>are u drunk? How could you possibly say this? Thing about what was out
>at the time and then think about Indy 500 The Simulation. A book could
>be writen about what was revolutionary about that one.
I really should have been more specific in my statement. I'm
referring more to how little of a leap N2 was over N1, ICR2 over N1,
etc. Even N1 borrows VERY heavily from ICR1. I think the big leaps
the company made were the original Indianapolis 500, and ICR1. Since
then, most of their stuff has been incremental in nature. Look at the
setup options, for instance. And in all of the jumps in graphics, did
Papyrus ever jump to a 3D model where the cars could actually leave
the road? Or how about realistic curbs? Again, everything since ICR1
has been evolutionary, not revolutionary. I'm not dissing those
products at all, so please don't misinterpret, but we really haven't
seen a 'from scratch' effort with the kind of leap that was made in,
say, Grand Prix 2 or CPR.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com