Papyrus guys,
A friend & I just bought USR DSVD Sportster modems and we discovered
some interesting stuff.
First of all the setup string provided with the sims does not work
with DSVD. Why? &M0 = no error correction = no DSVD. Them's the
rules, according to the online Tech Reference of USR.
*Not* including &M0 causes DSVD to work, but the connection latency
jumps up to .16-.18, even on a clean line local call. Is there any
way you know to lower the latency with EC running? Does v42bis
compression help latency? Or should we still leave the &K0 intact to
turn off ALL compression?
Secondly, we can dial up with a data connection, get our .16-.18
latency, and then lift up the handsets and talk to each other just
fine. However, we cannot go in the opposite direction. If we are
talking voice, and we tell the game to connect, it mutes the speech,
connects (It reads CONNECT 24200 usually), and then sits there
waiting. Sometimes we see a message that has the word "Papyrus" in
it..like a copyright notice or something. Then finally after waiting
awhile, one of us terminates the attempt and we're kicked back into
analog voice. We KNOW the modems are connecting to each other, but
they won't handshake as they should. We also know that using normal
terminal emulators in Windows, we were able to do this
(voice-only->voice+data in same call). Have you investigated this?
Finally, what is the most reliable way to connect? I'm seeing a lot
of "Divide by Zero" crash exceptions while modem racing. Does baud
rate have anything to do with this?
Btw, for lurkers here....DSVD is incredibly cool....sounds just like a
normal phone conversation, but you're racing! Now all I need is a
headset!
Any help would be appreciated.
Randy