rec.autos.simulators

GTR MOMO FF settings?

Steve Smit

GTR MOMO FF settings?

by Steve Smit » Tue, 10 Dec 2002 03:41:22

Does anybody have a .plr-file stanza covering moderate FF settings for the
original MOMO?  I'm not having much luck sorting thru onscure lines like:

"FFB steer damper saturation="1.00000" // Saturation value to use for
steering damper.  Range: 0 - 1.0"

--Steve Smith

Haqsa

GTR MOMO FF settings?

by Haqsa » Tue, 10 Dec 2002 05:01:41

Before you start tweaking away and possibly making things worse, have
you tried just setting the slider to -50% or so and the effects strength
to low or off?  Those settings should give you a nice moderate level of
FF with minimal or no vibration and other gee-whiz stuff.  Also, FF
seems to be affected by steering sensitivity, so make sure you have
speed sensitivity off (in the controller rates menu) and x axis
sensitivity at 50% (which is linear) with no deadspot.  Even though you
can do some really neat things by tweaking the player file, it's not
necessary unless you are after some particularly obscure feeling that
you think is missing.  I really think the settings above ought to be
good enough for 99% of the wheel users out there.


Marc Collin

GTR MOMO FF settings?

by Marc Collin » Tue, 10 Dec 2002 05:00:50

I have the new MOMO and simply shut off (set to 0) the non-road related
vibrations
and turned the brake vibration down a lot.  The rest feels
fantastic as-is.  I just don't like useless repetitious vibrations getting
in the way of the real road/surface-based FFB.

What's the problem with the FFB on your rig?

Marc

FFB steer vibe freq mult="0.00000" // Controls frequency of steering
vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
force FFB vibration frequency.  Suggested range: 0.10 to 0.50

FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
frequency to force feedback vibration frequency.


Marc Collin

GTR MOMO FF settings?

by Marc Collin » Tue, 10 Dec 2002 05:02:30

Ooops...forgot to say also that you have to have these two lines set to
custom for the tweaks to work.

FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low,
2=Medium, 3=High, 4=Full, 5=Custom.

Marc


> I have the new MOMO and simply shut off (set to 0) the non-road related
> vibrations
> and turned the brake vibration down a lot.  The rest feels
> fantastic as-is.  I just don't like useless repetitious vibrations getting
> in the way of the real road/surface-based FFB.

> What's the problem with the FFB on your rig?

> Marc

> FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

> FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
> force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> frequency to force feedback vibration frequency.



> > Does anybody have a .plr-file stanza covering moderate FF settings for
the
> > original MOMO?  I'm not having much luck sorting thru onscure lines
like:

> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper.  Range: 0 - 1.0"

> > --Steve Smith

Marc Collin

GTR MOMO FF settings?

by Marc Collin » Tue, 10 Dec 2002 05:05:49

By the way, Steve, I use -100% FFB and 50% on all axes with my tweaks above.
And once you set the lines in the .PLR file to custom, you can't go back
into the menu in the game or it will reset things.  I didn't want to use a
lower than full FFB setting in the game menu because I didn't know exactly
what it was turning off and no one here could give me the specifics.

Marc


> Before you start tweaking away and possibly making things worse, have
> you tried just setting the slider to -50% or so and the effects strength
> to low or off?  Those settings should give you a nice moderate level of
> FF with minimal or no vibration and other gee-whiz stuff.  Also, FF
> seems to be affected by steering sensitivity, so make sure you have
> speed sensitivity off (in the controller rates menu) and x axis
> sensitivity at 50% (which is linear) with no deadspot.  Even though you
> can do some really neat things by tweaking the player file, it's not
> necessary unless you are after some particularly obscure feeling that
> you think is missing.  I really think the settings above ought to be
> good enough for 99% of the wheel users out there.



> > Does anybody have a .plr-file stanza covering moderate FF settings for
> the
> > original MOMO?  I'm not having much luck sorting thru onscure lines
> like:

> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper.  Range: 0 - 1.0"

> > --Steve Smith

Joe M

GTR MOMO FF settings?

by Joe M » Tue, 10 Dec 2002 05:58:22

I use Haqsau's basic settings and they're excellent.  Sensitivity to 50%.
FF effects to LOW. FF strength to -70%.  Perfect "physics feel" with no
annoying vibrations.

--
Joe M.


Steve Smit

GTR MOMO FF settings?

by Steve Smit » Tue, 10 Dec 2002 08:07:10

Marc,

No problem, per se, but I'm not getting much feedback from my FF, so to
speak.  For example, I turned on "jolt" and I can feel it when I wang the
wall, but I get no kick from champagne, er, riding the curbs, er kerbs (the
game *is* teddibly British, wot?).

I have tried all the easy stuff from the menus (dead zone, sensitivity,
linearity, etc.), and messed some with the text files (the "glance" hack is
kewl), and by-and-large everything feels great (I particularly like the
banging and jostling FX; I only wish it was counter-balanced, er, damped,
with a virtual***pit; that is, your head isn't on a pike in the***pit,
it bobs up and down a bit, somewhat smoothing out the ups and downs of the
chassis).

All in all, a fabulous mod; miles better than the original game.  It's the
first thing that's come along in 4 years (hint, hint) that I haven't been
able to leave alone.  Maybe I'd better quit before I need glasses....

--Steve


> I have the new MOMO and simply shut off (set to 0) the non-road related
> vibrations
> and turned the brake vibration down a lot.  The rest feels
> fantastic as-is.  I just don't like useless repetitious vibrations getting
> in the way of the real road/surface-based FFB.

> What's the problem with the FFB on your rig?

> Marc

> FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

> FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
> force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> frequency to force feedback vibration frequency.



> > Does anybody have a .plr-file stanza covering moderate FF settings for
the
> > original MOMO?  I'm not having much luck sorting thru onscure lines
like:

> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper.  Range: 0 - 1.0"

> > --Steve Smith

Marc Collin

GTR MOMO FF settings?

by Marc Collin » Tue, 10 Dec 2002 08:24:19

I agree with the comparison to GPL.  The FFB is as good as GPL's if your
wheel and setting are configured properly, so don't give up.

Try what I suggested (from all the messages) and let me know what the
results are.

Marc


> Marc,

> No problem, per se, but I'm not getting much feedback from my FF, so to
> speak.  For example, I turned on "jolt" and I can feel it when I wang the
> wall, but I get no kick from champagne, er, riding the curbs, er kerbs
(the
> game *is* teddibly British, wot?).

> I have tried all the easy stuff from the menus (dead zone, sensitivity,
> linearity, etc.), and messed some with the text files (the "glance" hack
is
> kewl), and by-and-large everything feels great (I particularly like the
> banging and jostling FX; I only wish it was counter-balanced, er, damped,
> with a virtual***pit; that is, your head isn't on a pike in the***pit,
> it bobs up and down a bit, somewhat smoothing out the ups and downs of the
> chassis).

> All in all, a fabulous mod; miles better than the original game.  It's the
> first thing that's come along in 4 years (hint, hint) that I haven't been
> able to leave alone.  Maybe I'd better quit before I need glasses....

> --Steve



> > I have the new MOMO and simply shut off (set to 0) the non-road related
> > vibrations
> > and turned the brake vibration down a lot.  The rest feels
> > fantastic as-is.  I just don't like useless repetitious vibrations
getting
> > in the way of the real road/surface-based FFB.

> > What's the problem with the FFB on your rig?

> > Marc

> > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

> > FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency
to
> > force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > frequency to force feedback vibration frequency.



> > > Does anybody have a .plr-file stanza covering moderate FF settings for
> the
> > > original MOMO?  I'm not having much luck sorting thru onscure lines
> like:

> > > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > > steering damper.  Range: 0 - 1.0"

> > > --Steve Smith

Steve Smit

GTR MOMO FF settings?

by Steve Smit » Tue, 10 Dec 2002 09:57:50

Marc,

Just kept fooling around until I hit on some stuff I liked (like overall
force: -70).  Great work by the SimBin Dev't Team, especially "our own" Doug
Arnao, who was my good right arm writing the GPL strategy guide.  He really
knows his stuff!

Now all we need is to get "our own" Alison Hine to fix the Net code.  How
about it, CobraAli?

--Steve


> I agree with the comparison to GPL.  The FFB is as good as GPL's if your
> wheel and setting are configured properly, so don't give up.

> Try what I suggested (from all the messages) and let me know what the
> results are.

> Marc



> > Marc,

> > No problem, per se, but I'm not getting much feedback from my FF, so to
> > speak.  For example, I turned on "jolt" and I can feel it when I wang
the
> > wall, but I get no kick from champagne, er, riding the curbs, er kerbs
> (the
> > game *is* teddibly British, wot?).

> > I have tried all the easy stuff from the menus (dead zone, sensitivity,
> > linearity, etc.), and messed some with the text files (the "glance" hack
> is
> > kewl), and by-and-large everything feels great (I particularly like the
> > banging and jostling FX; I only wish it was counter-balanced, er,
damped,
> > with a virtual***pit; that is, your head isn't on a pike in the
***pit,
> > it bobs up and down a bit, somewhat smoothing out the ups and downs of
the
> > chassis).

> > All in all, a fabulous mod; miles better than the original game.  It's
the
> > first thing that's come along in 4 years (hint, hint) that I haven't
been
> > able to leave alone.  Maybe I'd better quit before I need glasses....

> > --Steve



> > > I have the new MOMO and simply shut off (set to 0) the non-road
related
> > > vibrations
> > > and turned the brake vibration down a lot.  The rest feels
> > > fantastic as-is.  I just don't like useless repetitious vibrations
> getting
> > > in the way of the real road/surface-based FFB.

> > > What's the problem with the FFB on your rig?

> > > Marc

> > > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

> > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
frequency
> to
> > > force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> > > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > > frequency to force feedback vibration frequency.



> > > > Does anybody have a .plr-file stanza covering moderate FF settings
for
> > the
> > > > original MOMO?  I'm not having much luck sorting thru onscure lines
> > like:

> > > > "FFB steer damper saturation="1.00000" // Saturation value to use
for
> > > > steering damper.  Range: 0 - 1.0"

> > > > --Steve Smith

Dave Coo

GTR MOMO FF settings?

by Dave Coo » Tue, 10 Dec 2002 10:22:08


The West's used to talk of having Alison on board for assistance with the net
code of WSC, but rumour had it that they never even spoke to her about it...
Correct me if I'm wrong!

- Dave

Dave Henri

GTR MOMO FF settings?

by Dave Henri » Tue, 10 Dec 2002 10:58:22


   For what it's worth...I ran into Eagle Woman online at Valencia...Sorry
about denting the Porche's fenders there EW....
dave henrie

Marc Collin

GTR MOMO FF settings?

by Marc Collin » Tue, 10 Dec 2002 14:25:06

Do you now have GPL-quality FFB?

Marc


> Marc,

> Just kept fooling around until I hit on some stuff I liked (like overall
> force: -70).  Great work by the SimBin Dev't Team, especially "our own"
Doug
> Arnao, who was my good right arm writing the GPL strategy guide.  He
really
> knows his stuff!

> Now all we need is to get "our own" Alison Hine to fix the Net code.  How
> about it, CobraAli?

> --Steve



> > I agree with the comparison to GPL.  The FFB is as good as GPL's if your
> > wheel and setting are configured properly, so don't give up.

> > Try what I suggested (from all the messages) and let me know what the
> > results are.

> > Marc



> > > Marc,

> > > No problem, per se, but I'm not getting much feedback from my FF, so
to
> > > speak.  For example, I turned on "jolt" and I can feel it when I wang
> the
> > > wall, but I get no kick from champagne, er, riding the curbs, er kerbs
> > (the
> > > game *is* teddibly British, wot?).

> > > I have tried all the easy stuff from the menus (dead zone,
sensitivity,
> > > linearity, etc.), and messed some with the text files (the "glance"
hack
> > is
> > > kewl), and by-and-large everything feels great (I particularly like
the
> > > banging and jostling FX; I only wish it was counter-balanced, er,
> damped,
> > > with a virtual***pit; that is, your head isn't on a pike in the
>***pit,
> > > it bobs up and down a bit, somewhat smoothing out the ups and downs of
> the
> > > chassis).

> > > All in all, a fabulous mod; miles better than the original game.  It's
> the
> > > first thing that's come along in 4 years (hint, hint) that I haven't
> been
> > > able to leave alone.  Maybe I'd better quit before I need glasses....

> > > --Steve



> > > > I have the new MOMO and simply shut off (set to 0) the non-road
> related
> > > > vibrations
> > > > and turned the brake vibration down a lot.  The rest feels
> > > > fantastic as-is.  I just don't like useless repetitious vibrations
> > getting
> > > > in the way of the real road/surface-based FFB.

> > > > What's the problem with the FFB on your rig?

> > > > Marc

> > > > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

> > > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
> frequency
> > to
> > > > force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> > > > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > > > frequency to force feedback vibration frequency.



> > > > > Does anybody have a .plr-file stanza covering moderate FF settings
> for
> > > the
> > > > > original MOMO?  I'm not having much luck sorting thru onscure
lines
> > > like:

> > > > > "FFB steer damper saturation="1.00000" // Saturation value to use
> for
> > > > > steering damper.  Range: 0 - 1.0"

> > > > > --Steve Smith

Dale Gree

GTR MOMO FF settings?

by Dale Gree » Tue, 10 Dec 2002 16:14:56


These two posts have got my FF to near-GPL levels (maybe 75%) but not quite.
A little more tweaking for me and it'll be almost there.

Dale.

Steve Smit

GTR MOMO FF settings?

by Steve Smit » Tue, 10 Dec 2002 20:54:08

Don't tell me!  Tell her!




> > Marc,

> > Just kept fooling around until I hit on some stuff I liked (like overall
> > force: -70).  Great work by the SimBin Dev't Team, especially "our own"
> Doug
> > Arnao, who was my good right arm writing the GPL strategy guide.  He
> really
> > knows his stuff!

> > Now all we need is to get "our own" Alison Hine to fix the Net code.
How
> > about it, CobraAli?

> > --Steve
>    For what it's worth...I ran into Eagle Woman online at Valencia...Sorry
> about denting the Porche's fenders there EW....
> dave henrie

Steve Smit

GTR MOMO FF settings?

by Steve Smit » Tue, 10 Dec 2002 21:11:27

Marc,

Sorry, meant to say -60 or -55.  I don't like a lot of FF.  GPL had pretty
good FF for its day (back in a pre-Jurassic 1998), but there have been much
better implementations since then...including Papy's endless iterations of
NASCAR Racing and F12002/GTR2002.

To me, the biggest improvement over GPL (other than the tire modeling, which
has come even further than FF), is the modeling of small, high-frequency
bumps (GPL has only large undulations), and the shock settings to deal with
them.  It seems insanely realistic to have the car jiggling vertically in
all the right places; just like "In-Car 956."

Speaking of which, I say a prayer every night that the SimBin Dev't Team's
next project will be to model:

1. The heyday of GTP racing (Porsche 956, Sauber C9/C11, Jaguar XJR-12,
Mazda 757B, etc.), or

2. The F1 "Turbo Era" (the mid-80s), or, most of all

3. The early, innovative years of the Can-Am ('66-'68) with all the
disparate attempts to create the perfect car: the tried-and-true Lola, the
first winged Chaparral, the tiny but ferocious Shadow, the hulking Honker,
the giant-killer 908, the double-de Dion Caldwell, the ultimate Ferrari 612,
etc.

Any of these projects would bring us back to the time when tracks were
daunting monsters, not Mickey Mouse "technical" tracks like Sepang.

BTW, where the hell's the Corvette C5R?

--Steve


> Do you now have GPL-quality FFB?

> Marc



> > Marc,

> > Just kept fooling around until I hit on some stuff I liked (like overall
> > force: -70).  Great work by the SimBin Dev't Team, especially "our own"
> Doug
> > Arnao, who was my good right arm writing the GPL strategy guide.  He
> really
> > knows his stuff!

> > Now all we need is to get "our own" Alison Hine to fix the Net code.
How
> > about it, CobraAli?

> > --Steve



> > > I agree with the comparison to GPL.  The FFB is as good as GPL's if
your
> > > wheel and setting are configured properly, so don't give up.

> > > Try what I suggested (from all the messages) and let me know what the
> > > results are.

> > > Marc



> > > > Marc,

> > > > No problem, per se, but I'm not getting much feedback from my FF, so
> to
> > > > speak.  For example, I turned on "jolt" and I can feel it when I
wang
> > the
> > > > wall, but I get no kick from champagne, er, riding the curbs, er
kerbs
> > > (the
> > > > game *is* teddibly British, wot?).

> > > > I have tried all the easy stuff from the menus (dead zone,
> sensitivity,
> > > > linearity, etc.), and messed some with the text files (the "glance"
> hack
> > > is
> > > > kewl), and by-and-large everything feels great (I particularly like
> the
> > > > banging and jostling FX; I only wish it was counter-balanced, er,
> > damped,
> > > > with a virtual***pit; that is, your head isn't on a pike in the
> >***pit,
> > > > it bobs up and down a bit, somewhat smoothing out the ups and downs
of
> > the
> > > > chassis).

> > > > All in all, a fabulous mod; miles better than the original game.
It's
> > the
> > > > first thing that's come along in 4 years (hint, hint) that I haven't
> > been
> > > > able to leave alone.  Maybe I'd better quit before I need
glasses....

> > > > --Steve



> > > > > I have the new MOMO and simply shut off (set to 0) the non-road
> > related
> > > > > vibrations
> > > > > and turned the brake vibration down a lot.  The rest feels
> > > > > fantastic as-is.  I just don't like useless repetitious vibrations
> > > getting
> > > > > in the way of the real road/surface-based FFB.

> > > > > What's the problem with the FFB on your rig?

> > > > > Marc

> > > > > FFB steer vibe freq mult="0.00000" // Controls frequency of
steering
> > > > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering
vibration.

> > > > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
> > frequency
> > > to
> > > > > force FFB vibration frequency.  Suggested range: 0.10 to 0.50

> > > > > FFB brake vibe freq mult="0.30000" // Scales actual brake
rotational
> > > > > frequency to force feedback vibration frequency.



> > > > > > Does anybody have a .plr-file stanza covering moderate FF
settings
> > for
> > > > the
> > > > > > original MOMO?  I'm not having much luck sorting thru onscure
> lines
> > > > like:

> > > > > > "FFB steer damper saturation="1.00000" // Saturation value to
use
> > for
> > > > > > steering damper.  Range: 0 - 1.0"

> > > > > > --Steve Smith


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