rec.autos.simulators

Linking two machines with null modem

JOHN HANNAFOR

Linking two machines with null modem

by JOHN HANNAFOR » Thu, 25 Jul 1996 04:00:00

I have yet to buy GP2 as it is not released in Canada yet, however, I
wondered if anyone knows whether 2 copies are required of the program to
link 2 machines together for null modem play. Some games will search for
the CD in one machine only for network play, while others require a cd
in each computer.

Wolfgang Prei

Linking two machines with null modem

by Wolfgang Prei » Sun, 28 Jul 1996 04:00:00


>I have yet to buy GP2 as it is not released in Canada yet, however, I
>wondered if anyone knows whether 2 copies are required of the program to
>link 2 machines together for null modem play. Some games will search for
>the CD in one machine only for network play, while others require a cd
>in each computer.

Theoretically, two copies are required. The game checks for the CD
during startup and when a track has been selected, even if you have
chosen 'full installation'. But unless you want to hear music during
the race (which comes from the CD, I believe), it is sufficient to
change the CD two times before you can race. The game will prompt you
when it expects the CD to be inserted.

Note: I do not support pirating games, since I am fully aware that no
one will make decent games unless people *buy* them. On the other
hand, I think it is ridiculous to expect folks to buy two copies for
an occasional multiplayer game. There are ways to have copy protection
*and* multiplayer support at the same time. "Warcraft II" allows up to
three people to play a multiplayer session over an IPX network with
only one CD. For the single player game, the CD has to be inserted.
"Command & Conquer" has two CDs in the box, so each player in a null
modem play can have one of them. Why doesn't GP2 feature a similar
option?

[posted and mailed]

--

             We're in a road movie to Berlin
           Can't drive out the way we drove in


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