> 2) AI NOT wrecking themselves at the 1.0+ mile tracks. (again, better
> than n4 where there were absolutly zero cautions by the AI. I hate
> making nothing but green flag pits stops).
Weird, I haven't had this problem at all (in either N4 or 2002 for
that matter). I'm running a 35% championship race and 4 races in
(Daytona/Rockingham/Vegas/Atlanta) I'm averaging 3-5 cautions per
race, and while I was involved in one I did not cause any of them.
Nor were they caused by erratic pit behavior. There was a great wreck
at Daytona 10 laps from the end where Tony Stewart tried to go 3-wide
at the front of the pack on the backstretch and drifted into Terry
Labonte, sending them both hard into the wall and collecting another
4-5 cars in the ensuing melee.
I haven't found this *too* annoying yet, but it would be nice if they
looked into it. The AI already does everything it can to brake and
swerve to avoid accidents, the only alternative I can think of to make
pileups less *** would be to go back to the unrealistic insta-brakes
that were present in N/N2/N3.
I'm pretty happy with the way they race for position, especially with
how certain drivers really turn it up a notch at the end based on
their Finishing rating. What I would *really* like to see is lapped
cars yielding to the leaders and the leaders passing lapped cars
faster. The problems with this are amplified at the plate tracks on
late race double-file restarts where only a handful of cars will pass
the damaged cars in the left line and everyone else will bunch up
behind them. At shorter tracks, late race double file restarts
usually result in cars spinning everywhere since everyone bunches up
behind the slower cars instead of passing them. This is possibly the
#3 thing I would like to see fixed in a patch, #1 being the lack of
texture compression in openGL and #2 being an option to disable wall
glue.
I agree. Although, you could say the same thing about the real
drivers, who spend all day 2 and 3 wide. If the AI did draft like
humans do in multiplayer races (i.e. single file) people would
complain about the lack of 2 and 3 wide racing, like nearly everyone
did up until N4. In fact, a lot of people were using edited AI
drafting distances in N4 to make the cars bunch up even tighter and
kill the draft even further.
At 100% I'm finding Daytona/Talladega to be a reasonable challenge.
Early on I can usually work my way up from the back to the front until
I kill the tires by overdriving and push up the banking a little,
letting a 10 car train past. I've noticed that the AI cars also
bounce from the back to the front and back again, and this is a real
life phenomenon. Racing the AI at the plate tracks is harder than
racing most humans, and you don't have to worry about people who
haven't learned how to check up or try to pass you low when they can't
hold a line.
Definitely. It's getting there little by little though, and starting
with the final patch for N4 it has been miles above anything we've had
in a NASCAR game.
Jason