rec.autos.simulators

GTR Demo performance???

Ron Milto

GTR Demo performance???

by Ron Milto » Thu, 24 Feb 2005 09:59:23

I installed the new GTR demo today, and I must say I am very impressed
with the physics of the cars you can drive.

Now the problem...  I have noticed that the AI cars seem damn near
invincible.  I mean, if you tap one you are likely to spin out, but
you can practicly ram them and they just zoom on down the track!

Is this just the demo, and the actual game will behave correctly, or
have I missed something?  I have tried this in 'simulation' and
'semi-pro' modes and it does it in both.

I am used to driving 'F1  Challenge' which behaves much better.

Ron

Mitch_

GTR Demo performance???

by Mitch_ » Thu, 24 Feb 2005 11:16:03


> I installed the new GTR demo today, and I must say I am very impressed
> with the physics of the cars you can drive.

> Now the problem...  I have noticed that the AI cars seem damn near
> invincible.  I mean, if you tap one you are likely to spin out, but
> you can practicly ram them and they just zoom on down the track!

> Is this just the demo, and the actual game will behave correctly, or
> have I missed something?  I have tried this in 'simulation' and
> 'semi-pro' modes and it does it in both.

> I am used to driving 'F1  Challenge' which behaves much better.

> Ron

Ya just got to hit em right ;)  I havent really found the problem you
describe.  It gives a pretty realistic feel to me.  When you hit em it
really feels like youre hitting something with mass and adhesion and a
square hit generally wont spin em either.

They will sure come get you aferwards if youre not on top of your game thats
for sure.  I been creeping up but currently I run against 94% Psychotic
opponents and they are seriouosly good drivers and very difficult to pass
once you get near the front.  Online racing with just about every other sim
doesnt look nearly as good as this game running AI.  I cant imagine
simracing getting any better.  Heaven, im in heaven...

GTR is great!

Mitch  
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Ron

GTR Demo performance???

by Ron » Thu, 24 Feb 2005 12:17:57

I still think if you hit a cars rear quarter panel solidly in a high
speed turn on edge of grip the car should spin out... period.  I
finally got an AI car to go off road by hitting it with about a 50 mph
differential.  It destroyed my front end, and the AI car just pulled
back on the road and sped off without a scratch.  Seems a lot like an
Arcade game as far as the AI is concerned.

Ron



>> I installed the new GTR demo today, and I must say I am very impressed
>> with the physics of the cars you can drive.

>> Now the problem...  I have noticed that the AI cars seem damn near
>> invincible.  I mean, if you tap one you are likely to spin out, but
>> you can practicly ram them and they just zoom on down the track!

>> Is this just the demo, and the actual game will behave correctly, or
>> have I missed something?  I have tried this in 'simulation' and
>> 'semi-pro' modes and it does it in both.

>> I am used to driving 'F1  Challenge' which behaves much better.

>> Ron

>Ya just got to hit em right ;)  I havent really found the problem you
>describe.  It gives a pretty realistic feel to me.  When you hit em it
>really feels like youre hitting something with mass and adhesion and a
>square hit generally wont spin em either.

>They will sure come get you aferwards if youre not on top of your game thats
>for sure.  I been creeping up but currently I run against 94% Psychotic
>opponents and they are seriouosly good drivers and very difficult to pass
>once you get near the front.  Online racing with just about every other sim
>doesnt look nearly as good as this game running AI.  I cant imagine
>simracing getting any better.  Heaven, im in heaven...

>GTR is great!

>Mitch  

Alan L

GTR Demo performance???

by Alan L » Thu, 24 Feb 2005 12:53:48

Psychotic?!?!  I had to scale 'em back to Clean, because they kept blocking
while I was braking.  When you're braking as hard as possible (at least for
me) off line, it's damn near impossible to suddenly swerve. :) To answer the
original post, I've not had the problem either.  I can tag someone in the
back while braking (try not to) or rub mid corner without problems.  On the
other side of it, I've had the AI scoot me aside without issue so long as I
don't force the issue.

Are you sure it's not to do with your reaction to or just prior to the bump?
Ya know, something like suddenly shifting the weight forward.  NR2003 had
the problem you describe, but I've not noticed it with the GTR demo.  In
fact, I've had many tight, competitive races with a field full of 360s.  The
only frustrating part is my poor driving!

Alan

Alan L

GTR Demo performance???

by Alan L » Thu, 24 Feb 2005 13:05:58

Hmmm.... haven't noticed that.  In fact, I'm fairly certain I've spun a few
myself by pushing into their rear quarter.  I've even seen (and both
benefitted and wrecked from) the AI screwing up Eau Rouge on exit and
spinning.  I'll have to give it a try and see.

Alan

Ron

GTR Demo performance???

by Ron » Thu, 24 Feb 2005 13:16:07

You know, I think you are right.  I have been runing myself off the
road with my reaction to the AI drivers.  I just went for another
sping around the track and had a much better experience by relaxing
more.  However, I still feel there is a problem with the phyics of the
AI drivers.  It is not just that they don't seem to make driving
mistakes, I can't seem to even force them to have driving mishaps.

I will probably purchase the Sim when it is released here in the USA
anyway because it realy feels good doing those high speed laps in a GT
racer!

On Wed, 23 Feb 2005 03:53:48 GMT, "Alan Le"


>> Ya just got to hit em right ;)  I havent really found the problem you
>> describe.  It gives a pretty realistic feel to me.  When you hit em it
>> really feels like youre hitting something with mass and adhesion and a
>> square hit generally wont spin em either.

>> They will sure come get you aferwards if youre not on top of your game
>thats
>> for sure.  I been creeping up but currently I run against 94% Psychotic
>> opponents and they are seriouosly good drivers and very difficult to pass
>> once you get near the front.  Online racing with just about every other
>sim
>> doesnt look nearly as good as this game running AI.  I cant imagine
>> simracing getting any better.  Heaven, im in heaven...

>Psychotic?!?!  I had to scale 'em back to Clean, because they kept blocking
>while I was braking.  When you're braking as hard as possible (at least for
>me) off line, it's damn near impossible to suddenly swerve. :) To answer the
>original post, I've not had the problem either.  I can tag someone in the
>back while braking (try not to) or rub mid corner without problems.  On the
>other side of it, I've had the AI scoot me aside without issue so long as I
>don't force the issue.

>Are you sure it's not to do with your reaction to or just prior to the bump?
>Ya know, something like suddenly shifting the weight forward.  NR2003 had
>the problem you describe, but I've not noticed it with the GTR demo.  In
>fact, I've had many tight, competitive races with a field full of 360s.  The
>only frustrating part is my poor driving!

>Alan

Brrrr

GTR Demo performance???

by Brrrr » Thu, 24 Feb 2005 21:04:40


> I installed the new GTR demo today, and I must say I am very
> impressed with the physics of the cars you can drive.

> Now the problem...  I have noticed that the AI cars seem damn
near
> invincible.  I mean, if you tap one you are likely to spin
out, but
> you can practicly ram them and they just zoom on down the
track!

> Is this just the demo, and the actual game will behave
correctly, or
> have I missed something?  I have tried this in 'simulation'
and
> 'semi-pro' modes and it does it in both.

Try Arcade mode. The way to get passed the AI cars is to keep
your speed up approaching the turns then brake hard. Unless you
go off track, it's hard to spin in Arcade mode. I have done
2:06.xxx with the GT but I've heard of 2:02.

Hit the other cars if you have to while passing.

Brrr

- Show quoted text -

Ron

GTR Demo performance???

by Ron » Fri, 25 Feb 2005 01:09:07

I guess the point is, I don't what to play arcade mode.  I wan't a
realistic sim with the AI cars having an equal chance of damage or
sliding and spinning as I do.

I just went back and loaded 'F1 Challenge' and 'GPL' and ran a few
laps.  Based on the 'GTR' Demo, 'GTR' looks and sounds good, but I
still don't know if it is better.

Ron



>> I installed the new GTR demo today, and I must say I am very
>> impressed with the physics of the cars you can drive.

>> Now the problem...  I have noticed that the AI cars seem damn
>near
>> invincible.  I mean, if you tap one you are likely to spin
>out, but
>> you can practicly ram them and they just zoom on down the
>track!

>> Is this just the demo, and the actual game will behave
>correctly, or
>> have I missed something?  I have tried this in 'simulation'
>and
>> 'semi-pro' modes and it does it in both.

>Try Arcade mode. The way to get passed the AI cars is to keep
>your speed up approaching the turns then brake hard. Unless you
>go off track, it's hard to spin in Arcade mode. I have done
>2:06.xxx with the GT but I've heard of 2:02.

>Hit the other cars if you have to while passing.

>Brrr

>> I am used to driving 'F1  Challenge' which behaves much
>better.

>> Ron

Mitch_

GTR Demo performance???

by Mitch_ » Fri, 25 Feb 2005 01:44:47


> I guess the point is, I don't what to play arcade mode.  I wan't a
> realistic sim with the AI cars having an equal chance of damage or
> sliding and spinning as I do.

> I just went back and loaded 'F1 Challenge' and 'GPL' and ran a few
> laps.  Based on the 'GTR' Demo, 'GTR' looks and sounds good, but I
> still don't know if it is better.

> Ron



>>> I installed the new GTR demo today, and I must say I am very
>>> impressed with the physics of the cars you can drive.

>>> Now the problem...  I have noticed that the AI cars seem damn
>>near
>>> invincible.  I mean, if you tap one you are likely to spin
>>out, but
>>> you can practicly ram them and they just zoom on down the
>>track!

>>> Is this just the demo, and the actual game will behave
>>correctly, or
>>> have I missed something?  I have tried this in 'simulation'
>>and
>>> 'semi-pro' modes and it does it in both.

>>Try Arcade mode. The way to get passed the AI cars is to keep
>>your speed up approaching the turns then brake hard. Unless you
>>go off track, it's hard to spin in Arcade mode. I have done
>>2:06.xxx with the GT but I've heard of 2:02.

>>Hit the other cars if you have to while passing.

>>Brrr

>>> I am used to driving 'F1  Challenge' which behaves much
>>better.

>>> Ron

Remember it is only a demo.  Im not saying the full version will improve the
areas you describe but it is just a demo.

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Ron

GTR Demo performance???

by Ron » Fri, 25 Feb 2005 02:52:54

I guess I will just have to wait until the USA release of the final
product.  I have some other gripes, but they may be a matter of tuning
or differences in demo vs. the final release.  I won't dwell on it,
but just briefly, in my opinion the force feedback is not subtle
enough and just does not feel right to me, and the demo car (again
this is probably setup) has a tendency for the rear to oscillate at
high speeds if the wheel is not held perfectly steady.

I look forward to GTR's USA release in March as it looks like a very
ambitious project.  But I am trying not to get my hopes too high.
Having seen many generations of entertainment software developed, with
very few exceptions, it is usually more about taking advantage of
newer glitzier graphics and sound capabilities of new generation
hardware than it is about building on past code algorithms to develop
more realistic feel and performance.  I would gladly give up some of
the former to get more of the later.

Ron




>> I guess the point is, I don't what to play arcade mode.  I wan't a
>> realistic sim with the AI cars having an equal chance of damage or
>> sliding and spinning as I do.

>> I just went back and loaded 'F1 Challenge' and 'GPL' and ran a few
>> laps.  Based on the 'GTR' Demo, 'GTR' looks and sounds good, but I
>> still don't know if it is better.

>> Ron



>>>> I installed the new GTR demo today, and I must say I am very
>>>> impressed with the physics of the cars you can drive.

>>>> Now the problem...  I have noticed that the AI cars seem damn
>>>near
>>>> invincible.  I mean, if you tap one you are likely to spin
>>>out, but
>>>> you can practicly ram them and they just zoom on down the
>>>track!

>>>> Is this just the demo, and the actual game will behave
>>>correctly, or
>>>> have I missed something?  I have tried this in 'simulation'
>>>and
>>>> 'semi-pro' modes and it does it in both.

>>>Try Arcade mode. The way to get passed the AI cars is to keep
>>>your speed up approaching the turns then brake hard. Unless you
>>>go off track, it's hard to spin in Arcade mode. I have done
>>>2:06.xxx with the GT but I've heard of 2:02.

>>>Hit the other cars if you have to while passing.

>>>Brrr

>>>> I am used to driving 'F1  Challenge' which behaves much
>>>better.

>>>> Ron

>Remember it is only a demo.  Im not saying the full version will improve the
>areas you describe but it is just a demo.

Mitch_

GTR Demo performance???

by Mitch_ » Fri, 25 Feb 2005 03:10:02


> I guess I will just have to wait until the USA release of the final
> product.  I have some other gripes, but they may be a matter of tuning
> or differences in demo vs. the final release.  I won't dwell on it,
> but just briefly, in my opinion the force feedback is not subtle
> enough and just does not feel right to me, and the demo car (again
> this is probably setup) has a tendency for the rear to oscillate at
> high speeds if the wheel is not held perfectly steady.

> I look forward to GTR's USA release in March as it looks like a very
> ambitious project.  But I am trying not to get my hopes too high.
> Having seen many generations of entertainment software developed, with
> very few exceptions, it is usually more about taking advantage of
> newer glitzier graphics and sound capabilities of new generation
> hardware than it is about building on past code algorithms to develop
> more realistic feel and performance.  I would gladly give up some of
> the former to get more of the later.

> Ron




>>> I guess the point is, I don't what to play arcade mode.  I wan't a
>>> realistic sim with the AI cars having an equal chance of damage or
>>> sliding and spinning as I do.

>>> I just went back and loaded 'F1 Challenge' and 'GPL' and ran a few
>>> laps.  Based on the 'GTR' Demo, 'GTR' looks and sounds good, but I
>>> still don't know if it is better.

>>> Ron



>>>>> I installed the new GTR demo today, and I must say I am very
>>>>> impressed with the physics of the cars you can drive.

>>>>> Now the problem...  I have noticed that the AI cars seem damn
>>>>near
>>>>> invincible.  I mean, if you tap one you are likely to spin
>>>>out, but
>>>>> you can practicly ram them and they just zoom on down the
>>>>track!

>>>>> Is this just the demo, and the actual game will behave
>>>>correctly, or
>>>>> have I missed something?  I have tried this in 'simulation'
>>>>and
>>>>> 'semi-pro' modes and it does it in both.

>>>>Try Arcade mode. The way to get passed the AI cars is to keep
>>>>your speed up approaching the turns then brake hard. Unless you
>>>>go off track, it's hard to spin in Arcade mode. I have done
>>>>2:06.xxx with the GT but I've heard of 2:02.

>>>>Hit the other cars if you have to while passing.

>>>>Brrr

>>>>> I am used to driving 'F1  Challenge' which behaves much
>>>>better.

>>>>> Ron

>>Remember it is only a demo.  Im not saying the full version will improve
>>the areas you describe but it is just a demo.

A couple key tweaks for me that helped tremendously were, first and foremost
the tire sound/scrubbing/squeal.  I really crank em up.  In the
neighborhood of 130%.  Call it a weak tire model or at least not up to
standard but the sound increase makes up for the lack of "feel" in spades
imo.

I didnt do anything different from NR2003 on my Momo force/ecci.  IIRC I
used a guy named sphankys Momo setup guide and the FF is just about pefect
out the box on my rig.

I do get the oscilations you describe though but not to the point where its
a problem for me.  I can damp out some but I like the positive feel without
damping more.

Im suprised to hear someone say F1C was better in any respect.  Im no F1C
expert by any means but it always seemed to missing something.  I cant
quite put my finger on it but tire model always seemed very weak to me.
People still complain of GTR in the same way but to me its improved
dramatically.

Mitch
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Mitch_

GTR Demo performance???

by Mitch_ » Fri, 25 Feb 2005 04:08:08


>> I still think if you hit a cars rear quarter panel solidly in a high
>> speed turn on edge of grip the car should spin out... period.  I
>> finally got an AI car to go off road by hitting it with about a 50 mph
>> differential.  It destroyed my front end, and the AI car just pulled
>> back on the road and sped off without a scratch.  Seems a lot like an
>> Arcade game as far as the AI is concerned.

> Hmmm.... haven't noticed that.  In fact, I'm fairly certain I've spun a
> few
> myself by pushing into their rear quarter.  I've even seen (and both
> benefitted and wrecked from) the AI screwing up Eau Rouge on exit and
> spinning.  I'll have to give it a try and see.

> Alan

I just happened to catch the Busch race on Speed just now and I think part
of the greatness of the GTR/AI combo is the ability to "root" (as DW says)
your opponent out of his line to take the spot.  In any online racing game
Ive ever run root'ing (as in bumping outta way) is really just "wrecking"
as thats usually the end result.  

That Stewart save was truly spectacular.  The announcers were almost
speechless for a minute or so after, then its like it set in all of a
sudden.  About the time the spotter said "thats somethin Earnhardt would
do".

On another note for Ron.  I keep thinking about what you said "hitting the
AI with a 30mph differential does nothing and is very arcadish".  It seems
to me just having the AI set so low as to introduce this speed differential
is more arcadish than having the AI set to a respectable level that
simulates real life to a finer degree than 30mph.  Not that accidents dont
happen.  And boy, when set to Psychotic they really do happen, maybe too
often hehe.  

Mitch
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Ron

GTR Demo performance???

by Ron » Fri, 25 Feb 2005 05:55:24

I have played with the FF and and steering sensitivity adjustments and
it is much better but the steering at speed it loose near center, too
loose for my liking.

The tire model with F1C is not all that great, but with my MOMO I can
feel the steering force lighten as the rear tires go away and I start
to slide.  Also the slight shudder in the steering when you jam on the
brakes at high speed gives a realistic feel.  Steering is also very
linear in F1C.  There is a lot to like as what is done is done well.

I do however like the steering chop I feel in GTR as I go into a turn
and the car is 'pushing' slightly .  Nicely done.

I  have played with the tire sounds and it does seem to improve
situational awareness.

I can't seem to get used to the visual perspective in GTR.  I use
either over the hood or the nose view, and it seems they have
stretched the view perspective to enhance speed illusion, not a
natural 1:1 perspective.  This skews depth perception.  Is there an
adjustment for this I am missing?  

Ron



Mitch_

GTR Demo performance???

by Mitch_ » Fri, 25 Feb 2005 06:49:49


> I can't seem to get used to the visual perspective in GTR.  I use
> either over the hood or the nose view, and it seems they have
> stretched the view perspective to enhance speed illusion, not a
> natural 1:1 perspective.  This skews depth perception.  Is there an
> adjustment for this I am missing?

> Ron

Blasphemy!!!!!

And to dare to compare anything in GTR as arcade when you dont race from the
pit?

Being the***pit prude I am I cant give ya any help beyond the pit, sorry.  

Speaking of the***pit.  I really like the adjustability of the seating
position with the mouse.  Very nice detail and much needed in all sims.

Mitch
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Uwe Sch??rkam

GTR Demo performance???

by Uwe Sch??rkam » Fri, 25 Feb 2005 06:42:57


> natural 1:1 perspective.  This skews depth perception.  Is there an
> adjustment for this I am missing?  

I think you need to drive GTR from the in-cockpit perspective to fully
appreciate the "situational awareness", i.e. the "being there" feeling
that the sim provides. I tried the bumper cam view, but it just did
not feel "right" in a way.

Cheers, uwe

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