After driving on the Snetterton track, I also saw very soon that something
was terribly wrong with the AI cars. Exactly as the creators of the track
wrote in the readme file and in some postings on this newsgroup.
But now, I'm wondering:
- How does this work? Does the behaviour of the AI-cars has to be programmed
for each track? I thought that the AI-algorithm made them drive accurate and
fast on each track?
- What do you have to program? And can you make mistakes? I mean, is it
possible that the (human) input of data makes the AI cars too slow for some
corners or make them brake too soon for certain corners?
- Has this work also been done for Brands Hatch and the Ostereichring?
- If the behaviour of the AI-cars is based on human input, how can we be
sure that they drive on their maximum on the original GPL tracks?
regards,
danny
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