rec.autos.simulators

GPL: Ahead of it's time, still is and will be for a long time

Vintoo

GPL: Ahead of it's time, still is and will be for a long time

by Vintoo » Tue, 18 Apr 2000 04:00:00

I've been reading allot of posts now about GP3 and others like F12000 and
marvel again at what GPL is. I just read that GP3 doesn't have hands on the
steering wheel, too much of a framerate hit? GPL has them and it doesn't
affect the framerate all that much, if any and it really adds to the in-car
feeling. N4 is soon to come out, is it going to have hands on the wheel and
are you going to be able to see the drivers ahead raise their hands in the
car or even turn their heads? I bet not. Does any other driving sim have
these things? These little things are what made my jaw drop when I got GPL,
and that was after I had just picked it up off the floor from the physics. I
just sit back and look at GPL and marvel at the quality of it. I don't think
anyone will be able to match it in the future (notice I didn't say the near
future either).

Vintook

Houndo

GPL: Ahead of it's time, still is and will be for a long time

by Houndo » Tue, 18 Apr 2000 04:00:00

I agree.


GraDe

GPL: Ahead of it's time, still is and will be for a long time

by GraDe » Tue, 18 Apr 2000 04:00:00

To be quite honest I feel personally that F1 2000 comes very close to GPL.

Phsyics wise that is. GPL seems to deal with frame-rates a little better,
but inmy case its only a little. I ahve a medium spec PC I suppose you'd
call it nowadays and like I said, GPLis only marginally ahead, F1 2000 at
times provides better FPS at the start of races.

Maybe I'm wrong but what gives GPL the edge in a lot of peoples minds is
that fact that it is so difficult and hard to master. Difficulty does make a
mroe realistic sim.

When J./ Villeneive drove the Brabham around  Monza last year, he could
barely drive it, yet he is an ex-world champion of current day F1.

Newer cars are much easier to drive obviously, making modrn day F1 sims that
bit easier, but to be totally honest, in my mind anyway, the phsyics of F1
2000 are the closest thing to modern day f1 there is currently and I doubt
GP3 even if unbelievably realistc can improve on it immencly. Then again,
you'll disagree when I say that GPL's phsyics are over-exadurated at times.
Difficulty does not mean realism, I stress this time and tiem again.


Alpha Omeg

GPL: Ahead of it's time, still is and will be for a long time

by Alpha Omeg » Tue, 18 Apr 2000 04:00:00


>I've been reading allot of posts now about GP3 and others like F12000 and
>marvel again at what GPL is. I just read that GP3 doesn't have hands on the
>steering wheel, too much of a framerate hit? GPL has them and it doesn't
>affect the framerate all that much, if any and it really adds to the in-car
>feeling. N4 is soon to come out, is it going to have hands on the wheel and
>are you going to be able to see the drivers ahead raise their hands in the
>car or even turn their heads? I bet not. Does any other driving sim have
>these things? These little things are what made my jaw drop when I got GPL,
>and that was after I had just picked it up off the floor from the physics. I
>just sit back and look at GPL and marvel at the quality of it. I don't think
>anyone will be able to match it in the future (notice I didn't say the near
>future either).

Papyrus certainly implemented the virtual hands quite well. Although
they're fairly static on the wheel, unless you raise the single arm,
they still add a nice effect. Some of us sometimes turn off the hands
though, as it can feel a little distracting at times.

I was a little surprised at the lack of hands in GP3 when I first
heard that they wouldn't be using any, but having seen a small video
clip of what the***pit looks like, I actually think it looks pretty
good without the hands and still looks damned realistic.

Alpha Omega

ICQ: 70300233

jbo..

GPL: Ahead of it's time, still is and will be for a long time

by jbo.. » Tue, 18 Apr 2000 04:00:00

Amen!  I haven't tried F1 2000 yet, but I have to agree that difficulty
does not equate to realism.  I have tried NFSPU, and I find that to be
VERY realistic, IMO -- definitely at the same end of the spectrum as
GPL, AND you even get to see the driver's hands on the wheel . . . <G>

GPL = RACING simulation

NFSPU = DRIVING simulation

Both are good simulators -- it just depends on what you want to
simulate, but, as you pointed out, "difficult" does not automatically
mean "realistic," and something does not necessarily have to be
difficult to be realistic.

-- JB



> To be quite honest I feel personally that F1 2000 comes very close to
GPL.

> Phsyics wise that is. GPL seems to deal with frame-rates a little
better,
> but inmy case its only a little. I ahve a medium spec PC I suppose
you'd
> call it nowadays and like I said, GPLis only marginally ahead, F1
2000 at
> times provides better FPS at the start of races.

> Maybe I'm wrong but what gives GPL the edge in a lot of peoples minds
is
> that fact that it is so difficult and hard to master. Difficulty does
make a
> mroe realistic sim.

> When J./ Villeneive drove the Brabham around  Monza last year, he
could
> barely drive it, yet he is an ex-world champion of current day F1.

> Newer cars are much easier to drive obviously, making modrn day F1
sims that
> bit easier, but to be totally honest, in my mind anyway, the phsyics
of F1
> 2000 are the closest thing to modern day f1 there is currently and I
doubt
> GP3 even if unbelievably realistc can improve on it immencly. Then
again,
> you'll disagree when I say that GPL's phsyics are over-exadurated at
times.
> Difficulty does not mean realism, I stress this time and tiem again.



> > I've been reading allot of posts now about GP3 and others like
F12000 and
> > marvel again at what GPL is. I just read that GP3 doesn't have
hands on
> the
> > steering wheel, too much of a framerate hit? GPL has them and it
doesn't
> > affect the framerate all that much, if any and it really adds to the
> in-car
> > feeling. N4 is soon to come out, is it going to have hands on the
wheel
> and
> > are you going to be able to see the drivers ahead raise their hands
in the
> > car or even turn their heads? I bet not. Does any other driving sim
have
> > these things? These little things are what made my jaw drop when I
got
> GPL,
> > and that was after I had just picked it up off the floor from the
physics.
> I
> > just sit back and look at GPL and marvel at the quality of it. I
don't
> think
> > anyone will be able to match it in the future (notice I didn't say
the
> near
> > future either).

> > Vintook

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Before you buy.
DLK

GPL: Ahead of it's time, still is and will be for a long time

by DLK » Tue, 18 Apr 2000 04:00:00

I agree that the physics of F1 2000 are very close to GPL.  What really
spoils F1 2000 for me is the track modeling.  The parabolica at Monza is
modeled with 2 straight sections connected with 3 curves.  I am not that
familiar with the other tracks, but this corner alone turns me off.

Dave.


> To be quite honest I feel personally that F1 2000 comes very close to GPL.

> Phsyics wise that is. GPL seems to deal with frame-rates a little better,
> but inmy case its only a little. I ahve a medium spec PC I suppose you'd
> call it nowadays and like I said, GPLis only marginally ahead, F1 2000 at
> times provides better FPS at the start of races.

> Maybe I'm wrong but what gives GPL the edge in a lot of peoples minds is
> that fact that it is so difficult and hard to master. Difficulty does make
a
> mroe realistic sim.

> When J./ Villeneive drove the Brabham around  Monza last year, he could
> barely drive it, yet he is an ex-world champion of current day F1.

> Newer cars are much easier to drive obviously, making modrn day F1 sims
that
> bit easier, but to be totally honest, in my mind anyway, the phsyics of F1
> 2000 are the closest thing to modern day f1 there is currently and I doubt
> GP3 even if unbelievably realistc can improve on it immencly. Then again,
> you'll disagree when I say that GPL's phsyics are over-exadurated at
times.
> Difficulty does not mean realism, I stress this time and tiem again.



> > I've been reading allot of posts now about GP3 and others like F12000
and
> > marvel again at what GPL is. I just read that GP3 doesn't have hands on
> the
> > steering wheel, too much of a framerate hit? GPL has them and it doesn't
> > affect the framerate all that much, if any and it really adds to the
> in-car
> > feeling. N4 is soon to come out, is it going to have hands on the wheel
> and
> > are you going to be able to see the drivers ahead raise their hands in
the
> > car or even turn their heads? I bet not. Does any other driving sim have
> > these things? These little things are what made my jaw drop when I got
> GPL,
> > and that was after I had just picked it up off the floor from the
physics.
> I
> > just sit back and look at GPL and marvel at the quality of it. I don't
> think
> > anyone will be able to match it in the future (notice I didn't say the
> near
> > future either).

> > Vintook

David G Fishe

GPL: Ahead of it's time, still is and will be for a long time

by David G Fishe » Tue, 18 Apr 2000 04:00:00

RC2000 does.


clon

GPL: Ahead of it's time, still is and will be for a long time

by clon » Wed, 19 Apr 2000 04:00:00

On Mon, 17 Apr 2000 18:25:20 +0100, "GraDee"

I think you need to cut down on the wacky tabacky.

Vintoo

GPL: Ahead of it's time, still is and will be for a long time

by Vintoo » Wed, 19 Apr 2000 04:00:00

If you reread my post you will see that I didn't really talk about the
physics because I knew it would start a fiasco. The main point I am making
is that there are other things in GPL besides the physics which make it an
excellent simulation, ie the hands on the steering wheel, the raising of the
arm, and the turning of the head which you can see on all the other drivers
in the race in real time.
It was mentioned that RC2000 also has these but I haven't seen this game so
I'll have to check it out.
Anyway, GPL shows that you can produce a superior quality product with no
bugs (yes I know there is a patch for it but I didn't feel it was buggy
before the patch or at least I never saw one) that will run very well on
today's equipment if you put your mind to it. Granted the game didn't sell
well but that was only because it was too realistic for most people. I do
agree that difficulty does not mean realism but even you pointed out that
when J./ Villeneive drove the Brabham around  Monza last year, he could
barely drive it, yet he is an ex-world champion of current day F1. That
statement alone leads me to believe that GPL is fairly accurate.

Vintook

2_Slo

GPL: Ahead of it's time, still is and will be for a long time

by 2_Slo » Wed, 19 Apr 2000 04:00:00


   I hope so. It was one of the few things I liked about GPL.

   2_Slow

Skeet

GPL: Ahead of it's time, still is and will be for a long time

by Skeet » Wed, 19 Apr 2000 04:00:00


>If you reread my post you will see that I didn't really talk about the
>physics because I knew it would start a fiasco. The main point I am making
>is that there are other things in GPL besides the physics which make it an
>excellent simulation, ie the hands on the steering wheel, the raising of the
>arm, and the turning of the head which you can see on all the other drivers
>in the race in real time.
>It was mentioned that RC2000 also has these but I haven't seen this game so
>I'll have to check it out.
>Anyway, GPL shows that you can produce a superior quality product with no
>bugs (yes I know there is a patch for it but I didn't feel it was buggy
>before the patch or at least I never saw one) that will run very well on
>today's equipment if you put your mind to it. Granted the game didn't sell
>well but that was only because it was too realistic for most people. I do
>agree that difficulty does not mean realism but even you pointed out that
>when J./ Villeneive drove the Brabham around  Monza last year, he could
>barely drive it, yet he is an ex-world champion of current day F1. That
>statement alone leads me to believe that GPL is fairly accurate.

>Vintook

From what I read,the reason Villeneive had such a hard time was in his
own words "the damm car wont turn-in"He most likely would of needed
weeks to learn how much to slow down to properlly execute the turns
with the minimal grip the cars have.

- Show quoted text -

Remco Moe

GPL: Ahead of it's time, still is and will be for a long time

by Remco Moe » Wed, 19 Apr 2000 04:00:00


>To be quite honest I feel personally that F1 2000 comes very close to GPL.

>Phsyics wise that is. GPL seems to deal with frame-rates a little better,
>but inmy case its only a little. I ahve a medium spec PC I suppose you'd
>call it nowadays and like I said, GPLis only marginally ahead, F1 2000 at
>times provides better FPS at the start of races.

I agree that the physics of F1 2000 are quite well, once you've got
your controls setup right. I couldn't get split axis at first with my
Hyperstim, and with single axis the release of the brake didn't work
well. Now I've figured out how to get dual axis (First setup the
single axis in F1 2000, then set the controls to dualaxis in Windows,
after that ONLY do the brake and throttle in F1 2000 controller setup,
without setting other controller buttons....)

After that, driving in Training mode is a blast. Too bad there is
(yet) so much broken to make it the game what it could be...

This is true to some extend, but you can't convince me that racing on
the edge in real life is easy....

The problem with real life drivers is that you can't trust them. You
won't expect him to say that driving these cars are easy, do you?

Believe me, driving on the limit in ANY car isn't easy.

Remco

Michael E. Carve

GPL: Ahead of it's time, still is and will be for a long time

by Michael E. Carve » Wed, 19 Apr 2000 04:00:00


% To be quite honest I feel personally that F1 2000 comes very close to GPL.

In your opinion, but not even close in my opinion.

% Phsyics wise that is. GPL seems to deal with frame-rates a little better,
% but inmy case its only a little. I ahve a medium spec PC I suppose you'd
% call it nowadays and like I said, GPLis only marginally ahead, F1 2000 at
% times provides better FPS at the start of races.

Maybe if you have all the graphics turned off and only draw 5- computer
cars.....  People are talking about perfect frame rates in F1-2000....
It turns out that they are happy with 20-22 fps....  Sorry, that's too
slow in my book for sim racing.

% Maybe I'm wrong but what gives GPL the edge in a lot of peoples minds is
% that fact that it is so difficult and hard to master. Difficulty does make a
% mroe realistic sim.

It's not the "difficulty" that makes GPL great, it's the "complexity".
The way the many parts of the physics meld into a "feeling".

% When J./ Villeneive drove the Brabham around  Monza last year, he could
% barely drive it, yet he is an ex-world champion of current day F1.

% Newer cars are much easier to drive obviously, making modrn day F1 sims that
% bit easier, but to be totally honest, in my mind anyway, the phsyics of F1
% 2000 are the closest thing to modern day f1 there is currently and I doubt
% GP3 even if unbelievably realistc can improve on it immencly. Then again,
% you'll disagree when I say that GPL's phsyics are over-exadurated at times.
% Difficulty does not mean realism, I stress this time and tiem again.

Then I will stress it once again......  "complexity" not difficulty...
<G>  I think you would be pleasantly surprised if F12000 used GPL
physics (plus aerodynamics which GPL basically doesn't have).  Again
think "complexity" not difficulty....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

kevinga

GPL: Ahead of it's time, still is and will be for a long time

by kevinga » Wed, 19 Apr 2000 04:00:00


> Amen!  I haven't tried F1 2000 yet, but I have to agree that difficulty
> does not equate to realism.  I have tried NFSPU, and I find that to be
> VERY realistic, IMO -- definitely at the same end of the spectrum as
> GPL, AND you even get to see the driver's hands on the wheel . . . <G>

> GPL = RACING simulation

> NFSPU = DRIVING simulation

> Both are good simulators -- it just depends on what you want to
> simulate, but, as you pointed out, "difficult" does not automatically
> mean "realistic," and something does not necessarily have to be
> difficult to be realistic.

> -- JB

Well of course difficulty dosn't equal realism. Realism equals realism. What
is realistic varies with what is being modeled.

Difficulty does equal challenge however. Imagine Hockey without a goalie or
basketball with the net half as high and twice the size. Michael Jordon
wouldn't even have a chance to stand out against the field of average
players.

This is the precise reason DE hates restrictor plates. I makes it impossible
for him to use his special talents to driver faster than lesser drivers,
plus puts him in close proximity to those less skilled drivers increasing
the chances that he'll end up in an accident that someone else caused.

Of course this dosn't in any way mean that it's WRONG to play basketball
with a low large net. For most of us it would make it a more enjoyable game,
but it isn't the same game.

GraDe

GPL: Ahead of it's time, still is and will be for a long time

by GraDe » Wed, 19 Apr 2000 04:00:00

Well........

Ok, I did go on a bit,

But GPL is as buggy as the next sim from what I see. It can be annoying.


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