> > > Races this week:
> > > Homestead, then Talladega. I'm considering disabling yellows at Tally.
> > > Opinions?
> > > Eldred
> > I say leave them on...
> Definitely leave yellows on otherwise you lose a lot of strategy elements.
> In the Fast Food TRacing League, a league I race in, we have had a lot of
> success with speeding up the pace car at tracks with very long and slow
> caution laps. We sped up the pace car to 55mph at the Glen on Monday and it
> helped a lot. Maybe you could speed the pace car up from 70mph to 100mph or
> so for the Tally race. You can do this in the track.ini file on the server
> by editing this section:
> [ ai_track ]
> pace_merge_from_pit_line_dlong = 300.000
> pace_merge_to_pit_line_dlong = 3300.0000
> pace_speed_limit_mph = 70
> Cheers
> Phil
> --
> Racesim Central Administrator
> http://www.racesimcentral.com
I have to say that I don't like the idea of changing the way the sim
works. Damage as a reuslt of high-speed wrecks at dega often require a
lot of time to fix. If you increase the pace speed, anyone that has to
make such a pit stop will automatically and permanently be removed from
competitive track position.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================