rec.autos.simulators

Your thoughts on SODA racing?

Andrew Turne

Your thoughts on SODA racing?

by Andrew Turne » Fri, 16 Jun 2000 04:00:00

I'd say "a penny for your thoughts", but then we'd have to adhere to all
kinds of international shipping and trade laws...

Also, how is the track editor? It looks really good in screenshots.

Last, does anyone know a good place, online or somewhere physical in the
US, to buy it? (if it is good, of course)

thanks,
Andrew

Stephen Ferguso

Your thoughts on SODA racing?

by Stephen Ferguso » Fri, 16 Jun 2000 04:00:00

Way ahead of its time, and hampered only by butt-ugly graphics.  I recently
rediscovered it and ran it on my newer notebook and found it to be more fun
than I remembered.  The physics model was quite advanced, and it's a hoot to
watch all those little suspension components moving around.  If you have
driven GPL, you will appreciate the driving model.  If you have not, you'll
probably spin out a lot.  The impressive thing was that it was written by a
small company.

The track editor is a bonus.  Make a dirt circle track and drift for hours
and hours.  Make the screaming wall of death and test your airtime.

Really, if it had supported D3D, it might have sold well and we would be
talking a lot more about it.  The screen shots you have seen are Rendition
acceleration only.  The software version is a little...er... less nice. I
find it as much fun as GPL.

Sierra probably sells it online.

Stephen


Gary Wample

Your thoughts on SODA racing?

by Gary Wample » Fri, 16 Jun 2000 04:00:00

I enjoy SODA, though I have trouble getting good frame rates, even on my
PIII-450 with a Rendition-ready Herc Thriller vid card.  I don't know of any
other sim on the market that does as well at protraying this form of racing.
The graphics are somewhat dated, but the physics are believable.  I don't
believe the FF is compatible with modern FF wheels.  My ActLabs RS wheel
does not recognize any FF, and just uses standard centering force.  You can
still find SODA sold in a Sierra Classics box at various retailers  (try
Best-Buy, Wal-Mart, Toys-R-Us,  maybe EB).


rtic

Your thoughts on SODA racing?

by rtic » Sat, 17 Jun 2000 04:00:00

It is a relatively good sim.  You asked about the track editor, I
spent a lot of time making tracks, so here are my impressions.
The editor itself is not hard to use at all.  The actual track size
is limited to a relatively small area, you cannot have too big a
track.  You cannot make too sharp a turn, the track is segmented into
sections and the segment points cannot be too close together.
You can create crossovers but the AI is not too smart sometimes
and you can confuse them.  You can create VERY dramatic elevation
changes, to the point that they cannot be traversed. It is mostly
useful for scenery near the track -- Big mountains and Deep waters.
All in all, I would recommend it, but it is not in the GPL class of
sims.  I would compare it to MotoCross Madness as most closey
resembling, both in sim play and track editing.

My $.02



Andrew Turne

Your thoughts on SODA racing?

by Andrew Turne » Sat, 17 Jun 2000 04:00:00

Hi, thanks for the info -

I've read here that the graphics are ***without "rendition".
I've got a Viper 770 Ultra 32 meg... will that even make a difference? I
don't know if it supports "rendition".

thanks,

Andrew


> It is a relatively good sim.  You asked about the track editor, I
> spent a lot of time making tracks, so here are my impressions.
> The editor itself is not hard to use at all.  The actual track size
> is limited to a relatively small area, you cannot have too big a
> track.  You cannot make too sharp a turn, the track is segmented into
> sections and the segment points cannot be too close together.
> You can create crossovers but the AI is not too smart sometimes
> and you can confuse them.  You can create VERY dramatic elevation
> changes, to the point that they cannot be traversed. It is mostly
> useful for scenery near the track -- Big mountains and Deep waters.
> All in all, I would recommend it, but it is not in the GPL class of
> sims.  I would compare it to MotoCross Madness as most closey
> resembling, both in sim play and track editing.

> My $.02



> >I'd say "a penny for your thoughts", but then we'd have to adhere to all
> >kinds of international shipping and trade laws...

> >Also, how is the track editor? It looks really good in screenshots.

> >Last, does anyone know a good place, online or somewhere physical in the
> >US, to buy it? (if it is good, of course)

> >thanks,
> >Andrew

Goy Larse

Your thoughts on SODA racing?

by Goy Larse » Sat, 17 Jun 2000 04:00:00


> Hi, thanks for the info -

> I've read here that the graphics are ***without "rendition".
> I've got a Viper 770 Ultra 32 meg... will that even make a difference? I
> don't know if it supports "rendition".

No it won't I'm afraid, "Rendition" was/is a 3D chipset along the lines
of 3Dfx, they had their own proprietary 3D API which wasn't compatible
with anything but their own chips, just like 3Dfx has Glide, think it
was called Rredline or something, awesome stuff for their time, so
without one, SODA will indeed look ***

On the good side though, if you have an old P100 or something gathering
dust somewhere, Rendition cards, both in the early V1000 and the later
V2100/2200 variants, ca be found very cheap these days, both second hand
and new from surplus stock, and they are mostly PCI cards too, so you
can convert that old PC to a SODA machine :-)

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.racesimcentral.net/
"The Pits"    http://www.racesimcentral.net/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.racesimcentral.net/

Alex Kihuran

Your thoughts on SODA racing?

by Alex Kihuran » Sat, 17 Jun 2000 04:00:00

Very good. Very good physics and throttle control is very essential, one of,
if not the first games to simulate this! It's very fun, the track editor is
cool, except you can't make hairpins too sharp :( (Can't practice my rally
pendulum turns :) ) But there are tons of cool tracks out there and it's
very simple to create, hell when I got it at the age of 11, I could easily
put together nice tracks! I'd reccomend buying it, it's only $10 or $20
also.

Thanks,
Alex

Andrew Turne

Your thoughts on SODA racing?

by Andrew Turne » Sat, 17 Jun 2000 04:00:00

Yeah, I was afraid of that. That would just about kill it for me I think....

Unfortunately, no other computers laying around..

Regards!
Andrew



> > Hi, thanks for the info -

> > I've read here that the graphics are ***without "rendition".
> > I've got a Viper 770 Ultra 32 meg... will that even make a difference? I
> > don't know if it supports "rendition".

> No it won't I'm afraid, "Rendition" was/is a 3D chipset along the lines
> of 3Dfx, they had their own proprietary 3D API which wasn't compatible
> with anything but their own chips, just like 3Dfx has Glide, think it
> was called Rredline or something, awesome stuff for their time, so
> without one, SODA will indeed look ***

> On the good side though, if you have an old P100 or something gathering
> dust somewhere, Rendition cards, both in the early V1000 and the later
> V2100/2200 variants, ca be found very cheap these days, both second hand
> and new from surplus stock, and they are mostly PCI cards too, so you
> can convert that old PC to a SODA machine :-)

> Beers and cheers
> (uncle) Goy

> "Team Mirage"   http://www.racesimcentral.net/
> "The Pits"      http://www.racesimcentral.net/

> * Spam is for losers who can't get business any other way *
> "Spamkiller"    http://www.racesimcentral.net/

Andrew Turne

Your thoughts on SODA racing?

by Andrew Turne » Sat, 17 Jun 2000 04:00:00

thanks Alex -

I probably would buy it in a heartbeat if the graphics could only look good on
my system!

Andrew


> Very good. Very good physics and throttle control is very essential, one of,
> if not the first games to simulate this! It's very fun, the track editor is
> cool, except you can't make hairpins too sharp :( (Can't practice my rally
> pendulum turns :) ) But there are tons of cool tracks out there and it's
> very simple to create, hell when I got it at the age of 11, I could easily
> put together nice tracks! I'd reccomend buying it, it's only $10 or $20
> also.

> Thanks,
> Alex


> > I'd say "a penny for your thoughts", but then we'd have to adhere to all
> > kinds of international shipping and trade laws...

> > Also, how is the track editor? It looks really good in screenshots.

> > Last, does anyone know a good place, online or somewhere physical in the
> > US, to buy it? (if it is good, of course)

> > thanks,
> > Andrew

Alex Kihuran

Your thoughts on SODA racing?

by Alex Kihuran » Sat, 17 Jun 2000 04:00:00

Nope, that's D3D. Renidition is the OLD cards :) I think one of them was the
Stealth somthin or other :) It should run fine in software mode, graphics
don't matter all that much. It runs quite smooth on my P666mhz with 133mhz
system bus :) And it ran nicely in 320x240 mode on my P120.

Thanks,
Alex

> Hi, thanks for the info -

> I've read here that the graphics are ***without "rendition".
> I've got a Viper 770 Ultra 32 meg... will that even make a difference? I
> don't know if it supports "rendition".

> thanks,

> Andrew


> > It is a relatively good sim.  You asked about the track editor, I
> > spent a lot of time making tracks, so here are my impressions.
> > The editor itself is not hard to use at all.  The actual track size
> > is limited to a relatively small area, you cannot have too big a
> > track.  You cannot make too sharp a turn, the track is segmented into
> > sections and the segment points cannot be too close together.
> > You can create crossovers but the AI is not too smart sometimes
> > and you can confuse them.  You can create VERY dramatic elevation
> > changes, to the point that they cannot be traversed. It is mostly
> > useful for scenery near the track -- Big mountains and Deep waters.
> > All in all, I would recommend it, but it is not in the GPL class of
> > sims.  I would compare it to MotoCross Madness as most closey
> > resembling, both in sim play and track editing.

> > My $.02



> > >I'd say "a penny for your thoughts", but then we'd have to adhere to
all
> > >kinds of international shipping and trade laws...

> > >Also, how is the track editor? It looks really good in screenshots.

> > >Last, does anyone know a good place, online or somewhere physical in
the
> > >US, to buy it? (if it is good, of course)

> > >thanks,
> > >Andrew

Andrew Turne

Your thoughts on SODA racing?

by Andrew Turne » Sat, 17 Jun 2000 04:00:00

Ah, the processor of the devil. By the way, any idea where I could see
screenshots which are software-only?

Andrew


> It runs quite smooth on my P666mhz

Jason Mond

Your thoughts on SODA racing?

by Jason Mond » Sat, 17 Jun 2000 04:00:00

Hi Andrew,

You can think of SODA as the ground breaker for GPL.  It was the first sim
where people complained about the light throttle touch required.  Hehe.  The
sim runs in 640x480 fine in software on a fast PC (P2-333+).  I set the cars to
low detail so the suspension isn't shown, but it really isn't that bad
looking.  Much better than 320x200 and all graphics on ;-)   The AI are great!
They have to train on your track once before you race with them the first time,
but they are competitive.  The 4x2 trucks are a hoot :-) and the buggies are my
favorite.  This is the true simer's sim -- good physics with adequate graphics.

Your Viper is not Rendition compatible.

http://www.racesimcentral.net/
http://www.racesimcentral.net/

Jason.


> Hi, thanks for the info -

> I've read here that the graphics are ***without "rendition".
> I've got a Viper 770 Ultra 32 meg... will that even make a difference? I
> don't know if it supports "rendition".

> thanks,

> Andrew


> > It is a relatively good sim.  You asked about the track editor, I
> > spent a lot of time making tracks, so here are my impressions.
> > The editor itself is not hard to use at all.  The actual track size
> > is limited to a relatively small area, you cannot have too big a
> > track.  You cannot make too sharp a turn, the track is segmented into
> > sections and the segment points cannot be too close together.
> > You can create crossovers but the AI is not too smart sometimes
> > and you can confuse them.  You can create VERY dramatic elevation
> > changes, to the point that they cannot be traversed. It is mostly
> > useful for scenery near the track -- Big mountains and Deep waters.
> > All in all, I would recommend it, but it is not in the GPL class of
> > sims.  I would compare it to MotoCross Madness as most closey
> > resembling, both in sim play and track editing.

> > My $.02



> > >I'd say "a penny for your thoughts", but then we'd have to adhere to all
> > >kinds of international shipping and trade laws...

> > >Also, how is the track editor? It looks really good in screenshots.

> > >Last, does anyone know a good place, online or somewhere physical in the
> > >US, to buy it? (if it is good, of course)

> > >thanks,
> > >Andrew

--
Jason Monds
http://www.racesimcentral.net/ - Pro Racing Club! (N3, GPL)
http://www.racesimcentral.net/
(Please remove 'no extra spork' when replying)

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