rec.autos.simulators

F12000

Greg Cisk

F12000

by Greg Cisk » Tue, 20 Jun 2000 04:00:00


For me the patch made little difference. For others, it improved the AI
quite a bit and they are now pretty happy.

I'm sorry, but World Circuit and GP2 are legends. GP3 is vaporware
at this moment :-)

No that isn't it. It is the fact that people are claiming the game totally
sucks. IMHO there is no basis for that type of statement. Hate or
love for GP3 or F1 2000 has nothing to do with it.

I am just using the unofficial official 1.06 patch from the developers
of the game.

--


Iain Mackenzi

F12000

by Iain Mackenzi » Tue, 20 Jun 2000 04:00:00

No!
If you look closely enough, it is green painted concrete just as in real
life.  There is a subtle difference in the colour further along where the
grass starts. Also, you'll notice that if you drive along next to the wall
the control of the car changes when reaching the grass. This confirms the
accuracy of the modelling by having the new green painted concrete at the
wall on the last corner.
Iain
Greg Cisk

F12000

by Greg Cisk » Tue, 20 Jun 2000 04:00:00


Yep. All of those winers are nuts.

--


pul..

F12000

by pul.. » Tue, 20 Jun 2000 04:00:00

 Agreed. They still do some horrible things.

 On my Athlon 600/GeForce 1 DDR/128MB/98% resources free before running it
after fresh boot-up/using LeadTek GeForce 2 drivers/1.06+noCD/AGP aperature
64MB size/11 other cars drawn- all others present/no mirrors/no pit
details/other cars high detail/all other settings maximum/permanent swap
file and all the others suggested stuff in "Windows 98 Annoyances"/ system
I get perfectly smooth frame rates for testing and pretty much so for
everything else but races and even there, it is usually pretty smooth aside
from some problems at the start on some courses (more when a bunch of cars
crash a the start, which seems to cause a lot more slowdown of the system)
but still almost always driveable even then and sometimes even borderline
smooth. For reference, with AGP 1X (2X can be unstable), I get about 4520
rating with 3DMark2000.

pul..

F12000

by pul.. » Tue, 20 Jun 2000 04:00:00



 I wonder how time they let him spend, if any, with calibration of
controller settings and car configurations. That could make a huge
difference.

No

F12000

by No » Tue, 20 Jun 2000 04:00:00


So does the AI in GPL.
--
Nos

L.R.S

F12000

by L.R.S » Tue, 20 Jun 2000 04:00:00

On Mon, 19 Jun 2000 03:13:32 GMT, "ymenard"


>Do you want me to start Rod?   You see I live near the track, I went to the
>GP a good portion of the 90's, I raced there.  I know each and every inch of
>the track and F1 2000 has one of the worst modeling ever.  The only one
>worse is the Ubisoft version (MGPRS2 has it improved over F1RS but not by
>much).  I am -very- picky about Montreal, so I could list you an incredible
>number of problems with the Montreal track in F12k.

You know what...I could care less if there is a stone or two
on a curb out of place that makes a track inaccurate in your
opinion.  But then, all anyone has ever gotten from you is a
bunch of lip service saying absolutely nothing at all.  If
you want to prove your point, go out get some screen shots,
then photograph "each and every inch of the track" and then
using arrows to point out the one inch variations on the
track, make comparison artwork and post them to one of the
many free hosting websites on the net so we who don't give a
*** about you assinine bullshit opinions without proof can
look at the comparisons and say..."Oh yeah...the idiot could
be right."  Until you do that, your opinion will generally
go in one ear and out the other of those of us who are
having fun with F1 2000.  

Oh...by the way  Francois...any opinion on the F1 track at
Indy?

L. Sobkoviak, sick and tire of the above quoted wacko and
really hope this riles his ass but good.

SpeedFree

F12000

by SpeedFree » Tue, 20 Jun 2000 04:00:00

In the last turn at monaco there is supposed to be a rumble
strip on the left.. the drivers use this to get a good exit onto
the S/F straight... It isn't there in F1 2000. I bet it will be there
in GP3 though!!! ;o)
mas..

F12000

by mas.. » Wed, 21 Jun 2000 04:00:00


Seconded.  I run that line all the time.  Too bad the AI drivers don't run as
wide as the real ones, or you or I, on this last turn.

The game does let you get away with really running over the preceeding curb
(yes, more than the real drivers).  

Brian V. Balgobin

F12000

by Brian V. Balgobin » Wed, 21 Jun 2000 04:00:00

Then you must have noticed how many aids he had one!!!!!!!!!!!!!



jbo..

F12000

by jbo.. » Wed, 21 Jun 2000 04:00:00

I don't necessarily buy this -- I have friends who are darned good
drivers in real life who cannot even control the car in NFS3, for
example, due to the missing physical inputs and sensations.  Does that
mean that they are bad drivers, or just bad SIM drivers?

I also have friends who drive real Sprint Cars who tell me that DTR is
VERY realistic, and I am faster than them in that sim.  Does that mean
I'm a better driver than they are, or that I'm just a better SIM driver?

There IS a difference between a simulation and real-world experiences,
and although a sim can serve as a good trainer for the real world, real-
world experiences do NOT serve as a good trainer for a sim.

I do see your point, but I do not think it makes any kind of definitive
statement about F12000.

-- JB



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Before you buy.

Greg Cisk

F12000

by Greg Cisk » Wed, 21 Jun 2000 04:00:00


> I don't necessarily buy this -- I have friends who are darned good
> drivers in real life who cannot even control the car in NFS3, for
> example, due to the missing physical inputs and sensations.  Does that
> mean that they are bad drivers, or just bad SIM drivers?

Bad sim drivers.

Better sim driver.

This is why I think there is a difference in RL and PC racing sim
drivers. There have been RL drivers here (or so they say) that
have really hammered some sims. I usually dismiss the more
outrageous claims for the very reasons you said here.

--


Jo Hels

F12000

by Jo Hels » Wed, 21 Jun 2000 04:00:00




>> I don't necessarily buy this -- I have friends who are darned good
>> drivers in real life who cannot even control the car in NFS3, for
>> example, due to the missing physical inputs and sensations.  Does that
>> mean that they are bad drivers, or just bad SIM drivers?

>Bad sim drivers.

>> I also have friends who drive real Sprint Cars who tell me that DTR is
>> VERY realistic, and I am faster than them in that sim.  Does that mean
>> I'm a better driver than they are, or that I'm just a better SIM driver?

>Better sim driver.

>> There IS a difference between a simulation and real-world experiences,
>> and although a sim can serve as a good trainer for the real world, real-
>> world experiences do NOT serve as a good trainer for a sim.

>> I do see your point, but I do not think it makes any kind of definitive
>> statement about F12000.

>This is why I think there is a difference in RL and PC racing sim
>drivers. There have been RL drivers here (or so they say) that
>have really hammered some sims. I usually dismiss the more
>outrageous claims for the very reasons you said here.

So now we also all agree that it is not an absolute requirement for a
sim to be 1000% accurate to reality in all aspects?

Otherwise we wouldn't dismiss the occasional hammering by RL drivers,
not?

JoH

Pete

F12000

by Pete » Wed, 21 Jun 2000 04:00:00

    Frank, I don't disagree that track is modeled poorly, but
you raced there! I thought the only races held on the circuit
were F1 races, at least thats what the announcers kept saying.

    Pete



> > I honestly can't see where you guys are blasting this track.

> Do you want me to start Rod?   You see I live near the track, I went to
the
> GP a good portion of the 90's, I raced there.  I know each and every inch
of
> the track and F1 2000 has one of the worst modeling ever.  The only one
> worse is the Ubisoft version (MGPRS2 has it improved over F1RS but not by
> much).  I am -very- picky about Montreal, so I could list you an
incredible
> number of problems with the Montreal track in F12k.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

jbo..

F12000

by jbo.. » Wed, 21 Jun 2000 04:00:00

Careful, Greg -- first we agree on one thing, then another, and before
you know it we'll be finding something to agree about on IRL/CART
issues!

;-)

-- JB




> > I don't necessarily buy this -- I have friends who are darned good
> > drivers in real life who cannot even control the car in NFS3, for
> > example, due to the missing physical inputs and sensations.  Does
that
> > mean that they are bad drivers, or just bad SIM drivers?

> Bad sim drivers.

> > I also have friends who drive real Sprint Cars who tell me that DTR
is
> > VERY realistic, and I am faster than them in that sim.  Does that
mean
> > I'm a better driver than they are, or that I'm just a better SIM
driver?

> Better sim driver.

> > There IS a difference between a simulation and real-world
experiences,
> > and although a sim can serve as a good trainer for the real world,
real-
> > world experiences do NOT serve as a good trainer for a sim.

> > I do see your point, but I do not think it makes any kind of
definitive
> > statement about F12000.

> This is why I think there is a difference in RL and PC racing sim
> drivers. There have been RL drivers here (or so they say) that
> have really hammered some sims. I usually dismiss the more
> outrageous claims for the very reasons you said here.

> --



Sent via Deja.com http://www.deja.com/
Before you buy.

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