I thought I was the only one that was outraged by the GPL review on
Avault! Just for the sake of taking up more newsgroup space, I've
pasted my letter to Craig below.....(written before I showed up and
checked out the hullabuloo here....)
see ya.
here we Craig, You also can't help but notice the overwhelming amount of 'fluff' The hardware requirements are daunting, and I'll agree that sucks. Thanks for your time Craig, Rae Ralphs
go.........................................................................
Well, for several years now I've been pretty consistently steered in
the right direction by the Adrenaline Vault. You guys are for the most
part right on the money when it comes to reviews. That's why your
review of Grand Prix Legends surprised me so much. 2 and a half stars?
Oh man, it took quite a bit of self control to finish your review and
not just email immediately with my attack! But, that's the nature of
email is'nt it? People tend to write things without giving it some
thought first. I've thought about it a little,,,, (I'll try to keep
this short)
To pan what could be the greatest racing sim ever made seems like a
darn shame.After playing this game for a while it occurred to me that
the design team at some point must have made a
decision: either to cater that game to the general public and load it
with graphic sweeteners and an arcade mode, like you suggested, or go
with what must've seemed to them like their strong point, the physics
model. If you've played any other racing simulations on the market you
can't help but notice the huge leap in realism that this game offers.
Suddenly, our cars can flip, lock up one tire at a time, not to
mention controlling four wheel drifts with the throttle. Compared to
the other greats in the genre, these are
incredible improvements.
racing games out there that showcase fancy graphics and fun to drive
tracks. Console games are famous for this style as well. I love some
arcade racing games, there is a time and place for each, but to
assume that by not appealing to this crowd Grand Prix Legends is less
of a quality game is really somewhat a limiting view.
I would'nt pick up a Jane's combat flight sim and get angry that
there are too many controls to figure out. There is a whole flight
simulation crowd and it's just understood by all that they are
'simulations' and if you're not willing to get into it you probably
won't enjoy yourself too much.
The same goes for race car sims.
You mention ,"I want to see the whole screen filled up with
graphics..." Well, in a sim the focus is on the driving model, and
not so much what is flying by in your peripheral vision, or whether
or not you can run over the spectators.
The letterbox framing of the game is reminiscent of Grand Prix, the
movie that seems to have inspired the game. I personally like this
"squashed up " display.
There have been many discussions in rec.autos.simulators on the
difficulty and challenge in driving these cars and the general
consensus is that they are very difficult, at first, to get a handle
on, but that it is very rewarding when you do. I thought that this
only applied to *** sim fans until my brother and his girlfriend
came by and did a few laps at Spa and loved it. I'm certain that it
will appeal to a larger audience than you've suggested, although that
is definitely not the point, as I've been saying.
But, your "pretty fast machine", a P300 with 64mb in the late end of
1998 unfortunately is'nt top of the line any more. The well know bane
of PC*** is that each year the previous top system is suddenly not
quite enough.... I hate this as much as anybody, I'm not wealthy
enough to keep up...but I'd grudgingly rather have design teams have
the future in mind than make a game that would appeal to the largest
possible middle of the road crowd in order to make more money.
Most of the sitcoms on tv are a great example of what happens when
this pattern is followed.
I'm sure you're not too happy about Unreal being such a CPU hog,, but
hey, it's still pretty damn fun.
In a GPL race, the game is calculating the AI and incredibly
complicated physics model of each car. It's a wonder it runs at all.
When Grand Prix 2 came out it was almost impossible to get decent
frame rates, but nevertheless it remains one of the most realistic
and most fun.
It's a lot different from Nascar 2. Driving an accurate (as far as I
know) track from '67 through twists and turns in the German
countryside is going to be quite different from following Earnhardt
around in a circle.
I'd say that Sierra should be congratulated for reproducing the cars,
tracks and 'feel' of a long gone era, even if there are shortcomings.
Not to mention the fact that finally there is some imagination and
originality behind a new game.
I have'nt had this much fun playing a game in a long time, and I've
played plenty. I hope you pass along to your boss that there are some
of us out here that completely disagree with your assessment of GPL.