^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Download updates from
ftp://ftp.std.com/vendors/papyrus/
Note NAS121.exe is the lastest
TECHNICAL NOTES (section taken from readme12.txt)
* Modem and direct connect players must both use the same version of
the program (version 1.2).
* Comm ports are now read from DOS, rather than assuming four specific
port addresses. Diagnostic messages when a modem connection cannot
be established have been improved.
* Palette setting problems on some video cards should be fixed.
* New sound drivers have been added to allow the use of IRQs higher
than 7 with certain sound cards.
BUGS FIXED
* Computer opponents now suffer the same performance loss from damage
as the player does.
* Significant changes and fixes to yellow flags:
* Initial caution condition is now indicated by a held yellow flag.
When the player takes the yellow at the start/finish line, the
yellow flag will wave. This was done to make it clearer when
you've taken the yellow and are expected to slow down, stay
behind the car in front, etc.
* Eliminated cheat that allowed player(s) to enter a closed pit
and then drive all the way to the front of the field without
penalty. Now, when the "One Lap Until Green" message would
normally appear, the player is given an "Entered Closed Pit"
message and then told to fall behind the last car in line.
This more closely follows the actual NASCAR rules.
* Eliminated cheat that allowed player(s) to ignore the caution
condition, speed past everyone including the pace car, enter
the pits and then re-enter the track without penalty. The
player will now receive a BLACK FLAG stop-and-go penalty for
passing under the yellow if he enters the pit lane while being
told to stay behind any other car. That means you have to be
careful about getting too close behind the cars that aren't
pitting. Generally, you are considered to have entered the pit
at the point where the pit wall starts. It is the same
determination that is used for pit speed limit checks.
* A bug that caused crash-recovering cars to be improperly
added into the caution line has been fixed. This accounted
for most of the problems with cars running slowly on the
track for no apparent reason.
* Cars with pits on the back straight are now forced to pit after
the cars whose pits are located on the front straight.
* Some crashes between opponent cars would cause the computer to hang,
sometimes leaving sound running with a black screen.
* Computer opponents are much less likely to abort their pit stops
(by heading for the pit lane, then deciding to stay out) when
pitting under yellow.
* Pacing speed is no longer affected by the Opponent Strength setting.
* The pace car should no longer get blocked by wreckage under yellow.
* Qualifying speeds for computer opponents are now more closely
related to the Opponent Strength setting. (Note to advanced users:
The RELS value in the TRACK.TXT files *no longer affects* qualifying
speeds. This will eliminate the need to adjust BLAP whenever you
change the RELS.)
* Speeds of computer opponents at Talladega are now being affected
more by the Opponent Strength setting.