rec.autos.simulators

Avault reviews SCGT

Tim (fusio

Avault reviews SCGT

by Tim (fusio » Wed, 02 Jun 1999 04:00:00

Adrenaline Vault posted a review of SCGT.
It's kind of funny... I agree with many of the points made by the
reviewer, but I like SCGT a lot more than he did.
Definitely better than "run of the mill". I probably would have given
it 3 1/2 stars because I find it so re-playable.

Just a few quick comments:

The sound and music got low scores. I realize they have to review what
comes on the CD, but the sound is easily fixed with any one of at
least 3 patches, and music isn't even a factor. I've honestly never
even turned it on.

I also disagree with his assessment of the AI. While I have found them
easy to drive right under at Chatam, I found them very aggressive at
Donnington. It depends on the track.
They certainly try to show me a wheel if I drive at less than a race
pace. It's very evident in the swingman view, when you can see them
popping in and out of the screen looking for a line around you.
The fact that they aren't all maniacs who ram you is a good thing.

Along the same lines as the sound patches, he missed a big opportunity
to comment on the open-endedness of SCGT. This is crucial to giving a
game a long shelf life.
Just like for GPL, F1RS, and N2, there are lots of nice mods out for
SCGT, and it's only been out for a short time.
Since the review is for an online magazine, anyone reading has access
to the mods.

My biggest knock on SCGT is that they couldn't show damage, something
I realize ISI doesn't have ultimate control over.
It is interesting how Chrysler allowed MGI to show the obliteration of
Viper GTS's. It sure makes Viper more fun, and it sure doesn't cause
me to lose any respect for Chrysler automobiles.

Here's the link to the review:

http://www.racesimcentral.net/

Tim

Chris Schlette

Avault reviews SCGT

by Chris Schlette » Wed, 02 Jun 1999 04:00:00

What game are you playing?  In fact, when I did have the game (gave it to a
used software place), there wasn't a single race all the way up through and
including GT1 where there wasn't a demolition derby at the start.  I always
started in 16th otherwise it'd be boring (even with AI cranked to difficult
and the supposed reality editor.) and so I got to witness all these
spectacular starts.  Not to mention, I can remember quite distinctly of AI
driven cars coming completely offline on a long straight in attempts to ram
you (Lime Rock it happened all the time I noticed on the front stretch).
Won't even get into the AI slowness in the corners and utterly bogus top end
speeds.

Personally I think the review was spot on and is a run of the mill game.
Suffice to say that a few sound mods, one or two***pits, etc didn't make
up for all the other deficiencies.

Gunsling

Avault reviews SCGT

by Gunsling » Wed, 02 Jun 1999 04:00:00

On Tue, 1 Jun 1999 11:09:36 -0500, "Chris Schletter"


>Personally I think the review was spot on and is a run of the mill game.
>Suffice to say that a few sound mods, one or two***pits, etc didn't make
>up for all the other deficiencies.

 INCOMING.....................................

PLONK!

Techware Motorsports
http://www.racesimcentral.net/

- James Wohlever

Chris Co

Avault reviews SCGT

by Chris Co » Wed, 02 Jun 1999 04:00:00

the review in this months UK PC Zone gives SCGT 70% - says TOCA2 is much
better - whoch is utter bollocks!

as a matter of interest - what spec of machine do you run?

I've never had problems at the start and wonder if you are experiencing
similar difficulties that F1RS had originally - when the PC couldn't keep up
with everything that was going on for the first 15 seconds or so!

--
---

Chris Schlette

Avault reviews SCGT

by Chris Schlette » Wed, 02 Jun 1999 04:00:00

That from someone with a free website and email?  Come on, grow up.  If you
don't like it, say so..if you disagree, say so too and give reasons why you
disagree.
Chris Schlette

Avault reviews SCGT

by Chris Schlette » Wed, 02 Jun 1999 04:00:00

P2 400 with 192 RAM, 12 meg Voodoo2 SLI and MX300.  Game looks decent..and
with exception of the not having falling rain, racing at night and in the
wet was definetly a treat.

Tony Wys

Avault reviews SCGT

by Tony Wys » Wed, 02 Jun 1999 04:00:00

What does a free website and email have to do with anything Chris?

--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk

Greg Cisk

Avault reviews SCGT

by Greg Cisk » Wed, 02 Jun 1999 04:00:00


>> The fact that they aren't all maniacs who ram you is a good thing.

>What game are you playing?  In fact, when I did have the game (gave it to a
>used software place), there wasn't a single race all the way up through and
>including GT1 where there wasn't a demolition derby at the start.  I always

I somehow don't seem to have huge problems. I also love the way the
AI will wreck them selves without my intervention. More computer games
could use some of that.

IMHO they do. I am mostly into modern F1 and CART. However I really
enjoyed Gran Turismo. SCGT is currently about as close to that as the
PC has. I enjoy the fact that you must drive cleanly (possibly your problem)
in order to make it through the pack.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Gunsling

Avault reviews SCGT

by Gunsling » Thu, 03 Jun 1999 04:00:00

On Tue, 1 Jun 1999 13:01:59 -0500, "Chris Schletter"


>That from someone with a free website and email?  Come on, grow up.  If you
>don't like it, say so..if you disagree, say so too and give reasons why you
>disagree.

Hey yeah, when we talk about free, let's talk about all the free
add-ons I am making for SCGT, and all the free cars, and all the free
***pits.. and so on.. Of course, I think your one of those people who
would rather pay $100 for a plate of snails and give it a snobbish
name like Escargo.
You slammed a sim I like.. I decided your opinions didn't match mine,
so I kill filtered you... But that's not fair now is it? Goes back to
that "freedom for you, but not for me" thing...
Of course I see your train of thought.. If I don't have a Phd or CEO
after my name then my opinion isn't good enough, and sense I am using
a free e-mail address and free web site, I must be poor, therefor I am
dumb right...?
For what it's worth I have a free web site and e-mail for SCGT only.
Where is the law that says I have to use a pay site and e-mail for
anything.?
Talk about needing to grow-up...

Techware Motorsports
http://www.racesimcentral.net/

- James Wohlever

Tim (fusio

Avault reviews SCGT

by Tim (fusio » Thu, 03 Jun 1999 04:00:00


>> The fact that they aren't all maniacs who ram you is a good thing.

>What game are you playing?  

I don't know. I always completely forget what I'm playing, then post
messages about it.
This one had a man with a gun, and you had to disable some kind of
research computer. Thats SCGT, right?

Tim

Chris Schlette

Avault reviews SCGT

by Chris Schlette » Thu, 03 Jun 1999 04:00:00

Won't continue this as its definitely completely off-topic and out of scope
for the newsgroup. :?
Chris Schlette

Avault reviews SCGT

by Chris Schlette » Thu, 03 Jun 1999 04:00:00

<shrugs> I'd chalk it up to AI being goofy, but it happened too many times.
And yes, it was nice to whip by stranded AI cars that were sitting at the
side of the road because they spun, or see a backmarker take out the guy you
were setting up to lap.

Yes, SCGT is similar to GT..however, I liked GT's career setup better.  Wish
they'd made a PC version of the game, granted it'd be arcade but oh well.
As to driving cleanly....I only wish the AI drove as cleanly as I did then
it might have been more challenging.  One thing I noticed a lot in the GT1
(with AI set to hardest level and using the adv. option editor for "real
simulation" mode) is that there was a "ICR2 syndrome" being that there was
one AI car that would keep up with me or at least several car lengths to 1/4
lap back, but then the rest of the cars would drop further and further back.
This didn't happen at every race, but I'd say over half the GT1 races it
did...anyone else notice this?

John Walla

Avault reviews SCGT

by John Walla » Thu, 03 Jun 1999 04:00:00

On Tue, 1 Jun 1999 19:05:05 -0500, "Greg Cisko"


>I somehow don't seem to have huge problems. I also love the way the
>AI will wreck them selves without my intervention. More computer games
>could use some of that.

I liked that. Fighting like hell in my GT2 to stay in touch with the
GT1s in front then see a big puff of smoke up ahead heralding their
(unaided) demise.

A pretty nice game just lacking the polish needed to be really god.

Cheers!
John

Gunsling

Avault reviews SCGT

by Gunsling » Fri, 04 Jun 1999 04:00:00



>A pretty nice game just lacking the polish needed to be really god.

^^^

Um John... I'm no Bible Thumper..but.. to say a game is God...;)

Techware Motorsports
http://skyscraper.fortunecity.com/epson/94/

- James Wohlever

Eldre

Avault reviews SCGT

by Eldre » Fri, 11 Jun 1999 04:00:00



>> The fact that they aren't all maniacs who ram you is a good thing.

>What game are you playing?  In fact, when I did have the game (gave it to a
>used software place), there wasn't a single race all the way up through and
>including GT1 where there wasn't a demolition derby at the start.  I always
>started in 16th otherwise it'd be boring (even with AI cranked to difficult
>and the supposed reality editor.) and so I got to witness all these
>spectacular starts.  Not to mention, I can remember quite distinctly of AI
>driven cars coming completely offline on a long straight in attempts to ram
>you (Lime Rock it happened all the time I noticed on the front stretch).
>Won't even get into the AI slowness in the corners and utterly bogus top end
>speeds.

>Personally I think the review was spot on and is a run of the mill game.
>Suffice to say that a few sound mods, one or two***pits, etc didn't make
>up for all the other deficiencies.

You start from the back with the highest AI setting, and it's STILL too easy?!?
 Ok, I think I see your problem - you're too GOOD.  Try REAL racing (if you
haven't already).  The rest of us mortals will be trying to make it around the
track passing SOMEBODY. :-)
I do think the AI is very aggressive.  Reminds me of Rindt. <g>

Eldred

__

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