>Papy can hopefully address.
>First off, great job on the demo guys. From what I've seen, there's
>enough already for me to shell out $$ for Nascar2.
>A couple of things have me concerned though, both concerning the AI.
>The AI in Nascar I is far too forgiving, and this sort of behavior is
>evidenced in the demo as well. At Atlanta, (can't survive around the
>Glen with the given setup) whenever I start sniffing at the tail of
>one of the AI cars through a turn, he'll start to drift high, making
>it easy for me to pass underneath coming out of the turn. The AI does
>seem more solid into the turns though, as it doesn't seem to stay high
>to allow you the inside, which happens frequently in NR1.
>Has the AI been improved so that the AI isn't so congenial towards the
>player ("oh, excuse me sir, here is the inside line you're after")?
>The second thing is that the qualifying order is always very similar.
>I know there are only 8 drivers in the demo, but it seems that the
>drivers qualify in similar order time and again. This was a problem
>in NR1. Will this be addressed in the full release? In NR1, you'd
>never see the likes of Jeff Burton, Ricky Craven, Bobby Hamilton,
>etc., get the pole. Hopefully in NR2 driver skill ratings won't have
>the same predictable effects, so that we can see a strong performance
>from a driver/team that isn't typically a contender on a weekly basis.
>On an unrelated topic, will the spotter tell you to stay high/low to
>avoid a wreck? All I've noticed so far is the spotter saying "there's
>a wreck in turn x". The spotter's great, by the way, and sure sounds
>a lot like Rick Mast.
>Lastly, I noticed that the AI cars still recover remarkably fast from
>a spin, just like in NR1. Can't a longer delay be stuck in before the
>AI performs its spin-o-rama?
>Bill.
I did have the #5 car rub me once as I was going by him on the inside. It seemed he did not want
me to pass.
Mike