That is a GREAT improvement, but what I would like to see is 50 cars
running qualifying and only 43 making the field, *including* the
player controled car.
On Sat, 16 Feb 2002 23:33:02 -0500, Philster
>Don't people ever read the manual/readme file? It's all explained there.
>You can have more than 42 car in your roster. The sim will take the top
>42 cars based on their skill level + some level of randomness. So, in a
>championship season, you might not get the same 42 cars from one race to
>the other. What more would you want?
>> I've got 47 cars now, and it still only loads 42 of them in the race entry
>> list.
>> >Wow! That is a feature I've been longing for since N1. I'm glad you
>> >guys chose to include it. =)
>> >Is there a limit to the number of drivers that can be in a driver
>> >roster? I'll probably end up scouring the net to try and build a set
>> >that's as big as possible now that I know it's possible to have more
>> >than 42 AI drivers qualify during a championship season.
>> >Jason
>> >> In N4 it was based only on the roster order, so drivers made the field
>> >> because of their car number or last name (depending on how you had the
>> >> roster sorted on the Opponent Manager screen). However as explained in
>> >> the 'Computer Opponents Selection' section of the readme, this is no
>> >> longer the case in NR2002. The drivers are now selected based on their
>> >> stats (with a slight random weighting thrown in to mix it up a bit).
>> >> - Eric
>> >> > I am not sure if this is the same as N4, but if you have more than 43
>> >> > drivers in your roster, how does the sim. decide who to drop off the
>> >> list
>> >> > when you start a session? Is it random or somehow attached to the
>> >> ratings
>> >> > (i.e., the lowest rated drivers are more likely to be the ones
>> >> dropped)?
Brian Oster