original MOMO? I'm not having much luck sorting thru onscure lines like:
"FFB steer damper saturation="1.00000" // Saturation value to use for
steering damper. Range: 0 - 1.0"
--Steve Smith
"FFB steer damper saturation="1.00000" // Saturation value to use for
steering damper. Range: 0 - 1.0"
--Steve Smith
What's the problem with the FFB on your rig?
Marc
FFB steer vibe freq mult="0.00000" // Controls frequency of steering
vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
frequency to force feedback vibration frequency.
FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low,
2=Medium, 3=High, 4=Full, 5=Custom.
Marc
> What's the problem with the FFB on your rig?
> Marc
> FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
> force FFB vibration frequency. Suggested range: 0.10 to 0.50
> FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> frequency to force feedback vibration frequency.
> > Does anybody have a .plr-file stanza covering moderate FF settings for
the
> > original MOMO? I'm not having much luck sorting thru onscure lines
like:
> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper. Range: 0 - 1.0"
> > --Steve Smith
Marc
> > Does anybody have a .plr-file stanza covering moderate FF settings for
> the
> > original MOMO? I'm not having much luck sorting thru onscure lines
> like:
> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper. Range: 0 - 1.0"
> > --Steve Smith
--
Joe M.
No problem, per se, but I'm not getting much feedback from my FF, so to
speak. For example, I turned on "jolt" and I can feel it when I wang the
wall, but I get no kick from champagne, er, riding the curbs, er kerbs (the
game *is* teddibly British, wot?).
I have tried all the easy stuff from the menus (dead zone, sensitivity,
linearity, etc.), and messed some with the text files (the "glance" hack is
kewl), and by-and-large everything feels great (I particularly like the
banging and jostling FX; I only wish it was counter-balanced, er, damped,
with a virtual***pit; that is, your head isn't on a pike in the***pit,
it bobs up and down a bit, somewhat smoothing out the ups and downs of the
chassis).
All in all, a fabulous mod; miles better than the original game. It's the
first thing that's come along in 4 years (hint, hint) that I haven't been
able to leave alone. Maybe I'd better quit before I need glasses....
--Steve
> What's the problem with the FFB on your rig?
> Marc
> FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to
> force FFB vibration frequency. Suggested range: 0.10 to 0.50
> FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> frequency to force feedback vibration frequency.
> > Does anybody have a .plr-file stanza covering moderate FF settings for
the
> > original MOMO? I'm not having much luck sorting thru onscure lines
like:
> > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > steering damper. Range: 0 - 1.0"
> > --Steve Smith
Try what I suggested (from all the messages) and let me know what the
results are.
Marc
> No problem, per se, but I'm not getting much feedback from my FF, so to
> speak. For example, I turned on "jolt" and I can feel it when I wang the
> wall, but I get no kick from champagne, er, riding the curbs, er kerbs
(the
> game *is* teddibly British, wot?).
> I have tried all the easy stuff from the menus (dead zone, sensitivity,
> linearity, etc.), and messed some with the text files (the "glance" hack
is
> kewl), and by-and-large everything feels great (I particularly like the
> banging and jostling FX; I only wish it was counter-balanced, er, damped,
> with a virtual***pit; that is, your head isn't on a pike in the***pit,
> it bobs up and down a bit, somewhat smoothing out the ups and downs of the
> chassis).
> All in all, a fabulous mod; miles better than the original game. It's the
> first thing that's come along in 4 years (hint, hint) that I haven't been
> able to leave alone. Maybe I'd better quit before I need glasses....
> --Steve
> > I have the new MOMO and simply shut off (set to 0) the non-road related
> > vibrations
> > and turned the brake vibration down a lot. The rest feels
> > fantastic as-is. I just don't like useless repetitious vibrations
getting
> > in the way of the real road/surface-based FFB.
> > What's the problem with the FFB on your rig?
> > Marc
> > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> > FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency
to
> > force FFB vibration frequency. Suggested range: 0.10 to 0.50
> > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > frequency to force feedback vibration frequency.
> > > Does anybody have a .plr-file stanza covering moderate FF settings for
> the
> > > original MOMO? I'm not having much luck sorting thru onscure lines
> like:
> > > "FFB steer damper saturation="1.00000" // Saturation value to use for
> > > steering damper. Range: 0 - 1.0"
> > > --Steve Smith
Just kept fooling around until I hit on some stuff I liked (like overall
force: -70). Great work by the SimBin Dev't Team, especially "our own" Doug
Arnao, who was my good right arm writing the GPL strategy guide. He really
knows his stuff!
Now all we need is to get "our own" Alison Hine to fix the Net code. How
about it, CobraAli?
--Steve
> Try what I suggested (from all the messages) and let me know what the
> results are.
> Marc
> > Marc,
> > No problem, per se, but I'm not getting much feedback from my FF, so to
> > speak. For example, I turned on "jolt" and I can feel it when I wang
the
> > wall, but I get no kick from champagne, er, riding the curbs, er kerbs
> (the
> > game *is* teddibly British, wot?).
> > I have tried all the easy stuff from the menus (dead zone, sensitivity,
> > linearity, etc.), and messed some with the text files (the "glance" hack
> is
> > kewl), and by-and-large everything feels great (I particularly like the
> > banging and jostling FX; I only wish it was counter-balanced, er,
damped,
> > with a virtual***pit; that is, your head isn't on a pike in the
***pit,
> > it bobs up and down a bit, somewhat smoothing out the ups and downs of
the
> > chassis).
> > All in all, a fabulous mod; miles better than the original game. It's
the
> > first thing that's come along in 4 years (hint, hint) that I haven't
been
> > able to leave alone. Maybe I'd better quit before I need glasses....
> > --Steve
> > > I have the new MOMO and simply shut off (set to 0) the non-road
related
> > > vibrations
> > > and turned the brake vibration down a lot. The rest feels
> > > fantastic as-is. I just don't like useless repetitious vibrations
> getting
> > > in the way of the real road/surface-based FFB.
> > > What's the problem with the FFB on your rig?
> > > Marc
> > > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
frequency
> to
> > > force FFB vibration frequency. Suggested range: 0.10 to 0.50
> > > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > > frequency to force feedback vibration frequency.
> > > > Does anybody have a .plr-file stanza covering moderate FF settings
for
> > the
> > > > original MOMO? I'm not having much luck sorting thru onscure lines
> > like:
> > > > "FFB steer damper saturation="1.00000" // Saturation value to use
for
> > > > steering damper. Range: 0 - 1.0"
> > > > --Steve Smith
The West's used to talk of having Alison on board for assistance with the net
code of WSC, but rumour had it that they never even spoke to her about it...
Correct me if I'm wrong!
- Dave
For what it's worth...I ran into Eagle Woman online at Valencia...Sorry
about denting the Porche's fenders there EW....
dave henrie
Marc
> Just kept fooling around until I hit on some stuff I liked (like overall
> force: -70). Great work by the SimBin Dev't Team, especially "our own"
Doug
> Arnao, who was my good right arm writing the GPL strategy guide. He
really
> knows his stuff!
> Now all we need is to get "our own" Alison Hine to fix the Net code. How
> about it, CobraAli?
> --Steve
> > I agree with the comparison to GPL. The FFB is as good as GPL's if your
> > wheel and setting are configured properly, so don't give up.
> > Try what I suggested (from all the messages) and let me know what the
> > results are.
> > Marc
> > > Marc,
> > > No problem, per se, but I'm not getting much feedback from my FF, so
to
> > > speak. For example, I turned on "jolt" and I can feel it when I wang
> the
> > > wall, but I get no kick from champagne, er, riding the curbs, er kerbs
> > (the
> > > game *is* teddibly British, wot?).
> > > I have tried all the easy stuff from the menus (dead zone,
sensitivity,
> > > linearity, etc.), and messed some with the text files (the "glance"
hack
> > is
> > > kewl), and by-and-large everything feels great (I particularly like
the
> > > banging and jostling FX; I only wish it was counter-balanced, er,
> damped,
> > > with a virtual***pit; that is, your head isn't on a pike in the
>***pit,
> > > it bobs up and down a bit, somewhat smoothing out the ups and downs of
> the
> > > chassis).
> > > All in all, a fabulous mod; miles better than the original game. It's
> the
> > > first thing that's come along in 4 years (hint, hint) that I haven't
> been
> > > able to leave alone. Maybe I'd better quit before I need glasses....
> > > --Steve
> > > > I have the new MOMO and simply shut off (set to 0) the non-road
> related
> > > > vibrations
> > > > and turned the brake vibration down a lot. The rest feels
> > > > fantastic as-is. I just don't like useless repetitious vibrations
> > getting
> > > > in the way of the real road/surface-based FFB.
> > > > What's the problem with the FFB on your rig?
> > > > Marc
> > > > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> > > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
> frequency
> > to
> > > > force FFB vibration frequency. Suggested range: 0.10 to 0.50
> > > > FFB brake vibe freq mult="0.30000" // Scales actual brake rotational
> > > > frequency to force feedback vibration frequency.
> > > > > Does anybody have a .plr-file stanza covering moderate FF settings
> for
> > > the
> > > > > original MOMO? I'm not having much luck sorting thru onscure
lines
> > > like:
> > > > > "FFB steer damper saturation="1.00000" // Saturation value to use
> for
> > > > > steering damper. Range: 0 - 1.0"
> > > > > --Steve Smith
These two posts have got my FF to near-GPL levels (maybe 75%) but not quite.
A little more tweaking for me and it'll be almost there.
Dale.
> > Marc,
> > Just kept fooling around until I hit on some stuff I liked (like overall
> > force: -70). Great work by the SimBin Dev't Team, especially "our own"
> Doug
> > Arnao, who was my good right arm writing the GPL strategy guide. He
> really
> > knows his stuff!
> > Now all we need is to get "our own" Alison Hine to fix the Net code.
How
> > about it, CobraAli?
> > --Steve
> For what it's worth...I ran into Eagle Woman online at Valencia...Sorry
> about denting the Porche's fenders there EW....
> dave henrie
Sorry, meant to say -60 or -55. I don't like a lot of FF. GPL had pretty
good FF for its day (back in a pre-Jurassic 1998), but there have been much
better implementations since then...including Papy's endless iterations of
NASCAR Racing and F12002/GTR2002.
To me, the biggest improvement over GPL (other than the tire modeling, which
has come even further than FF), is the modeling of small, high-frequency
bumps (GPL has only large undulations), and the shock settings to deal with
them. It seems insanely realistic to have the car jiggling vertically in
all the right places; just like "In-Car 956."
Speaking of which, I say a prayer every night that the SimBin Dev't Team's
next project will be to model:
1. The heyday of GTP racing (Porsche 956, Sauber C9/C11, Jaguar XJR-12,
Mazda 757B, etc.), or
2. The F1 "Turbo Era" (the mid-80s), or, most of all
3. The early, innovative years of the Can-Am ('66-'68) with all the
disparate attempts to create the perfect car: the tried-and-true Lola, the
first winged Chaparral, the tiny but ferocious Shadow, the hulking Honker,
the giant-killer 908, the double-de Dion Caldwell, the ultimate Ferrari 612,
etc.
Any of these projects would bring us back to the time when tracks were
daunting monsters, not Mickey Mouse "technical" tracks like Sepang.
BTW, where the hell's the Corvette C5R?
--Steve
> Marc
> > Marc,
> > Just kept fooling around until I hit on some stuff I liked (like overall
> > force: -70). Great work by the SimBin Dev't Team, especially "our own"
> Doug
> > Arnao, who was my good right arm writing the GPL strategy guide. He
> really
> > knows his stuff!
> > Now all we need is to get "our own" Alison Hine to fix the Net code.
How
> > about it, CobraAli?
> > --Steve
> > > I agree with the comparison to GPL. The FFB is as good as GPL's if
your
> > > wheel and setting are configured properly, so don't give up.
> > > Try what I suggested (from all the messages) and let me know what the
> > > results are.
> > > Marc
> > > > Marc,
> > > > No problem, per se, but I'm not getting much feedback from my FF, so
> to
> > > > speak. For example, I turned on "jolt" and I can feel it when I
wang
> > the
> > > > wall, but I get no kick from champagne, er, riding the curbs, er
kerbs
> > > (the
> > > > game *is* teddibly British, wot?).
> > > > I have tried all the easy stuff from the menus (dead zone,
> sensitivity,
> > > > linearity, etc.), and messed some with the text files (the "glance"
> hack
> > > is
> > > > kewl), and by-and-large everything feels great (I particularly like
> the
> > > > banging and jostling FX; I only wish it was counter-balanced, er,
> > damped,
> > > > with a virtual***pit; that is, your head isn't on a pike in the
> >***pit,
> > > > it bobs up and down a bit, somewhat smoothing out the ups and downs
of
> > the
> > > > chassis).
> > > > All in all, a fabulous mod; miles better than the original game.
It's
> > the
> > > > first thing that's come along in 4 years (hint, hint) that I haven't
> > been
> > > > able to leave alone. Maybe I'd better quit before I need
glasses....
> > > > --Steve
> > > > > I have the new MOMO and simply shut off (set to 0) the non-road
> > related
> > > > > vibrations
> > > > > and turned the brake vibration down a lot. The rest feels
> > > > > fantastic as-is. I just don't like useless repetitious vibrations
> > > getting
> > > > > in the way of the real road/surface-based FFB.
> > > > > What's the problem with the FFB on your rig?
> > > > > Marc
> > > > > FFB steer vibe freq mult="0.00000" // Controls frequency of
steering
> > > > > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering
vibration.
> > > > > FFB throttle vibe freq mult="0.00000" // Scales actual engine
> > frequency
> > > to
> > > > > force FFB vibration frequency. Suggested range: 0.10 to 0.50
> > > > > FFB brake vibe freq mult="0.30000" // Scales actual brake
rotational
> > > > > frequency to force feedback vibration frequency.
> > > > > > Does anybody have a .plr-file stanza covering moderate FF
settings
> > for
> > > > the
> > > > > > original MOMO? I'm not having much luck sorting thru onscure
> lines
> > > > like:
> > > > > > "FFB steer damper saturation="1.00000" // Saturation value to
use
> > for
> > > > > > steering damper. Range: 0 - 1.0"
> > > > > > --Steve Smith