I thought the EA Nascar titles were being done by Tiburion Studios(John
Madden Football) But since the F1 2001-2 titles for the consoles is NOT
being coded by ISI, this could be a possibility. For nascar heat I have to
turn off the FF or I get crazy occillations if I oversteer. However the FF
in GPL is close enough to F1 2001 that either one would make me happy.
Since N2002 uses the basic GPL FF, I wonder if the nature of Nascar is such
that the FF effects aren't as prevalent. I will say I loved the strong
effects with my now dead LWFF & N2002 while wrestling around Bristol.
dave henrie
I too like many parts of Heat, but after the blatant LIEING pre and post
release about it's online problems and the carrot/horse act about how it was
going to be fixed(which it never was) I wouldn't believe Ed Martin if I was
looking at my watch and he said the correct time.
This is one title I'll wait for a few months to see what's up before
thinking about buying myself.
My favortie LIE was how Heat couldn't have yellows online due to licensing
issues and any future Papy products wouldn't either..............
John
> > Maybe this is old news, but this is the first I've heard of it - the
> > July issue of PC Gamer has a one page story about NASCAR Thunder 2003 -
> > which is being developed by ISI! It is also being produced by the
> > former producer of NASCAR Heat. Not to take anything away from Papyrus
> > or MGI, but I personally prefer ISI's physics and force feedback over
> > the other two, and we know if it's from ISI it will be moddable. I
> > think this is great news.
> I too like many parts of Heat, but after the blatant LIEING pre and post
> release about it's online problems and the carrot/horse act about how it
was
> going to be fixed(which it never was) I wouldn't believe Ed Martin if I
was
> looking at my watch and he said the correct time.
> This is one title I'll wait for a few months to see what's up before
> thinking about buying myself.
> My favortie LIE was how Heat couldn't have yellows online due to
licensing
> issues and any future Papy products wouldn't either..............
> John
> > > Maybe this is old news, but this is the first I've heard of it - the
> > > July issue of PC Gamer has a one page story about NASCAR Thunder
2003 -
> > > which is being developed by ISI! It is also being produced by the
> > > former producer of NASCAR Heat. Not to take anything away from
Papyrus
> > > or MGI, but I personally prefer ISI's physics and force feedback over
> > > the other two, and we know if it's from ISI it will be moddable. I
> > > think this is great news.
> > I too like many parts of Heat, but after the blatant LIEING pre and
post
> > release about it's online problems and the carrot/horse act about how it
> was
> > going to be fixed(which it never was) I wouldn't believe Ed Martin if I
> was
> > looking at my watch and he said the correct time.
> > This is one title I'll wait for a few months to see what's up before
> > thinking about buying myself.
> > My favortie LIE was how Heat couldn't have yellows online due to
> licensing
> > issues and any future Papy products wouldn't either..............
> > John
> Yeah, that was a classic. Actually, now that I think about it, sometimes
no
> yellows might be good. :-)
-John
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
> > My favortie LIE was how Heat couldn't have yellows online due to
licensing
> >issues and any future Papy products wouldn't either..............
> How the HELL could a yellow flag run afoul of licensing?!? I don't
remember
> hearing that one...
> Eldred
Heat was such a disappointment; had the chance to literally blow Papy out
of the water, but they decided to stick with a mediocore/half-finished
product instead. Why even bother if you're not going to put a full effort
into industry competition ?
Lots of things I liked better in Heat, even compared to N2002, but they
dropped the ball.
-John
I've had dealings with developers/publishers with licensing at the core. You
would be amazed at how some things are perceived by the licensors and the
absolutely ridiculous results from it.
I wouldn't at all be surprised if at the time NASCAR had some stick in the
mud over yellow flags/etc. NASCAR is second only to FIA on the all-time
"what the...!?!?!" reasoning meter.
I'll bet Sierra just negotiated a little harder, or maybe a little later, or
something to that effect. Its a whacky whacky world in the land of
licensors, and all reason and logic needs to be dropped from your mind to
even remotely approach it from a safe place in sanity.
Here's a little tidbit for yas to drive the point home...
Did you know that the FIA do not own the rights to the F1 Teams online?
Basically making the FIA incapable (technically) of even licensing their own
product online (if the teams wanted to get really picky). Technically
speaking... the FIA are in ill position to license themselves online, and
this is the crux of the licensing issues/problems with F1 games online. The
FIA themselves are walking on eggshells with their own product...
Like I said... abandone all sense of reason when dealing with licensors.
Oh here's another one:
Did you know that NASCAR forbids any prizes from being given out through any
relation to any of its licenses... unless that prize is officially licensed
by NASCAR as well. Meaning: *technically* you cannot run a competition with
a NASCAR licensed product as the venue/basis, and give away a logitech
wheel... Logitech do not have a NASCAR license... If it was a Thrustmaster
Wheel... no problemo... they have a NASCAR license.
It goes on... and on... and on... Abandon all reason, and make NO
assumptions. It's crazier than you think... and Game Companies have found
themselves in DEEP DOG DOODOO for making simple assumptions in the past.
Cheers,
Schumi
The FIA actually dont own much of anything... but thats another story.
--
ed_
> The FIA actually dont own much of anything... but thats another story.
> --
> ed_
> > Did you know that the FIA do not own the rights to the F1 Teams online?
> Heat was such a disappointment; had the chance to literally blow Papy out
>of the water, but they decided to stick with a mediocore/half-finished
>product instead. Why even bother if you're not going to put a full effort
>into industry competition ?
> Lots of things I liked better in Heat, even compared to N2002, but they
>dropped the ball.
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
Thanks to those of you who made a donation for *** cancer research. The
walkathon is over, but donations are still being accepted. Details on my
webpage.
Remove SPAM-OFF to reply.
> > My favortie LIE was how Heat couldn't have yellows online due to
licensing
> >issues and any future Papy products wouldn't either..............
> How the HELL could a yellow flag run afoul of licensing?!? I don't
remember
> hearing that one...
> Eldred
> --
> Homepage - http://www.racesimcentral.net/~epickett
> A friend of mine is involved in a fund-raiser walk-a-thon for research
to cure
> *** cancer. If you can, please go to my homepage and see how to
make a
> donation. Thank you.
> Remove SPAM-OFF to reply.
> > > My favortie LIE was how Heat couldn't have yellows online due to
> licensing
> > >issues and any future Papy products wouldn't either..............
> > How the HELL could a yellow flag run afoul of licensing?!? I don't
> remember
> > hearing that one...
> > Eldred
> > --
> > Homepage - http://www.racesimcentral.net/~epickett
> > A friend of mine is involved in a fund-raiser walk-a-thon for research
> to cure
> > *** cancer. If you can, please go to my homepage and see how to
> make a
> > donation. Thank you.
> > Remove SPAM-OFF to reply.
> The xbox version of Heat doesn't have online play--hence no online
> yellows! Here's what happened with the online yellows for PC: when we
> agreed to do NASCAR Heat for Hasbro, we agreed that it would just have
> "pickup race" multiplayer with just incremental improvements to our existing
> MP code; having the all-singing all-dancing MP (e.g, online yellows, 43
> players over 56K modem, etc) is a huge project (as we know because several
> of our number worked on "Hawaii"), and very ambitious for a _first_ NASCAR
> title. Papyrus developed their online technology over many years while
> selling many different versions and upgrades of their NASCAR titles. We
> were trying to break into a new market, and focused on the offline
> experience for our first title.
> However, the other reason we didn't sink this kind of time and money into
> MP was that Hasbro didn't have full online rights. Without the ability to
> run matchmaking servers and rankings, multiplayer will be restricted to a
> small subset of advanced users, and of these, 99% will run in short pickup
> races, so doing a huge MP re-architecting didn't make any sense.
> We made it clear on this newsgroup well before we shipped that we would
> only support 8-player multiplayer; we probably weren't explicit enough that
> yellows would not be available online, but that was not intentional. It
> also wasn't totally helpful to have Ed Martin posting--he worked for the
> publisher (Hasbro) not the developer, but we've had to take the flack for
> some of his perhaps over-"exuberant" posts...
> I don't care anymore--believe what you want to believe.
You go Dave, hey, did you ever look into that AussieV8 sim we talked
about when Jacob had his server setup with it's own NG for NHeat ? :-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
"Dave Pollatsek"
(snip)
THanks Dave for the input. You may have been constrained by the various
factors listed, but your multiplayer module is still second only to Papyrus.
The F1 sims pale in comparision. You guys made quite a first impression
with Heat, but then I think it suffered from N4's release. While N4 is the
end product of years of sims(as you said) your title was a first effort...We
probably overreacted to the lack of some features based on what the
competiton had. Still that's the nature of us fickle fans...there is always
something better/neater/cooler just around the corner. It would be great
if you could continue to enhance it via new versions. Good luck.
AND ESPECIALLY thanks for your work allowing the mods to work so
seamlessly.
dave henrie