by the superior product. The sad thing is that their policy was
successfull :-(

cheers,
Alex

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

Thank you Alex and David for your responses, the AI is really important for
me since I don't get the same thrill from doing hotlapping. So I guess I'll
have to wait until the GP3 release. Someone mentioned it could be a June
release in the UK, if that's right I'll either try to order it online in the
UK.


Greg Cisk

F12000

by Greg Cisk » Mon, 19 Jun 2000 04:00:00


"Compatable"?!?! IMHO you just need to be patient and not make
stupid mistakes. Also, the AI may crash into you a little, but it happens
in real life too. F1 2000 is way better than you make it out to be.

Correct, IMHO you need a fast CPU to get the most of this game.

--


Greg Cisk

F12000

by Greg Cisk » Mon, 19 Jun 2000 04:00:00


just

Bad track modeling and AI, right... Check...

Whatever.

OK, exactly what part of what track is modeled wrong in your opinion?
I simply do not bleieve this BS anymore.

As for AI, you just have to be patient and not make stupid arcade type
mistakes. I never had a AI problem.

What proof do you have that F1 2000 is not realistic? Or that GP3 will
be more realistic? Heck, what proof do you have that GP3 will be a
better F1 game than F1 2000? After all it is modeling the '98 season
and the tracks have changed since then. How will you know that those
track models will be right. Oh wait... I guess it has to be right simply
because it is GP3.

--


Sjon Stigte

F12000

by Sjon Stigte » Mon, 19 Jun 2000 04:00:00

2000

Geoff Crammond....

Oh boy... how much we will enjoy slapping these foolish remarks of yours
around your ears when GP3 is out, ghehe...

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

I'll tell what part of what track isn't correctly modelled, about every curb
stone found at about every track. Especially at places where those curb
stones are important in real life. One good example is the first corner at
Brasil and the last corner at Imola. The curbstones at the chicanes at Monza
aren't correct either. The Eau Rouge corner is one big joke, I've driven at
Spa in real life and I can tell you that part doesn't resemble the real part
one bit.

The AI is just plain stupid, I was far quicker and even if I waited for them
there was no racing possible, they were over aggresive. And what the hell
are you talking about when telling me not to make stupid arcade type
mistakes? I wasn't aware you were there in my room, please stay away. No,
really, what kind of response is this suppose to be. I race the GPL AI all
the time, won the Grand Prix championship and so I do think I can race a
well programmed AI.

Oh and the last part of your response shows even better that you didn't even
try to understand my posting. If you would have read it then you would have
seen that I've come to the conclusion that the kind of driving that is
needed in F1200 is the kind of driving that is needed in modern F1 racing.
But no, you just start some GP3 lover bashing.

You need proof from me to show GP3 is better? I can't give you that, but you
could try GP and then GP2. Maybe that'll show you that GC makes 'quite' good
games. It's no proof but it's the same thing as hearing the BMW is going to
build a racing engine. We will not know whether it will be any good until
it's in the car, but the fact that it is made by BMW does give an indication
it will be something special.

GC is a perfectionist, and perfectionism is far too expensive for EA.

> Bad track modeling and AI, right... Check...

> Whatever.

> OK, exactly what part of what track is modeled wrong in your opinion?
> I simply do not bleieve this BS anymore.

> As for AI, you just have to be patient and not make stupid arcade type
> mistakes. I never had a AI problem.

> > seemed too much of a reaction game. I always had that same feeling with
> > MGPRS2 but now after really studying some onboard footage I feel the
> grooved
> > tires and the brakes have changed F1 driving more than I realized. These
> > guys are not driving through corners any more, they just slam the brakes
> > really late, turn the wheel a bit keep the revs constantly low (around
11
> > ,000 rpm), put the car straight and then hit the throttle. They just
don't
> > drive through the corners. So if GP3 is realistic we can be sure we'll
> have
> > the same kind of driving, a kind of driving I don't like.

> What proof do you have that F1 2000 is not realistic? Or that GP3 will
> be more realistic? Heck, what proof do you have that GP3 will be a
> better F1 game than F1 2000? After all it is modeling the '98 season
> and the tracks have changed since then. How will you know that those
> track models will be right. Oh wait... I guess it has to be right simply
> because it is GP3.

> --


> > To get through the time waiting for GP3 I'm now thinking of buying
F12000,
> > but only if the AI has improved significantly . The track modelling I
> would
> > have to live with, but I just can't stand bad AI.

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

Greg,

the dutch F3000 driver Christijan Albers just drove the Canada track with
F12000. His face told me that my latest assumption of the driving technique
needed in real F1 was wrong. His only comment was: this thing is very pointy
(moveable, steerhappy). You don't actually drive that F12000 car, you play a
reaction game through from corner to corner.
If Albers thinks it isn't realistic, I don't think you should assume it is.

Jeremy Woodwar

F12000

by Jeremy Woodwar » Mon, 19 Jun 2000 04:00:00

Harjin,

You really are a self opinionated***....shut up!

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

Thank you,

always like such well constructed critics, but since I'm a bit stupid could
you clarify it even a bit more.

Your self opinionated***.


> Harjin,

> You really are a self opinionated***....shut up!


> > Greg,

> > the dutch F3000 driver Christijan Albers just drove the Canada track
with
> > F12000. His face told me that my latest assumption of the driving
> technique
> > needed in real F1 was wrong. His only comment was: this thing is very
> pointy
> > (moveable, steerhappy). You don't actually drive that F12000 car, you
play
> a
> > reaction game through from corner to corner.
> > If Albers thinks it isn't realistic, I don't think you should assume it
> is.

Iain Mackenzi

F12000

by Iain Mackenzi » Mon, 19 Jun 2000 04:00:00

This is just absolute crap!
I'm beginning to agree with Greg about this being all BS.  Before I had some
sympathy with views from those who have driven the tracks, but not any more.
It's like a bandwagon, an idea that some people have latched onto.  The
accuracy in F12K is no less perfect than any other sim and a hell of a lot
better than most.
I doubt very much if most people would know if a track was well modelled or
not.  I have driven Silverstone many times, and I had no problem with the
accuracy of the track. However, others - who had never been to Silverstone -
had.  Where does that leave us?
That I do entirely agree with.  Why Eau Rouge is so bad I don't know.

Nobody who has an interest in racing sims would ever criticise GC.  He is a
master.  I have lived with his sims from 'Revs' onwards. How many of those
contributing to RAS remember that?  GP and GP2 (along with GPL) have given
me more pleasure on my PC over the last few years than anything else - I
have lived and breathed those sims for years.
What is very annoying about some of the posts on this NG, is that it is
assumed that GP3 will blow the socks off everything else (including F12K).
As I am a sim racer I sincerely hope that those aspirations become reality.
I want it to be true as well!
But, GP3 is not here yet and there is no point in slagging off some pefectly
good software on the basis that GP3 might beat the socks of it. It's all
conjecture at this point.  F12K is here now, and for all its shortcomings is
a damn good attempt at modern F1 and gives me, and lots of other discerning
sim racers, a lot of pleasure.
Iain

Harjan Bran

F12000

by Harjan Bran » Mon, 19 Jun 2000 04:00:00

Iain,

you're totally right in saying my comments on every curb in the game being
wrong is absolute crap.
It was a bad argument but mainly because I haven't played the game since it
just after the release (just like I said in my original posting). I just
couldn't remember exactly and was worried I might confuse some bad modelling
in MGPRS2 with F12000's. But I do know that there really were too many
inaccuracies, take for example the last corner at Canada today, in real life
you run really close to the barrier. While if I remember correctly in F12000
there's grass, and that's really one of the many places where I feel EA has
been inaccurate. And if the AI had been very good that would not have been
the worst thing, but I considered the AI to be very bad.
I, personally, don't see why he reacted so strongly on an IMHO rather weak
posting from me.


news.talkline.n

F12000

by news.talkline.n » Mon, 19 Jun 2000 04:00:00

I'm running the game with the paths and quite a few
updates (car textures etc. etc.) on a PIII-600 with
a Asus V3800 TNT2.

I,m really pleased with it !!!!!!!!!!!!
installed the other day F1 World grand prix (Eidos ?), and this is really
HORRIBLE  !!!!!!!!!!
Of course, i'm waiting for GP3.........

news.talkline.n

F12000

by news.talkline.n » Mon, 19 Jun 2000 04:00:00

of course with paths i mean patches.



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