Hi Randy,
I would have to disagree with this statement, as Papy's N1 far exceeds
the ambitions of MS/TRI's CPR. In its time, N1 was perhaps the most
ambitious racing "sim" project to date on the PC, having many notable
"firsts", and setting many standards by which we gauge the sims today.
Please don't misunderstand me, I think CPR has some fine features, but
some of the more important items (for gameplay) are missing, a perfect
example is the lack of yellow-flags in CPR - a serious oversight on
MS/TRI's part, and one which absolutely kills it in the sim-dept IMHO.
First of all, N1 was the first race-sim that supported multiplayer
exceeding 2-players. On the Hawaii system, you could have as many as
30 other players on the same course, and it was not uncommon to have
clean connections - where all players experienced little (if any)
warping due to latency. Of course, the zone and Hawaii are 2 entirely
different systems, using different protocols, but keeping in mind the
available (practical) technology.
The Zone has a big handicap in the multiplayer department, since 1) it
only supports (in a practical sense) 4-players, and 2) the latency of
one seems to have a quantum effect in quality for the other players.
One bad apple spoils the bunch I'm afraid.
N1 was also the first race-sim to have SVGA graphics - and 3D graphics
(albeit the 3D version only came with the Blaster card), as well as a
built-in paintkit - and one that "scales" the graphics, where as CPR
appears to revert back to the original paint as the cars get further
away.
Of course, there's an item that's difficult to measure; N1 has a
certain "classyness" associated with it, which may be part of the
reason for its longevity. CPR lacks this important ingredient IMHO,
but perhaps MS/TRI will show us in their next version...Let's hope! =)
Cheers!
Marc