rec.autos.simulators

F1 2001 for the PS2 on a HDTV (16:9 aspect)

Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Wed, 10 Oct 2001 08:19:24

I just picked up F1 2001 for my PS2 today and was wondering if anyone had
some information on it before I cracked the seal.

GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.  The
drawback to that game is the amount of static images that could cause burn
in on my 65" HDTV.  Before buying that game, I rented it and found that out
before wasting my $50 on the title.

I was going to rent F1 2001 but it was not available at Blockbuster this
weekend.  I'm hoping that some of you have this game and can answer my two
questions:

-Does the game itself have a widescreen (16:9) mode?

-Does it have the option to turn off static images/HUD in the corners of the
screen?  ie.  Lap, Speed, Position, Gear, etc

Thanks!

Jon

PS.  On a side note, I just returned the PC version that I had purchased.  I
couldn't get it to work with my PC's setup (Athlon 1.4, 512MB, GeForce3
Ti200, Win XP Pro, Det 21.85 drivers).  As for people saying "go back to old
drivers"....you can't with the new Titanium GF3's.  Minimum driver for the
card to work is 21.85!  I tried the game with my old GeForce DDR card and
old drivers, and it still had horrible framerates.

John P. Wilso

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by John P. Wilso » Wed, 10 Oct 2001 09:34:45


Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just trying to
be objective here.

Yes.  It works quite well, even on a 4:3 TV (lol).

Yes.  There are rev lights in the***pit, but no gear indicator.  You'll
just have to remember how many times you've clicked...!

Hmm.  I (own the PS2 version, and) considered picking up the PC version
until these overwhelming reports of lots of things wrong with the game.  God
forbid we should write a new game for new hardware and new drivers, and
release it in a stable form!  Rest assured, however, since F1's PS2 version
is by the same producers as F1'97 for PSX (you've played it, RIGHT?).  You
should be happy with it.  I think it's earning the reputation of "the GPL
for PS2."  (Waiting for flames from folks who haven't tried it yet...)

- John P. Wilson

Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Wed, 10 Oct 2001 11:17:30

John,  thanks for the reply.

The***pit would cause the same problems, which is why I would race in a
chase or front bumper type of mode.

Good to hear it has a 16:9 mode, time to cut the wrapper.





> > . . .
> > GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.  The
> > drawback to that game is the amount of static images that could cause
burn
> > in on my 65" HDTV.  Before buying that game, I rented it and found that
> out
> > before wasting my $50 on the title.

> Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just trying to
> be objective here.

> > I was going to rent F1 2001 but it was not available at Blockbuster this
> > weekend.  I'm hoping that some of you have this game and can answer my
two
> > questions:

> > -Does the game itself have a widescreen (16:9) mode?

> Yes.  It works quite well, even on a 4:3 TV (lol).

> > -Does it have the option to turn off static images/HUD in the corners of
> the
> > screen?  ie.  Lap, Speed, Position, Gear, etc

> Yes.  There are rev lights in the***pit, but no gear indicator.  You'll
> just have to remember how many times you've clicked...!

> > PS.  On a side note, I just returned the PC version that I had
purchased.
> I
> > couldn't get it to work with my PC's setup (Athlon 1.4, 512MB, GeForce3
> > Ti200, Win XP Pro, Det 21.85 drivers).  As for people saying "go back to
> old
> > drivers"....you can't with the new Titanium GF3's.  Minimum driver for
the
> > card to work is 21.85!  I tried the game with my old GeForce DDR card
and
> > old drivers, and it still had horrible framerates.

> Hmm.  I (own the PS2 version, and) considered picking up the PC version
> until these overwhelming reports of lots of things wrong with the game.
God
> forbid we should write a new game for new hardware and new drivers, and
> release it in a stable form!  Rest assured, however, since F1's PS2
version
> is by the same producers as F1'97 for PSX (you've played it, RIGHT?).  You
> should be happy with it.  I think it's earning the reputation of "the GPL
> for PS2."  (Waiting for flames from folks who haven't tried it yet...)

> - John P. Wilson


Dave Henri

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Dave Henri » Wed, 10 Oct 2001 13:30:23

  My advice would be sell that 65 inch white elephant and get yer but back
in the***pit where it belongs....(he says that with green jealous drool
running out the side of his mouth....)   ;>/
dave henrie

Olav K. Malm

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Olav K. Malm » Wed, 10 Oct 2001 16:41:01




> > . . .
> > GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.  The
> > drawback to that game is the amount of static images that could cause burn
> > in on my 65" HDTV.  Before buying that game, I rented it and found that
> out
> > before wasting my $50 on the title.

> Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just trying to
> be objective here.

> > I was going to rent F1 2001 but it was not available at Blockbuster this
> > weekend.  I'm hoping that some of you have this game and can answer my two
> > questions:

> > -Does the game itself have a widescreen (16:9) mode?

> Yes.  It works quite well, even on a 4:3 TV (lol).

A general question : Is the 16:9 mode on the PS2 anamorphic or just
letterboxed ? I'm really considering a PS2 now since they are very
cheap right now, but I'm not ready yet to start driving with a
dualshock :) Or maybe I wait for the x-box next year...

Anyway, I think a console would work very well on my Philips 32" WS,
H/K dolby digital/dts amp and 7 speakers :) (the PS2 do have DD output?)

--
Olav K. Malmin
remove .spam when replying

Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Wed, 10 Oct 2001 23:02:19

Wow, I'm very impressed with this game.  The widescreen mode completely
fills my 16:9 screen w/o any stretching.....just like the GT3 game.

The PS2 does have DD/DTS output via an optical cable.  However, the only
game that I know of that takes advantage of that is NHL 2002.  I'm sure more
will eventually follow with DTS sound, but that feature is probably only
there for the consumers that use their PS2 as a DVD player.

The game doesn't drive that great with a dual shock.  It's a little too
sensitive.  However, everything else about it is so good, that I may have to
run up to Best Buy and pick up a new wheel for just this game.






> > > . . .
> > > GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.
The
> > > drawback to that game is the amount of static images that could cause
burn
> > > in on my 65" HDTV.  Before buying that game, I rented it and found
that
> > out
> > > before wasting my $50 on the title.

> > Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just trying
to
> > be objective here.

> > > I was going to rent F1 2001 but it was not available at Blockbuster
this
> > > weekend.  I'm hoping that some of you have this game and can answer my
two
> > > questions:

> > > -Does the game itself have a widescreen (16:9) mode?

> > Yes.  It works quite well, even on a 4:3 TV (lol).

> A general question : Is the 16:9 mode on the PS2 anamorphic or just
> letterboxed ? I'm really considering a PS2 now since they are very
> cheap right now, but I'm not ready yet to start driving with a
> dualshock :) Or maybe I wait for the x-box next year...

> Anyway, I think a console would work very well on my Philips 32" WS,
> H/K dolby digital/dts amp and 7 speakers :) (the PS2 do have DD output?)

> --
> Olav K. Malmin
> remove .spam when replying

Alex Kihuran

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Alex Kihuran » Thu, 11 Oct 2001 05:05:21

He has an HDTV!!! I'd be damn peranoid too if I had one of those!

Thanks,
Alex

> On Mon, 08 Oct 2001 23:19:24 GMT, "Jonathan Diehl"

> >GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.  The
> >drawback to that game is the amount of static images that could cause
burn
> >in on my 65" HDTV.  Before buying that game, I rented it and found that
out
> >before wasting my $50 on the title.

> I can't believe that playing a game would ruin a modern TV in that way
> unless you left the same screen on display for weeks and weeks on end
> without break. You must be paranoid.

> --
> Derek James

Dave Ryerso

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Dave Ryerso » Thu, 11 Oct 2001 08:47:13

On Tue, 09 Oct 2001 20:05:21 GMT, "Alex Kihurani"


>He has an HDTV!!! I'd be damn peranoid too if I had one of those!

>Thanks,

65" HDTV? Must be a rear projection TV  that has support for HDTV
format. Rear Projection TV's are prone to burn in problems.
Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Thu, 11 Oct 2001 10:05:20

Exactly.  It's not being paranoid.  ANY projection television, rear or
front, new or old, can be prone to burn in issues.

That's why they warn you all over the place not to play games or watch
ticker news type of channels on them for extended amounts of time.


> On Tue, 09 Oct 2001 20:05:21 GMT, "Alex Kihurani"

> >He has an HDTV!!! I'd be damn peranoid too if I had one of those!

> >Thanks,

> 65" HDTV? Must be a rear projection TV  that has support for HDTV
> format. Rear Projection TV's are prone to burn in problems.

Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Thu, 11 Oct 2001 10:06:22

It can happen in a matter of hours, on ANY projection television.

PS.  F1 2001 looks fantastic in widescreen mode, and the onscreen corner
graphics can be turned off.

win , win


> On Mon, 08 Oct 2001 23:19:24 GMT, "Jonathan Diehl"

> >GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.  The
> >drawback to that game is the amount of static images that could cause
burn
> >in on my 65" HDTV.  Before buying that game, I rented it and found that
out
> >before wasting my $50 on the title.

> I can't believe that playing a game would ruin a modern TV in that way
> unless you left the same screen on display for weeks and weeks on end
> without break. You must be paranoid.

> --
> Derek James

Dave Pollatse

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Dave Pollatse » Thu, 11 Oct 2001 10:30:56

It's very hard to use DD/DTS for in-game sound effects on the PS2, because
you have to do realtime DTS encoding on the fly in software, so it would be
like having your CPU compressing MP3s while you race--not so nice.  I
suppose if you screwed up optimizing your game and were totally VU limited,
that could be one way to soak up your spare EE CPU cycles.  Unfortunately,
the IOP processor is not quite speedy enough to do it.  I think Dolby
Surround (ProLogic) will be the only surround mode used for in-game sounds
for most PS2 games barring some unforeseen new technique.  Xbox, however,
can hardware DD/DTS encode on the fly with no overhead, so I bet just about
every Xbox game will support DD/DTS 5.1 out of the box, as well as 480p
HDTV, because it's "free".
-Dave P.


> Wow, I'm very impressed with this game.  The widescreen mode completely
> fills my 16:9 screen w/o any stretching.....just like the GT3 game.

> The PS2 does have DD/DTS output via an optical cable.  However, the only
> game that I know of that takes advantage of that is NHL 2002.  I'm sure
more
> will eventually follow with DTS sound, but that feature is probably only
> there for the consumers that use their PS2 as a DVD player.

> The game doesn't drive that great with a dual shock.  It's a little too
> sensitive.  However, everything else about it is so good, that I may have
to
> run up to Best Buy and pick up a new wheel for just this game.






> > > > . . .
> > > > GT3, another PS2 racing game, has a 16:9 mode that looks fantastic.
> The
> > > > drawback to that game is the amount of static images that could
cause
> burn
> > > > in on my 65" HDTV.  Before buying that game, I rented it and found
> that
> > > out
> > > > before wasting my $50 on the title.

> > > Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just
trying
> to
> > > be objective here.

> > > > I was going to rent F1 2001 but it was not available at Blockbuster
> this
> > > > weekend.  I'm hoping that some of you have this game and can answer
my
> two
> > > > questions:

> > > > -Does the game itself have a widescreen (16:9) mode?

> > > Yes.  It works quite well, even on a 4:3 TV (lol).

> > A general question : Is the 16:9 mode on the PS2 anamorphic or just
> > letterboxed ? I'm really considering a PS2 now since they are very
> > cheap right now, but I'm not ready yet to start driving with a
> > dualshock :) Or maybe I wait for the x-box next year...

> > Anyway, I think a console would work very well on my Philips 32" WS,
> > H/K dolby digital/dts amp and 7 speakers :) (the PS2 do have DD output?)

> > --
> > Olav K. Malmin
> > remove .spam when replying

Jonathan Dieh

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Jonathan Dieh » Thu, 11 Oct 2001 11:07:21

A couple of things:

-NHL 2002 has DTS sound and runs like a dream.  I expect to see more games
utilize this feature in the future.

-I doubt any Xbox games will support HDTV resolutions (720p/1080i).  It
would kill the framerates.  480p is not HDTV resolution, that is the same as
a progressive scan DVD player.  The PS2 displays a 480i resolution, but with
a good line doubler in your HDTV (or an external one) you can get similar
clarity from a PS2.  The Xbox will not support 1080i out of the box, or
free.  It will require the use of a special HD adaptor available seperately.
Just because you are connecting to a 1080i input doesn't mean that the
content will look any different.  As an example, I can watch standard cable
or DSS television through my HD set top box, which is connected to the 1080i
input of my HDTV, but it doesn't look much better than the single going
straight to the TV.  The clarity comes from the source of the video.....the
games will need to physically support 1080i for the Xbox to be able to use
that resolution.  Much like the PS2 only looks good on a widescreen set if
the game itself has a 16:9 mode.


> It's very hard to use DD/DTS for in-game sound effects on the PS2, because
> you have to do realtime DTS encoding on the fly in software, so it would
be
> like having your CPU compressing MP3s while you race--not so nice.  I
> suppose if you screwed up optimizing your game and were totally VU
limited,
> that could be one way to soak up your spare EE CPU cycles.  Unfortunately,
> the IOP processor is not quite speedy enough to do it.  I think Dolby
> Surround (ProLogic) will be the only surround mode used for in-game sounds
> for most PS2 games barring some unforeseen new technique.  Xbox, however,
> can hardware DD/DTS encode on the fly with no overhead, so I bet just
about
> every Xbox game will support DD/DTS 5.1 out of the box, as well as 480p
> HDTV, because it's "free".
> -Dave P.



> > Wow, I'm very impressed with this game.  The widescreen mode completely
> > fills my 16:9 screen w/o any stretching.....just like the GT3 game.

> > The PS2 does have DD/DTS output via an optical cable.  However, the only
> > game that I know of that takes advantage of that is NHL 2002.  I'm sure
> more
> > will eventually follow with DTS sound, but that feature is probably only
> > there for the consumers that use their PS2 as a DVD player.

> > The game doesn't drive that great with a dual shock.  It's a little too
> > sensitive.  However, everything else about it is so good, that I may
have
> to
> > run up to Best Buy and pick up a new wheel for just this game.






> > > > > . . .
> > > > > GT3, another PS2 racing game, has a 16:9 mode that looks
fantastic.
> > The
> > > > > drawback to that game is the amount of static images that could
> cause
> > burn
> > > > > in on my 65" HDTV.  Before buying that game, I rented it and found
> > that
> > > > out
> > > > > before wasting my $50 on the title.

> > > > Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just
> trying
> > to
> > > > be objective here.

> > > > > I was going to rent F1 2001 but it was not available at
Blockbuster
> > this
> > > > > weekend.  I'm hoping that some of you have this game and can
answer
> my
> > two
> > > > > questions:

> > > > > -Does the game itself have a widescreen (16:9) mode?

> > > > Yes.  It works quite well, even on a 4:3 TV (lol).

> > > A general question : Is the 16:9 mode on the PS2 anamorphic or just
> > > letterboxed ? I'm really considering a PS2 now since they are very
> > > cheap right now, but I'm not ready yet to start driving with a
> > > dualshock :) Or maybe I wait for the x-box next year...

> > > Anyway, I think a console would work very well on my Philips 32" WS,
> > > H/K dolby digital/dts amp and 7 speakers :) (the PS2 do have DD
output?)

> > > --
> > > Olav K. Malmin
> > > remove .spam when replying

Dave Pollatse

F1 2001 for the PS2 on a HDTV (16:9 aspect)

by Dave Pollatse » Thu, 11 Oct 2001 21:59:55

I'm guessing that NHL may be using a trick where they switch between a lot
of pre-encoded "canned" sound samples, but I haven't tried it so I don't
really know.  If they really are dynamically encoding on the fly I'll mail
them a donut or something.  Okay, 480p is not technically HDTV, but even
with a line doubler, it really is twice the information output of 480i, and
the line doubler can only "guess" to fill in the lines.  We got our game to
run briefly at 720p and 1080i, and while it definitely takes more RAM and
slows things down a bit, it's not bad enough that it would be unfeasable to
have this as an option in the game, where perhaps you might run with a
smaller pack size or something to compensate.  I'm guessing that no game
will make this tradeoff until HDTV sets are more common.  The PS2 is capable
of HDTV output, but I think 480p would be the highest that it would ever be
practical to go (4 MB of frame buffer fills up quickly!) and going from
640x448 to 720x480 means you lose a ton of texture space in VRAM...
Widescreen support, however, is not too tricky to implement, more just
repositioning gauges and overlays, and doesn't slow the game down that much
(wider FOV means more objects drawn); I'm hoping we'll be able to at least
have widescreen mode in our next PS2 title.


> A couple of things:

> -NHL 2002 has DTS sound and runs like a dream.  I expect to see more games
> utilize this feature in the future.

> -I doubt any Xbox games will support HDTV resolutions (720p/1080i).  It
> would kill the framerates.  480p is not HDTV resolution, that is the same
as
> a progressive scan DVD player.  The PS2 displays a 480i resolution, but
with
> a good line doubler in your HDTV (or an external one) you can get similar
> clarity from a PS2.  The Xbox will not support 1080i out of the box, or
> free.  It will require the use of a special HD adaptor available
seperately.
> Just because you are connecting to a 1080i input doesn't mean that the
> content will look any different.  As an example, I can watch standard
cable
> or DSS television through my HD set top box, which is connected to the
1080i
> input of my HDTV, but it doesn't look much better than the single going
> straight to the TV.  The clarity comes from the source of the
video.....the
> games will need to physically support 1080i for the Xbox to be able to use
> that resolution.  Much like the PS2 only looks good on a widescreen set if
> the game itself has a 16:9 mode.



> > It's very hard to use DD/DTS for in-game sound effects on the PS2,
because
> > you have to do realtime DTS encoding on the fly in software, so it would
> be
> > like having your CPU compressing MP3s while you race--not so nice.  I
> > suppose if you screwed up optimizing your game and were totally VU
> limited,
> > that could be one way to soak up your spare EE CPU cycles.
Unfortunately,
> > the IOP processor is not quite speedy enough to do it.  I think Dolby
> > Surround (ProLogic) will be the only surround mode used for in-game
sounds
> > for most PS2 games barring some unforeseen new technique.  Xbox,
however,
> > can hardware DD/DTS encode on the fly with no overhead, so I bet just
> about
> > every Xbox game will support DD/DTS 5.1 out of the box, as well as 480p
> > HDTV, because it's "free".
> > -Dave P.



> > > Wow, I'm very impressed with this game.  The widescreen mode
completely
> > > fills my 16:9 screen w/o any stretching.....just like the GT3 game.

> > > The PS2 does have DD/DTS output via an optical cable.  However, the
only
> > > game that I know of that takes advantage of that is NHL 2002.  I'm
sure
> > more
> > > will eventually follow with DTS sound, but that feature is probably
only
> > > there for the consumers that use their PS2 as a DVD player.

> > > The game doesn't drive that great with a dual shock.  It's a little
too
> > > sensitive.  However, everything else about it is so good, that I may
> have
> > to
> > > run up to Best Buy and pick up a new wheel for just this game.






> > > > > > . . .
> > > > > > GT3, another PS2 racing game, has a 16:9 mode that looks
> fantastic.
> > > The
> > > > > > drawback to that game is the amount of static images that could
> > cause
> > > burn
> > > > > > in on my 65" HDTV.  Before buying that game, I rented it and
found
> > > that
> > > > > out
> > > > > > before wasting my $50 on the title.

> > > > > Hmm.  Wouldn't the***pit cause the same burn-in effects?  Just
> > trying
> > > to
> > > > > be objective here.

> > > > > > I was going to rent F1 2001 but it was not available at
> Blockbuster
> > > this
> > > > > > weekend.  I'm hoping that some of you have this game and can
> answer
> > my
> > > two
> > > > > > questions:

> > > > > > -Does the game itself have a widescreen (16:9) mode?

> > > > > Yes.  It works quite well, even on a 4:3 TV (lol).

> > > > A general question : Is the 16:9 mode on the PS2 anamorphic or just
> > > > letterboxed ? I'm really considering a PS2 now since they are very
> > > > cheap right now, but I'm not ready yet to start driving with a
> > > > dualshock :) Or maybe I wait for the x-box next year...

> > > > Anyway, I think a console would work very well on my Philips 32" WS,
> > > > H/K dolby digital/dts amp and 7 speakers :) (the PS2 do have DD
> output?)

> > > > --
> > > > Olav K. Malmin
> > > > remove .spam when replying


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