>Go ahead and send me your list of all these exclusive 3DFX games.
Here is a repost of someone's study of all current 3D accelerated
games. Makes it quite clear that your beliefs about D3D *** are
no where near reality:
=======Repost begins:================================
In any case, here were my conclusions (the evaluation accounted for
142 3d accelerated titles, being 116 of these *full* games - the rest
were betas, demos, and add-ons):
Direct3d is, as expected, the leading API in the market. However, it
is not as supported as I expected (slightly more than half
of the 3d games rounded up support it - 56,3% if all titles are
considered, and 56,9% if only full titles are considered).
OpenGL is still just a matter of Quake and Quake II (with the
exception of the Bfris demo). Actually, the only other full game
that supports OpenGL is Hexen II (there are 4 Quake add-ons in the
llist). Despite GLQuake being a heck of a game, and all the promise of
so many future GPQuake-a-likes, OpenGL support still is minimal, as
far as statistics are concerned (5,6% if all titles are considered,
and 2,6% if only full titles are considered).
Therefore, native APIs are still responsible for a considerable share
of the 3d accelerated market (40,5% of the full games do
*not* run under Direct3d or OpenGL, but only under one or more native
APIs - statistic that lowers to 38,0% when the non-full titles are
considered). Which is bad news for Riva 128 owners, I suppose.
As far as native APIs go, 3dfx is the clear winner, offering native
Glide support to 43,7% of the 3d accelerated titles (46,6%, if you
only consider full titles).Among the 3dfx exclusive titles, one finds:
- Jetfighter III
- Apache Longbow 2
- F/A 18 Hornet Korea
- Extreme ***
- Nuclear Strike
- Archimedian Dy***
- Uprising
- Outlaws
- Shadow Warrior
- Pandemonium
- Pandemonium 2
- Dreams to Reality
- Carmageddon (and Splat Pack)
- Need for Speed 2 SE
- Test Drive 4
- Ignition
- NHL 98
- NBA Live 98
- Incubation
Joe