the physics part of the game is running or something.
Papy sims have always had this (other than maybe Indy 500) - IndyCar Racing
1 had a 15fps limit, NASCAR1,2,etc. and ICR2 had 30fps limits. In ICR2 with
the Rendition, you could override this and get 60-70fps, which looked
awesome. But it could do weird stuff apparently since the graphics rate
wasn't tied to the physics rate.
The nuts and bolts I don't claim to understand though :-)
--
Ken's Sig 3.0
"Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan
Kenobi
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>Hi,
>Maybe I should be addressing this post to Papy, but I am sure
>they have better things to do than answer dumb posts like
>this, like getting the patch out the door! I was just
>wondering why there is a 36 fps limit on the GPL frame rate?
>Probably a good technical reason, but why?
>Also, I hope the forthcoming patch has a facility for saving
>your race (so far as) after you get 'disco'ed' from a race,
>surely this must still be in memory somewhere, it would be
>nice to be given the option of saving the replay upto where
>you got bounced out!
>Just a thought... (or two).
>Dave Hawnt (UK-GPL)