Most of the new tracks in GTR are from the SBK 2001 Superbike sim. A
great looker with poor multiplay and a severe problem where my bike kept
falling down for NO REASON whatsoever. Honest.....
dave henrie
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It's my favourite... just as I remember it. I spent so many hours there
playing TOCA trying to master the "long" portion that's added to the short
track. For some reason I have trouble with that part.
> It's my favourite... just as I remember it. I spent so many hours there
> playing TOCA trying to master the "long" portion that's added to the short
> track. For some reason I have trouble with that part.
It's a great spectator point on the track - especially on the exit of the
hairpin
Doug
Ice D
is it flat out in most of these cars?
pez
> > > So far Donington would get my vote. Absolutely beautiful.
> > It's my favourite... just as I remember it. I spent so many hours there
> > playing TOCA trying to master the "long" portion that's added to the
short
> > track. For some reason I have trouble with that part.
> The Melbourne loop you mean?
> It's a great spectator point on the track - especially on the exit of the
> hairpin
> Doug
.
Yeah... brain was broken while I was typing my original post ;)
>is it flat out in most of these cars?
As a matter of fact I find the SBK2001 tracks conversions(Brands,
Donington, Sugo?, Oschersleben?, Laguna et.c) overall lacking in
accuracy.
Donington's Craner curves have much more elevation changes built in,
I'd think. Where you come down from Hollywood and start turning left
there's a depression I think. And a depression exiting the left
hander. The hump under Dunlop bridge is also missing.
At Brands I certainly don't think the Dingle Dell chicane can be taken
in one line(!)(flat out in 6th in the F1's no less). The bikes IRL at
least have to raise in the middle of it.
Moreover, they ALL seems to lack ANY visible camber, most detrimental
to Brands and Laguna, where there's some very interestingly cambered
corners IRL, IMHO.