rec.autos.simulators

Dissapointed with EA Superbike... (long)

Chris Schlette

Dissapointed with EA Superbike... (long)

by Chris Schlette » Fri, 12 Mar 1999 04:00:00

Yes, the graphics are nice.

They could be a bit better, the the interface graphic glitches need to be
cleared up.

I've had no problem with the control of the game or being able to
control the lean of the bike.   However, the big "Dead zone" may
either be due to your controller or its simply a piece of the bike model.
I find that the dead zone is a lot less than in Viper Racing or GPL for me,
but there IS a dead zone where "you" have to lean the bike across the
vertical axis and that means counteracting many different forces to do so.
Not as easy as simply turning a car.  And yes, the feel of the bike is
completely different from a car....and you WILL need to adapt to how it
feels and handles.

Mms....you must not have been paying close attention.  Tire slide?
This is NOT GPL.  The superbike tires are very very grippy but yes
you can slide with them.  However, due to the mechanics of riding
a bike, controlling a slide w/o the bike slipping out from under you
is very difficult.  Mms. I seem to be able to turn just fine in the game
by leaning and varying the throttle; dunno, but throttle steering is
always part of the racing game.

But if you feel that the physics engine just needs to be more finEly tuned,
why are you so "disappointed"? Geesh, its a fine game.  Not to mention
I doubt they modeled every single force that exists on a bike.

Mms? I find myself to be much faster with certain bikes in all aspects
of the corner.

Dude, physics of any vehicle, especially those such as racing machines
that push the limits of the laws of physics are complex to model.  And
when you are attempting to do so on the fairly small PC comptuers for
a game, it becomes increasingly complex.  And actually I don't think that
GPL captured the "feel" of control any better than Superbike did.

Chris Schlette

Dissapointed with EA Superbike... (long)

by Chris Schlette » Fri, 12 Mar 1999 04:00:00

Best I've found is simply a wheel/pedal...perhaps a joystick/pedal would be
best, but I don't have that option right now.  Anyways, I have a LLWFF and
use the obvious wheel/pedal and then have the situp button mapped two my
upper left button and my levers as the up (right) down (left) shifting.
Randy Magrud

Dissapointed with EA Superbike... (long)

by Randy Magrud » Sat, 13 Mar 1999 04:00:00

What specifically was wrong with Laguna?  I've done about 45 laps
there in my Miata and another 90 minutes worth in a Formula Ford and I
found it to be the best rendition of that track I've seen yet.  The
most notable inaccuracies seemed to be that the grandstands exiting
turn 4 were a little too close to the turn and the red/white curbing
should have been white alligator teeth on turns 5 and 6.

Randy

Randy Magruder
http://members.home.com/rmagruder

Tom Peterse

Dissapointed with EA Superbike... (long)

by Tom Peterse » Sat, 13 Mar 1999 04:00:00

Got it Chris.  I'm just having  ball with SBK at full realism (no riding
aids/MT) albeit with AI at beginner level.
Yeah,  the back end steps (slides) out for me, but usually unitentionally.

Tom Petersen
proud owner of '83 XR350R and DR100 (of yeah '66 Bug too).

Mark C Dod

Dissapointed with EA Superbike... (long)

by Mark C Dod » Tue, 16 Mar 1999 04:00:00

DR100...too bad they don't simulate one of those while you are learning the
tracks.

> Got it Chris.  I'm just having  ball with SBK at full realism (no riding
> aids/MT) albeit with AI at beginner level.
> Yeah,  the back end steps (slides) out for me, but usually unitentionally.

> Tom Petersen
> proud owner of '83 XR350R and DR100 (of yeah '66 Bug too).


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.