rec.autos.simulators

NASCAR V1.1 or 1.2

carte

NASCAR V1.1 or 1.2

by carte » Wed, 09 Aug 1995 04:00:00

    What is the difference between versions 1.1 and 1.2 of NASCAR
Racing from Papyrus?  Is there any way to download an upgrade?
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Lisa Stros

NASCAR V1.1 or 1.2

by Lisa Stros » Wed, 09 Aug 1995 04:00:00


writes:

They made many enhancements to 1.2.  More realistic damage, bug fixes,
modem play, just to name a few.  Check out
http://yarrow.wt.com.au/~sjackson/racing/nascar.html

135.26.4.200 (

NASCAR V1.1 or 1.2

by 135.26.4.200 ( » Wed, 09 Aug 1995 04:00:00


Strosin) writes:

>writes:
>>    What is the difference between versions 1.1 and 1.2 of NASCAR
>>Racing from Papyrus?  Is there any way to download an upgrade?

>They made many enhancements to 1.2.  More realistic damage, bug fixes,
>modem play, just to name a few.  Check out
>http://www.racesimcentral.net/~sjackson/racing/nascar.html

They certainly did make many improvements, but they took out the drafting
ability (or impaired it a lot).  I kept my old .EXE file, and renamed it
OLDNAS.EXE, and run it whenever I want to do some big-time drafting.
It only serves well at Talledega and Pocono but without the autobrake
and autoshift it is kind of a pain to work with.  I can draft up to around
210, in a long race where cars are spread around the track.

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Geoff Smi

NASCAR V1.1 or 1.2

by Geoff Smi » Wed, 09 Aug 1995 04:00:00


 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Download updates from

 ftp://ftp.std.com/vendors/papyrus/

 Note NAS121.exe is the lastest

TECHNICAL NOTES  (section taken from readme12.txt)

*   Modem and direct connect players must both use the same version of
    the program (version 1.2).

*   Comm ports are now read from DOS, rather than assuming four specific
    port addresses.  Diagnostic messages when a modem connection cannot
    be established have been improved.

*   Palette setting problems on some video cards should be fixed.

*   New sound drivers have been added to allow the use of IRQs higher
    than 7 with certain sound cards.

BUGS FIXED

*   Computer opponents now suffer the same performance loss from damage
    as the player does.

*   Significant changes and fixes to yellow flags:

    *   Initial caution condition is now indicated by a held yellow flag.
        When the player takes the yellow at the start/finish line, the
        yellow flag will wave.  This was done to make it clearer when
        you've taken the yellow and are expected to slow down, stay
        behind the car in front, etc.

    *   Eliminated cheat that allowed player(s) to enter a closed pit
        and then drive all the way to the front of the field without
        penalty.  Now, when the "One Lap Until Green" message would
        normally appear, the player is given an "Entered Closed Pit"
        message and then told to fall behind the last car in line.
        This more closely follows the actual NASCAR rules.  

    *   Eliminated cheat that allowed player(s) to ignore the caution
        condition, speed past everyone including the pace car, enter
        the pits and then re-enter the track without penalty.  The
        player will now receive a BLACK FLAG stop-and-go penalty for
        passing under the yellow if he enters the pit lane while being
        told to stay behind any other car.  That means you have to be
        careful about getting too close behind the cars that aren't
        pitting.  Generally, you are considered to have entered the pit
        at the point where the pit wall starts.  It is the same
        determination that is used for pit speed limit checks.

*   A bug that caused crash-recovering cars to be improperly
    added into the caution line has been fixed.  This accounted
    for most of the problems with cars running slowly on the
    track for no apparent reason.

*   Cars with pits on the back straight are now forced to pit after
    the cars whose pits are located on the front straight.

*   Some crashes between opponent cars would cause the computer to hang,
    sometimes leaving sound running with a black screen.

*   Computer opponents are much less likely to abort their pit stops
    (by heading for the pit lane, then deciding to stay out) when
    pitting under yellow.

*   Pacing speed is no longer affected by the Opponent Strength setting.

*   The pace car should no longer get blocked by wreckage under yellow.

*   Qualifying speeds for computer opponents are now more closely
    related to the Opponent Strength setting.  (Note to advanced users:
    The RELS value in the TRACK.TXT files *no longer affects* qualifying
    speeds.  This will eliminate the need to adjust BLAP whenever you
    change the RELS.)

*   Speeds of computer opponents at Talladega are now being affected
    more by the Opponent Strength setting.


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