> > Well, I have written such an utility but it only works under OpenGL
> > rendering and only with gpl 1.2.0.2. It is still very beta and some
> > feedback would be welcome. Maybe someone can give a hand on the
Direct3D,
> > 3dFx rendering. You can check it out at
> > http://users.skynet.be/tom.demuer/gplhod.zip
> > There is also a screenshot of an earlier version at
> > http://users.skynet.be/tom.demuer/gplhod.jpg
> > It still needs a lot of work but it should run, if you have any
questions
> go
> > ahead, and comment is welcome but it is still beta soft so be a little
> > gentle ;)
> > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but
> > this "feature" of 3 checkpoints will be added soon, i'm still testing
it.
> > Greetz,
> > Tom DM
> Wow, looks pretty impressive, though I can't try it cause I can't get
OpenGL
> to work on my system :-(. You should post it at Racsimcentral where
> hopefully you'll find someone to help with D3D :-). I know some may be
> against it because the info wasn't available in 67 but I have no problem
> with it myself, I like gpl mainly because it's an excellent simulation
> reagardless of the season it simulates. One question - one of the numbers
> which appears to be the rev counter has 6 digits, why is that? Or isn't
it
> a rev counter?
> Goodluck
I think I will be posting a message on racesimcentral but R.A.S. seemed also
a good place to ask for help :). The screenshot is of an earlier version
and the layout was not really that. The revcounter is 5 digits and the
"6th" digit is the gear you're in. The revcounter changes color and
switches backgroundcolor when you go in redzone.
Greetz,
Tom DM