GPL does indeed model dynamic cooling, my Eagle setup for Spa runs
very high 5th gear RPM's as my Eagle peaks at 201mph into the Masta
kink and Stavelot, where I can see the engine temperature get dangerously
hot, I am forced to shortshift the rest of the lap on the way up from
Stavelo all the way until after Eau Rouge to reduce the engine temperature,
so that the engine has cooled and is ready to peak out at high RPM's into the
long downhill straights again on the next lap.
You can visibly see the effects of running extended high RPM's on the
engine heat, and I've found that my Eagle's engine will blow at Spa
on PRO damage settings if I do not keep an eye on the temp and manage
it as I describe above. *This* is probably very close to what real
drivers have to do to manage engine performance -vs- engine wear...
Tony, it's detailed realism touches like this that make me a Racing
Simulation nut, I love GPL for things like this, when I want more dumbed
down physics and realism I load up one of my favorite arcade racers like
the NFS series or Screamer series, which I also love for racing when I'm
in a less serious mood, but when I don't feel like worrying whether I
am redlining the RPM's on my Ferrari Testarossa, or why the AI magically
knows which side of the road I am trying to pass on and automatically moves
to block.
While I agree that a difficulty slider might have been a good option
for novices in GPL and I think it is an important feature for Nascar3,
I *don't* think that every sim necessarily needs to cater to the
lowest common denominator out there both in skills or level of computing
power, maybe I'm biased by also being a flight-sim fan, but there are
plenty of great arcade racing games out there that not every serious racing
sim has to be muddied up to also please everyone.
If features can be added that are toggleable on and off then yes by
all means I am for them, but fudging the physics and realism numbers
just to try and please everyone leads to mediocre sims/arcade-racer
products like Cart Precision Racing which neither satisfy the diehard
auto sim enthusiast nor the arcade sim racer... IMHO (not a flame)
And periodic computer upgrades are just a reality of being a simulation
enthusiast, Falcon3.0 urged my upgrade from a 386 to a 486, ICR2 GP2 and NFS
were partly responsible for my upgrade from a 486/66 to a P166 a few
years ago, and now GPL and Falcon4.0 encouraged my upgrade to a
Celeron P2/300a system a few months back, that is just a price of getting
closer and closer to *real* simulations, more computing power needed to
calculate all the extra variables, I'm just glad at the amount of computing
power that you can buy nowadays for much less money than just one or two years
ago. My latest system cost around one third the price of my two previous
system upgrades, and I've done system upgrades usually every 2-3 years or so.
With the right hardware GPL is amazing, and IMHO GPL does justify a hardware
upgrade. Yes that is the fanatic part of being an auto sim fan.
Seeyas on the track.
--John (Joao) Silva
>[snip]
>>* the flow of air through the engine is modelled (why?)
>>* the AI cars also have a complex physics engine (not quite as complex as
>>the driver's car, I hope)
>* etc., etc., etc.
>I don't truly know if GPL models the cooling dynamically, but if it
>does, don't you think that's better than some kind of script that says
>"if driver runs at X RPM for X time, the car will overheat"?
SNIP!