Thomas
-Larry
> -Larry
> > Where can I find F1 2002 serial number?
any ideas?
Luke
-=87=-
(is it piracy when you wouldn't have bought the game anyway because you have
no money, or just lay-by?)
> any ideas?
> Luke
> -=87=-
> (is it piracy when you wouldn't have bought the game anyway because you
have
> no money, or just lay-by?)
> > Where can I find F1 2002 serial number?
>>> I saw this number around once, dont know what its for though
>> 793109865028-6024865-1156
>> any ideas?
>> (is it piracy when you wouldn't have bought the game anyway because you have
>> no money, or just lay-by?)
>Well how about going down to your local chevie dealer and asking: is it
>stealing anyway's when i dont have the money for that Z06, that i wasn't
>planing to buy anyway's
Please, think before you post.
Regards,
--
Joseph Birr-Pixton
http://www.cscentral.com/you.rule
Now***off out of here because we actually want sim. developers to design
more sims. They can only do that if people buy them. It's a pretty simple
concept, actually.
Marc
> >> > Where can I find F1 2002 serial number?
> >>> I saw this number around once, dont know what its for though
> >> 793109865028-6024865-1156
> >> any ideas?
> >> (is it piracy when you wouldn't have bought the game anyway because you
have
> >> no money, or just lay-by?)
> >Well how about going down to your local chevie dealer and asking: is it
> >stealing anyway's when i dont have the money for that Z06, that i wasn't
> >planing to buy anyway's
> Erm, that analogy is so unbelievably flawed I don't know where to start.
> Please, think before you post.
> Regards,
> --
> Joseph Birr-Pixton
> Now***off out of here because we actually want sim. developers to
design
> more sims. They can only do that if people buy them. It's a pretty
simple
> concept, actually.
> Marc
> > Hans Jensen said:
> > >> > Where can I find F1 2002 serial number?
> > >>> I saw this number around once, dont know what its for though
> > >> 793109865028-6024865-1156
> > >> any ideas?
> > >> (is it piracy when you wouldn't have bought the game anyway because
you
> have
> > >> no money, or just lay-by?)
> > >Well how about going down to your local chevie dealer and asking: is it
> > >stealing anyway's when i dont have the money for that Z06, that i
wasn't
> > >planing to buy anyway's
> > Erm, that analogy is so unbelievably flawed I don't know where to start.
> > Please, think before you post.
> > Regards,
> > --
> > Joseph Birr-Pixton
> http://www.cscentral.com/you.rule
> > Where can I find F1 2002 serial number?
Agreed. But one should realize that a lot of the anti-piracy claims
are bullshit. If a kid grab a pirated copy of a game he wouldn't have
bought anyway, noone lost money. The only difference may be that
someone made a buck on some cd-disks.
It is when you get factories making thousands of pirated cd's that
gets sold instead of the original cds (Like in Hong Kong) money starts
to get lost. It's great for us consumers though, for some reason
original games here are half the price of what they cost in
eg. Norway.
--
-asbjxrn
--
--
> > any ideas?
> > Luke
> > -=87=-
> > (is it piracy when you wouldn't have bought the game anyway because you
> have
> > no money, or just lay-by?)
> > > Where can I find F1 2002 serial number?
> > It isn't flawed at all. Some people are smart enough that stealing a
car is
> > about as much work as it is for you to steal software, so what's the
> > difference?
> Duh. I guess the owner of the car would kind of miss the car when it
> is gone. Nobody is going to miss anything if you download a pirated
> game off the net. If you just made a perfect copy of the car, and
> drove that away, leaving the original car untouched. Then there
> woudn't be a difference. I haven't seen anyone do that yet, though.
> > Now***off out of here because we actually want sim. developers to
design
> > more sims. They can only do that if people buy them. It's a pretty
simple
> > concept, actually.
> Agreed. But one should realize that a lot of the anti-piracy claims
> are bullshit. If a kid grab a pirated copy of a game he wouldn't have
> bought anyway, noone lost money. The only difference may be that
> someone made a buck on some cd-disks.
> It is when you get factories making thousands of pirated cd's that
> gets sold instead of the original cds (Like in Hong Kong) money starts
> to get lost. It's great for us consumers though, for some reason
> original games here are half the price of what they cost in
> eg. Norway.
> --
> -asbjxrn