Adrenaline Vault posted a review of SCGT.
It's kind of funny... I agree with many of the points made by the
reviewer, but I like SCGT a lot more than he did.
Definitely better than "run of the mill". I probably would have given
it 3 1/2 stars because I find it so re-playable.
Just a few quick comments:
The sound and music got low scores. I realize they have to review what
comes on the CD, but the sound is easily fixed with any one of at
least 3 patches, and music isn't even a factor. I've honestly never
even turned it on.
I also disagree with his assessment of the AI. While I have found them
easy to drive right under at Chatam, I found them very aggressive at
Donnington. It depends on the track.
They certainly try to show me a wheel if I drive at less than a race
pace. It's very evident in the swingman view, when you can see them
popping in and out of the screen looking for a line around you.
The fact that they aren't all maniacs who ram you is a good thing.
Along the same lines as the sound patches, he missed a big opportunity
to comment on the open-endedness of SCGT. This is crucial to giving a
game a long shelf life.
Just like for GPL, F1RS, and N2, there are lots of nice mods out for
SCGT, and it's only been out for a short time.
Since the review is for an online magazine, anyone reading has access
to the mods.
My biggest knock on SCGT is that they couldn't show damage, something
I realize ISI doesn't have ultimate control over.
It is interesting how Chrysler allowed MGI to show the obliteration of
Viper GTS's. It sure makes Viper more fun, and it sure doesn't cause
me to lose any respect for Chrysler automobiles.
Here's the link to the review:
http://www.racesimcentral.net/
Tim