rec.autos.simulators

CPR Patch - more details

Jo

CPR Patch - more details

by Jo » Wed, 10 Dec 1997 04:00:00


No offense, but I have EXTREMELY little faith in this promise. For one
thing, the "feature gap"  not supported by D3D will probably grow as
soon as next month, when Voodoo2 boards are released. Microsoft has
been extremely slow and unaggresive in updating D3D to compete with
Glide. And Microsoft has already stated they will NOT support geometry
acceleration in the future, which is almost certainly the next major
task the 3d boards will tackle.

I believe you are telling the truth about Glide in CPR - but that is
one program. For many, many other programs Glide has offered the
developers significant speed improvements (and, of course, greatly
lowered development costs for both imlpementation and testing).
Perhaps they have more advanced graphics engines, and needed those
features D3D doesn't support. Or maybe just more experienced Glide
programmers who know how to make the API work.

Joe

CART Te

CPR Patch - more details

by CART Te » Wed, 10 Dec 1997 04:00:00

Joe,

Microsoft "slow and unaggressive"? Can I quote you on that?     ; )

A new version of DirectX has shipped every ~10 months - version 6 coming
soon - your faith not withstanding.

Sounds pretty aggressive to me ... ?

The developers of new hardware work with the DirectX team to get their
functionality incorporated - if geometry
acceleration is coming up soon (do you know who and when? details please)
you can be sure the DirectX guys
will want to support it.

You are correct that writing to one piece of hardware is faster and cheaper
than supporting many.

You have a 3dfx card - you are happy. Great! It's a good card.

What about those owners of Rendition? Riva 128? The new faster breed of
cards coming soon?

One day you'll buy a new card - it may not be Voodoo based. Think about it.

And the "feature gap" between D3D and custom api's is closing, not opening.

Please don't slam us for trying to provide support for as many users systems
as possible.

p.s. out of curiosity - do you program using any of these api's?



>>You_are_correct - there are some features unique to the 3Dfx hardware that
>>cannot be accessed using DirectX5 - none that are useful to CPR I might
add.

>>However, the next generation of DirectX, I am assured, will address the
>>double-pass rendering and the other last couple of items.

>No offense, but I have EXTREMELY little faith in this promise. For one
>thing, the "feature gap"  not supported by D3D will probably grow as
>soon as next month, when Voodoo2 boards are released. Microsoft has
>been extremely slow and unaggresive in updating D3D to compete with
>Glide. And Microsoft has already stated they will NOT support geometry
>acceleration in the future, which is almost certainly the next major
>task the 3d boards will tackle.

>>The performance issue I stand by - why? Because we just spent 3 weeks and
>>$$$ on doing the glide port
>>so we know what we're talking about. This is not secondhand info - we did
>>the numbers. I have the two versions in front of me right now - we did the
>>port because WE thought it might buy us some performance. It didn't - end
of
>>story (yeah, right).

>I believe you are telling the truth about Glide in CPR - but that is
>one program. For many, many other programs Glide has offered the
>developers significant speed improvements (and, of course, greatly
>lowered development costs for both imlpementation and testing).
>Perhaps they have more advanced graphics engines, and needed those
>features D3D doesn't support. Or maybe just more experienced Glide
>programmers who know how to make the API work.

>Joe

Ron

CPR Patch - more details

by Ron » Wed, 10 Dec 1997 04:00:00


...snip
>>"The patch is indeed reality. It should be on our web site next week. It
>>does not include native glide support. But its not like that would get you
>>vast speed improvements anyway. We've worked hard to get good efficiency
>>with d3d. The biggest thing you can do for your hardware performance is to
>>make sure your driver supports DrawPrimitive.

Thanks, Makes my choice a bit easier now. Almost ate my words and
bought CPR about a week ago anticipating the "patch" and AT THE TIME,
the supposed strong possibility of native "glide" support. To tell you
the truth, the only reason I passed it up was the high retail price of
$54 which was rather shocking since there are currently so many
undesirables within the AI and framerate,ect... Guess this is a
no-brainer since Microsoft's name usually holds true to atleast $10 to
$20 more per similar title vs.s many other respectable and popular
software publishers. Another thing which is a bit of a "pain in the
a$$" is the endless searching for CERTIFIED drivers for soundcards,
video, monitor, ect... just to be sure you are getting the so-called
optimum performance in Direct3d. Guess this could be my fault for not
shopping smart and making sure I have the latest most popular "leading
company brand" hardware in my system, but my P166MMX w/ 32Meg EDO,
Mtech R528WP w/ 512PB cache, IMES 12X CDRom, Addonics SoundVision 500,
Stealth II, Pure3d.... seems to produce pleasing results in about
everything short of about 90% of D3D titles which just don't come
close to Glide, OpenGL, RRedline, and Rendition ports. I was still
looking forward to CPR in a "fixed" and "true accelerated" state, but
it looks like this round UBISOFT'S FORMULA F1 will be the open wheel
racer on my system.

Ron L.


(Please remove the extra letter(s) to respond)

Home of the SSC http://www3.pgh.net/~lazer/    
For Nascar2 & Winston Cup Fans!

CART Te

CPR Patch - more details

by CART Te » Wed, 10 Dec 1997 04:00:00

Please read my entire posting - you have just quoted the piece regarding
Flight Unlimited 2.



>...snip
>>>"The patch is indeed reality. It should be on our web site next week. It
>>>does not include native glide support. But its not like that would get
you
>>>vast speed improvements anyway. We've worked hard to get good efficiency
>>>with d3d. The biggest thing you can do for your hardware performance is
to
>>>make sure your driver supports DrawPrimitive.

>Thanks, Makes my choice a bit easier now. Almost ate my words and
>bought CPR about a week ago anticipating the "patch" and AT THE TIME,
>the supposed strong possibility of native "glide" support. To tell you
>the truth, the only reason I passed it up was the high retail price of
>$54 which was rather shocking since there are currently so many
>undesirables within the AI and framerate,ect... Guess this is a
>no-brainer since Microsoft's name usually holds true to atleast $10 to
>$20 more per similar title vs.s many other respectable and popular
>software publishers. Another thing which is a bit of a "pain in the
>a$$" is the endless searching for CERTIFIED drivers for soundcards,
>video, monitor, ect... just to be sure you are getting the so-called
>optimum performance in Direct3d. Guess this could be my fault for not
>shopping smart and making sure I have the latest most popular "leading
>company brand" hardware in my system, but my P166MMX w/ 32Meg EDO,
>Mtech R528WP w/ 512PB cache, IMES 12X CDRom, Addonics SoundVision 500,
>Stealth II, Pure3d.... seems to produce pleasing results in about
>everything short of about 90% of D3D titles which just don't come
>close to Glide, OpenGL, RRedline, and Rendition ports. I was still
>looking forward to CPR in a "fixed" and "true accelerated" state, but
>it looks like this round UBISOFT'S FORMULA F1 will be the open wheel
>racer on my system.

>Ron L.


>(Please remove the extra letter(s) to respond)

>Home of the SSC http://www3.pgh.net/~lazer/
>For Nascar2 & Winston Cup Fans!

CART Te

CPR Patch - more details

by CART Te » Wed, 10 Dec 1997 04:00:00

Good posting Joe.

Hopefully you'll see improvements in DirectX6 that you'll like ...

And yes, Voodoo2 is a << SCREAMER >>>.

CPR will run like a Banshee on it. 100fps anyone?

And yes, MS is backing OpenGL too - we are not obsessed with only one
solution!

Here's some links to info on MS working with SGI ...

http://www.racesimcentral.net/

And more details on api performance ...

http://www.racesimcentral.net/

Regards,

Dean.



>>Microsoft "slow and unaggressive"? Can I quote you on that?     ; )

>Some of your critics will like that one, eh? ;-)

>>A new version of DirectX has shipped every ~10 months - version 6 coming
>>soon - your faith not withstanding.

>>Sounds pretty aggressive to me ... ?

>I wouldn't say it's been ignored, but it also doesn't seem that
>Microsoft is as serious about DX as they could be. Note the
>still-infuriating "calibration jitters" that Win95 has reading ***
>devices on many systems. This is a software problem, as the devices
>read perfectly clean in DOS (and it has the same problems for
>soundcard joysticks and dedicated speed-adjustable gamecards). These
>problems, which really detract from the overall quality of Win95 as a
>*** platform, have been there since the first versions of DirectX
>and they remain unfixed. When you fix long-outstanding, basic problems
>like this I will be much more enthusiastic about DirectX generally and
>D3D specifically.

>>You have a 3dfx card - you are happy. Great! It's a good card.

>>What about those owners of Rendition? Riva 128? The new faster breed of
>>cards coming soon?

>>One day you'll buy a new card - it may not be Voodoo based. Think about
it.

>I don't care. I want the BEST *** experience possible, and am
>willing to pay for it. Today that usually means Glide games running on
>3dfx. If someone else produces a better card (good enough to get
>developer API support) I'll buy that card. Though frankly, I see no
>one appraoching Voodoo soon. Voodoo1 has been out over a year, is
>about to be made obsolete by Voodo2, and the competition is only now
>just getting *close* to Voodoo1 quality and speed. Looks like Voodoo
>will remain the king of 3d cards for AT LEAST the next year.

>Having said all that, I certainly acknowledge that good, quality D3D
>games are *possible* - Moto Racer and Jedi Knight come to mind. And if
>a game does provide "good enough" graphics through D3D combined with
>solid gameplay, I will buy it. Though I'm wishing I hadn't bought
>G-Police, which won't run on my system at all.

>>And the "feature gap" between D3D and custom api's is closing, not
opening.

>Maybe, we'll see. The final feature set of Voodoo2 has yet to be
>announced.

>>Please don't slam us for trying to provide support for as many users
systems
>>as possible.

>Nothing wrong with trying that, it's an admirable goal, I just find
>that D3D in it's current state is too much of a compromise. I wish you
>had chosen a better, established 3D API such as OpenGL. Speaking of
>which, I saw a rumor posted the other day that MS *was* looking at
>getting behind Open GL on Win95, but I couldn't find any news about
>this - any truth to that?

>>p.s. out of curiosity - do you program using any of these api's?

>No, not currently (thinking about applying for a job in the games
>industry though).

>Joe

Kevin Virgi

CPR Patch - more details

by Kevin Virgi » Wed, 10 Dec 1997 04:00:00


What do you mean by "cars on rails."  Can you be more specific, like "a real
Indy car can go through such and such turn at such and such track at 140
mph, but in CPR you can go at xxx mph, which is too fast"

The sound you hear from setting the boost above 5 is the pop-off valve.  If
you had looked at the boost pressure on the display you would have noticed
that you already had a maximum of 40 psi, which is the limit.

--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)

Randy Magrud

CPR Patch - more details

by Randy Magrud » Thu, 11 Dec 1997 04:00:00


>That's a good point, that has been missed on this - Glide games aren't
>only faster and easier to program, they're also more reliable. I've
>never had a Glide program fail to run on my Monster3d 3dfx setup
>(can't say the same for D3D), and never run into the graphical
>glitches that are fairly common in D3D games.

On 2 different machines now, the Hercules Stingray 128/3D using the
3DFX Voodoo Rush has been failed to be seen as a 3DFX by software
installation programs for Ubisoft F1 and Test Drive 4.  This is in
spite of the fact that the Glide demos run just fine on them using
Glide 4.3.  Granted, most Voodoo owners look down on the Rush chipset
as some kind of bastard child, but it *IS* a 3DFX chipset and it *IS*
supported by Glide drivers, and yet some software doesn't recognize
it, even on 2 completely different machines.

So please don't make it look like 3DFX is immune from hassles.  

Randy

Randy Magrud

CPR Patch - more details

by Randy Magrud » Thu, 11 Dec 1997 04:00:00


>I was still looking forward to CPR in a "fixed" and "true accelerated" state,

Do I smell a religion forming here?  Is D3D no longer "true"
acceleration?  Does the church know about this?  BURN THE INFIDELS!
<G>

UbiSoft has a nice sim, but its not a CART sim.  Apples & oranges.

Randy

Jo

CPR Patch - more details

by Jo » Thu, 11 Dec 1997 04:00:00


Some of your critics will like that one, eh? ;-)

I wouldn't say it's been ignored, but it also doesn't seem that
Microsoft is as serious about DX as they could be. Note the
still-infuriating "calibration jitters" that Win95 has reading ***
devices on many systems. This is a software problem, as the devices
read perfectly clean in DOS (and it has the same problems for
soundcard joysticks and dedicated speed-adjustable gamecards). These
problems, which really detract from the overall quality of Win95 as a
*** platform, have been there since the first versions of DirectX
and they remain unfixed. When you fix long-outstanding, basic problems
like this I will be much more enthusiastic about DirectX generally and
D3D specifically.

I don't care. I want the BEST *** experience possible, and am
willing to pay for it. Today that usually means Glide games running on
3dfx. If someone else produces a better card (good enough to get
developer API support) I'll buy that card. Though frankly, I see no
one appraoching Voodoo soon. Voodoo1 has been out over a year, is
about to be made obsolete by Voodo2, and the competition is only now
just getting *close* to Voodoo1 quality and speed. Looks like Voodoo
will remain the king of 3d cards for AT LEAST the next year.

Having said all that, I certainly acknowledge that good, quality D3D
games are *possible* - Moto Racer and Jedi Knight come to mind. And if
a game does provide "good enough" graphics through D3D combined with
solid gameplay, I will buy it. Though I'm wishing I hadn't bought
G-Police, which won't run on my system at all.

Maybe, we'll see. The final feature set of Voodoo2 has yet to be
announced.

Nothing wrong with trying that, it's an admirable goal, I just find
that D3D in it's current state is too much of a compromise. I wish you
had chosen a better, established 3D API such as OpenGL. Speaking of
which, I saw a rumor posted the other day that MS *was* looking at
getting behind Open GL on Win95, but I couldn't find any news about
this - any truth to that?

No, not currently (thinking about applying for a job in the games
industry though).

Joe

Randy Magrud

CPR Patch - more details

by Randy Magrud » Thu, 11 Dec 1997 04:00:00


Dean, the guy owns a 3DFX ... he's not going to buy anything that's
not from them!  When you buy a 3DFX, you are sworn to the "code" which
says that you will become one of the faithful for which 3DFX can do no
wrong, all Voodoos rule, and anyone who doesn't own one is an infidel
:)

Randy

Jo

CPR Patch - more details

by Jo » Thu, 11 Dec 1997 04:00:00


You've actually done some testing on one then? Or is this just a
guestimate?

Glad to hear it, that's very good news! Open GL is an excelent API,
and will greatly stengthen the Win95 platform for *** and 3d
graphics. Thanks for the links.

Joe

Jo

CPR Patch - more details

by Jo » Thu, 11 Dec 1997 04:00:00


>wrong, all Voodoos rule, and anyone who doesn't own one is an infidel
>:)

No you've got it wrong, a man without a 3dfx iss a *commie*, not an
infidel. ;-)

Joe

Ronald Stoeh

CPR Patch - more details

by Ronald Stoeh » Thu, 11 Dec 1997 04:00:00



> >One day you'll buy a new card - it may not be Voodoo based. Think about it.

> Dean, the guy owns a 3DFX ... he's not going to buy anything that's
> not from them!  When you buy a 3DFX, you are sworn to the "code" which
> says that you will become one of the faithful for which 3DFX can do no
> wrong, all Voodoos rule, and anyone who doesn't own one is an infidel
> :)

This is nonsense! So you think everyone owning a Voodoo board is a
13 year old nerd religously following a hardware company?

Right now it is rather ignorant to buy any other 3D card, and this
is purely for technical reasons...

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Ronald Stoeh

CPR Patch - more details

by Ronald Stoeh » Thu, 11 Dec 1997 04:00:00



> >I was still looking forward to CPR in a "fixed" and "true accelerated" state,

> Do I smell a religion forming here?  Is D3D no longer "true"
> acceleration?  Does the church know about this?  BURN THE INFIDELS!
> <G>

> > but it looks like this round UBISOFT'S FORMULA F1 will be the open wheel
> >racer on my system.

> UbiSoft has a nice sim, but its not a CART sim.  Apples & oranges.

Yeah, what I would like to see would UbiSoft do a CART sim and TRI do a
F1 sim.
Then I would own a great F1 sim AND would get a great CART sim next...
;^)

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Walla

CPR Patch - more details

by John Walla » Thu, 11 Dec 1997 04:00:00


>I never got it working well at all. Horrible stuttering/jumping of
>other cars. And I'm less than a hundred miles from Microsoft
>headquarters.

The Zone server is probably located here in Scotland :)

Cheers!
John


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