rec.autos.simulators

AI on the non-papy tracks

Shis

AI on the non-papy tracks

by Shis » Sat, 22 Mar 2003 07:53:15

Hi

I want to put together a season of off-line racing with more than the
original 11 tracks.  About 16 should do, I reckon.

Does anyone have any opinions about which tracks have the best AI, and
how the performance would compare to the AI on the original tracks?

I don't want to test them before starting the season because I want to
see how quickly I can learn the track in the practice sessions.

Also, does anyone know how this would affect the points system in GPL?
 I know you have to drop scores for one race in the first and second
half of the season, but what happens if there are 16 tracks?

Thanks for any views.

Shish

Kevin Clar

AI on the non-papy tracks

by Kevin Clar » Sat, 22 Mar 2003 18:35:55


> Hi

> I want to put together a season of off-line racing with more than the
> original 11 tracks.  About 16 should do, I reckon.

> Does anyone have any opinions about which tracks have the best AI, and
> how the performance would compare to the AI on the original tracks?

> I don't want to test them before starting the season because I want to
> see how quickly I can learn the track in the practice sessions.

> Also, does anyone know how this would affect the points system in GPL?
>  I know you have to drop scores for one race in the first and second
> half of the season, but what happens if there are 16 tracks?

> Thanks for any views.

> Shish

Try asking at http://www.racesimcentral.com

It's the best GPL forum and the place where people are in the know. (not
that this isn't!)

Eldre

AI on the non-papy tracks

by Eldre » Thu, 27 Mar 2003 08:44:30


The season ends after 11 races, even if you have more in your season.ini
file...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.680
MonsterRank: +334.169
N2002 Rank:+17.59

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Shis

AI on the non-papy tracks

by Shis » Fri, 28 Mar 2003 00:01:54



> (Shish) writes:

> >I want to put together a season of off-line racing with more than the
> >original 11 tracks.  About 16 should do, I reckon.

> >Does anyone have any opinions about which tracks have the best AI, and
> >how the performance would compare to the AI on the original tracks?

> >I don't want to test them before starting the season because I want to
> >see how quickly I can learn the track in the practice sessions.

> >Also, does anyone know how this would affect the points system in GPL?
> > I know you have to drop scores for one race in the first and second
> >half of the season, but what happens if there are 16 tracks?

> The season ends after 11 races, even if you have more in your season.ini
> file...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:-1.680
> MonsterRank: +334.169
> N2002 Rank:+17.59

> Never argue with an idiot.  He brings you down to his level, then beats you
> with experience...
> Remove SPAM-OFF to reply.

Phew!  Thanks for clearing that up, wouldn't want to find that out
twelve races into the season!  I think I'll just work it out manually.

Cheers Eldred

Now for my next question... can anyone lend me 280 for some Speed7
pedals...?


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