rec.autos.simulators

Papyrus Listen up

John Bodi

Papyrus Listen up

by John Bodi » Sun, 29 Aug 1999 04:00:00

The concept of separating the cars and the track is an EXCELLENT idea --
Papy already does this, to some extent with the Craftsman Truck add-ons and
such.  It's also a capability that is somewhat built-in to SCGT; you're
stuck with all the original tracks (so far), but new cars can be added in.

This is an idea whose time has DEFINITELY come.  Is ANYBODY paying
attention???

-- JB


> (also dreaming)
>  I can't wait till they start separating the cars and track.  Build the
>tracks as a regular over the shelf product and have cars that you have
>to download.  This way, if we wanted, we could drive NASCAR on the
>tracks that we want to, and/or the Motorcycles on those tracks, and/or
>F1's (1967), and/or F1's (1975), and/or the combination of all of these,
>plus.

> Hmm, racing a dragster on Nurburgring against a 500 cc honda
>motorcycle, and against a Monster truck? This combination probably would
>only happen in off line racing. But online,  sure would be great to race
>in a amateur SCCA even where different classes run together.  Closest
>thing to that right now is SCGT where you can run GTq, GT1 and GT2
>together.


>> <dream mode on>
>> I'd love to see that also. 'Turbo era' F1, contemporary F1... , why not
just
>> a platform with GPL quality physics, where you get different add-ons for
>> carsets, tracks, etc. for different eras of F1... or other racing series
>> (drool... :-)
>> <dream mode off>
>> I think there is the big problem, that you have to simulate aerodynamics
>> (wings, drag, ground effect...) to do this. If papy would make a 'winged'
F1
>> sim using the GPL engine, they'd also want to model aerodynamics as good
as
>> possible.
>> ...and we all know, how much CPU power the GPL physics without
aerodynamics
>> needs...  :-(

>> Peter
>> Vienna, Austria



>> > Actually - just listen to this Papy.

>> > NO MORE NASCAR...

>> > Diverge a little, will you??

>> > There's SO many forms of motorsport, and you focus on one that has
already
>> > been done plenty well enough (Nascar's 1 & 2)

>> > So play with wierd stuff.

>> > How's about a Mid 70's F1 sim, and a good sim of 1992, when car's were
at
>> > their best.

>> > Doug


>> > >We want a late 70's G.P. game. The time when turbo's took over F-1.
And
>> we
>> > >want it with the GPL engine! Just think of getting side ways with
Gilles
>> > >Villeneuve in turn one at Watkin's Glen. The racing then was
magnificent.
>> > So
>> > >put this first in line on your to do list, we don't need another
Nascar
>> > game
>> > >right now!

>--
>=========================================
>Mike Barlow of Barlow Racing?
>=========================================
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>http://www.racesimcentral.net/
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John Bodi

Papyrus Listen up

by John Bodi » Sun, 29 Aug 1999 04:00:00

When was the last time you saw any of those 43 NASCAR cars do anything else
besides roll around in a traffic-jam drafting train, playing
follow-the-leader lap after lap with little or no passing?  Bring on the
Indy cars; BRING ON CART AND BRING ON THE IRL!

-- JB


>I say bring out NASCAR with the GPL engine.  I bet if you take all systems
>into account, there are more Indy type games on the market than NASCAR.  So
>enough of the pretty fragile cars, bring on more NASCAR games where its
more
>skill than setup.  One more thing before you start flaming, when is the
last
>time you saw 43 indy cars bunched up about 6 inches apart doing around 200
>for three hours?  If you want to go fast that's fine,drive the indy cars,
if
>you want to RACE, you'll race NASCAR.

>Sondog





>> Agreed!

>> >We want a late 70's G.P. game. The time when turbo's took over F-1. And
>we
>> >want it with the GPL engine! Just think of getting side ways with Gilles
>> >Villeneuve in turn one at Watkin's Glen. The racing then was
magnificent.
>So
>> >put this first in line on your to do list, we don't need another Nascar
>game
>> >right now!

Brian_Fo

Papyrus Listen up

by Brian_Fo » Sun, 29 Aug 1999 04:00:00

How about a modern CART sim, based on GPL engine of course. All this
nascar bandwagon ***makes me sick.
The Johnson Famil

Papyrus Listen up

by The Johnson Famil » Sun, 29 Aug 1999 04:00:00

Folks, I am going to tell you a sad truth.  It is one that everyone else
in the *** industry has known for a long time...

SIERRA AND PAPYRUS PRODUCE GAMES BECAUSE THEY WANT TO MAKE MONEY.

They have to make a relatively large profit on the games/sims they sell
or else they lose their shirt, just like every other business
establishment in the world.  And because of this simple fact, they know
NASCAR, a sport with an incredible fan base in the United States and a
much smaller, but sizable, fanbase in Europe, will sell far more copies
than some obscure F1 sim.

Maybe this explanation will put it better:

Joe Gamer is perusing the game aisles at CompUSA when he comes to the
racing section.  Assuming he hasn't read any read any reviews about
them, What is his reaction to these two titles?

NASCAR Racing 3: "Whoa cool! NASCAR!  I love to watch NASCAR and I'd
love to play it!  I'm gonna pick this one up!

Formula 1 1975: "Huh?  What kind of thing is this?  1975?  I wasn't even
born then.  And what's Formula 1 anyway?"

Good day.  Feel free to flame away.

Sam


> How about a modern CART sim, based on GPL engine of course. All this
> nascar bandwagon ***makes me sick.

John Bodi

Papyrus Listen up

by John Bodi » Sun, 29 Aug 1999 04:00:00

Bristol was indeed something to see, but have you ever watched the IRL race
at Texas, Atlanta, or C***te?  The IRL open-wheelers put on a show at
NASCAR's 1.5 mile ovals that the NASCAR boys are hard-pressed to beat.
Ditto CART at places like Michigan and Gateway.  A show like Bristol seems
to be the exception, not the rule in NASCAR.

Now, just to keep this from becoming TOO off-topic (this IS
rec.autos.SIMULATORS, after all), I do admit that open-wheel sims can be
very annoying in that it's difficult to have such delicate cars in a
simulated environment, where you are deprived of many important sensory
inputs and left with only a vague awareness of where the four corners (and
open wheels) are with respect to you.

In a sim environment, it's much easier to get by in a simulated environment
that's somewhat forgiving of bumping and rubbing -- which is where sims like
NASCAR and SCGT really shine.  No matter how rewarding a good lap is in GPL,
I still find that it brings me very little relaxation -- just stress.  Given
the opportunity to do a little strategic rubbing and bumping, I find I can
blow off a lot of stress -- which is VERY relaxing.  AND rewarding. <G>

I'm just glad we have such a diversity of games to choose from.  Despite the
availability of titles like GPL and the myriad of F1 sims on the market now,
there IS a distinct lack of open-wheel sims that are NOT F1-related.  CART
and IRL fans are pretty much left out in the cold, so while the average
NASCAR fan may felt lost in a sea of F1 wheels and wings, the IRL and CART
fans are just simply lost AND forgotten.

Keep bringing the NASCAR sims on -- AND the F1 sims, and Le Mans, etc., but
let's all pray that they DON'T forget about the IRL and CART fans along the
way.

-- JB


>gotta keep nascar....if you saw bristol...you cant even question nascars
>existence

TRUSRS

Papyrus Listen up

by TRUSRS » Mon, 30 Aug 1999 04:00:00

CART Sim Features Sheet

Important ones denoted with *                                          

All tracks*                                            
Good but easy to use Track Editor                                      

All cars (none fictional)*                                              
Fantasy Tracks 8^)                                              
GPL Physics or N3 if not GPL*                                          
All teams (tobacco and *** if possible)*                            

native RENDITION support***                                            
drafting*                                              
3d***pits*                                            
3d Physics engine that simulates true CART handling*                    

Resolutions like 800x600 and 1024x768*                                  

Excellent car damage model so that no two crashes look alike*          

Realistic flip effects,like GPL and not Andretti Racing (boo)
Comprehensive car setups, including springs, shocks, camber, weight  jacker on
ovals, static ride height, dampers, rebounds, bump stops, etc.  *      

Realistic effects like bottoming out*                                  
Realistic debris that you can run over and damage your car on          

Random tire blowouts*                                  
Oil and other fluids from engine failures*                              

Fire (highly unlikely this will be allowed by CART)*                    

Realistic wall types and wall effects (Armco barriers do more damage than
concrete, tire walls do less damage than concrete, tire walls          

cause car to get airborne and flip more than concrete and armcos, etc.)*

Realistic gravel trap effects (Come on, you know you wanna do an Andretti at
Mid-Ohio, admit it...)*                                
Improved Paintkit*                                      
realistic sounds actually digitally recorded*                          

animated pit stops*                                    
area in pit road that can be drivin off into the infield to get to
victory lane..or garage*                                        
realistic***pit that has hand on wheel like GPL*                      

better frame rates/3d acceleration/1024x768 resolution*        

better engine, way more realistic damage to the car, the way the damage is
spread across the track in real life...fliping catchin air on other
tires*                                          
better smoke,skid marks and racing groove*,                            

possible damage of the catch fencing*                                  

RED FLAGS*                                              
animated workers on the track after a wreck...and if possible
ambulances or REAL tow-trucks*                                          
marks on the walls after a hit, animated flagmen*                      

more options to change on the car in garage                            

full field of cars*                                            
all the current tracks ( if possible...Indianapolis, since it rightfully is
CART's) *                                      
realistic lookin part-time road courses like with the closed off streets and
stuff*                                          
fire,fuel and oil leaks, (causin slippery race track)*                  

possible damage to the pit wall..*                                      

animated OPPONENT pit stops*                                            
more realistic AI cars*                                        
weather changes like durin the race, rain, wind, etc*                  

possible use of rain tires, and racing in the rain (regardless of if there was
rain that season or not*)

Edwin Solhei

Papyrus Listen up

by Edwin Solhei » Mon, 30 Aug 1999 04:00:00


The problem is that this stuff works the other way too you see....

Imagine Bob Gamer who lives in London or Franz Gamer in Munich or Pierre
Gamer in Paris, walking up to the racing section in at the computer shop....

Do you think they'll pick NASCAR 3 ??

I'll give 100:1 that 95% or more will pick a Formula 1 sim or a CART sim.
Why?  Both Formula One and CART get good exposure over here...
NASCAR we (sadly) see way too little of....  like in pretty close to nill!

--
All the best,
Edwin Solheim *remove SPAM-GUARD in address to reply*
The Paddock - a legendary site....
<http://home.c2i.net/thepaddock>

Jjnasc

Papyrus Listen up

by Jjnasc » Mon, 30 Aug 1999 04:00:00

gotta keep nascar....if you saw bristol...you cant even question nascars
existence
Jan Verschuere

Papyrus Listen up

by Jan Verschuere » Mon, 30 Aug 1999 04:00:00

Ok, no arguing with your basic point, but I think every serious simmer,
currently playing GPL, will buy the next GPL-engine based product,
regardless of which form of motorsport it portrays. The sadder truth is,
unless those guys at Ratbag pull off a stunning coup there won't be anything
to rival GPL for at least a year.

Bring on ANY racing sim, if it's as good or better than GPL.

Jan.
----


Bruce Kennewel

Papyrus Listen up

by Bruce Kennewel » Mon, 30 Aug 1999 04:00:00

..........so, using the GPL engine, you'd like Papyrus to do a sim of that
for you?


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John Simmo

Papyrus Listen up

by John Simmo » Mon, 30 Aug 1999 04:00:00




>> Joe Gamer is perusing the game aisles at CompUSA when he comes to the
>> racing section.  Assuming he hasn't read any read any reviews about
>> them, What is his reaction to these two titles?

>> NASCAR Racing 3: "Whoa cool! NASCAR!  I love to watch NASCAR and I'd
>> love to play it!  I'm gonna pick this one up!

>> Formula 1 1975: "Huh?  What kind of thing is this?  1975?  I wasn't
>> even born then.  And what's Formula 1 anyway?"

>The problem is that this stuff works the other way too you see....

>Imagine Bob Gamer who lives in London or Franz Gamer in Munich or Pierre
>Gamer in Paris, walking up to the racing section in at the computer
>shop....

>Do you think they'll pick NASCAR 3 ??

>I'll give 100:1 that 95% or more will pick a Formula 1 sim or a CART
>sim. Why?  Both Formula One and CART get good exposure over here...
>NASCAR we (sadly) see way too little of....  like in pretty close
>to nill!

You missed his primary point Ed - Sierra's potential user base is likely
much larger in the USA where Nascar is king.  There's probably more PC's
in use here than in all of Europe.  They're going to make much more money
on a nascar sim then they would on an F1 sim.

Speaking as a confirmed Nascar fanatic, I would buy anything Papyrus came
out with as far as racing sims go.  As proof, I laid out the bucks for
GPL thinking to myself that it might be entertaining as a 2nd sim to
Nascar2, but due to the online capability, N2 has been collecting dust on
the shelf since last October.  When N3 comes out, I'm sure GPL will be
relegated to it's originally intended spot as 2nd sim, despite it's
superior physics model.  Why?  Because here in the USA, Nascar is king.

It's understandable that Papy's euro user base is more geared towards F1,
but let's face it, that user base is much smaller. (And I'm not talking
worldwide TV audence, I'm talking about euro fans with PC's that can run
a modern racing sim.)

OTOH, this is not to say that Papy is ignoring the market because we
don't have any clue as to what they might be working on beyond N3, Nascar
Legends, and N4 (using GPL physics engine).  For all we know, Papy has an
F1 sim on their radar, but we all know how tight-lipped they are about
their future plans.

--
=========================================================
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ymenar

Papyrus Listen up

by ymenar » Mon, 30 Aug 1999 04:00:00


But another time.. who knows ? You got information, statistics about that ?
We are just all arguing about assumptions we think are true.  I still think
that the Non-American *** market is almost as big as the US one.  Did you
know that at the end of 1999 that Americans won't dominate anymore the # of
users on the Internet ? :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

ymenar

Papyrus Listen up

by ymenar » Mon, 30 Aug 1999 04:00:00


Let's remember that Ratbag is not the only competitor to Papyrus <vbg>

There is Motorsims with AMA Superbike, Europress with Rally Championship,
and Geoff Crammond with GrandPrix3.  Those titles are to be took seriously,
the thing about nothing will touch GPL for at least year is probably not
true, even if one of those titles comes up as bad, or arcade-style, there
will be probably one of them superior to GPL.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Eldre

Papyrus Listen up

by Eldre » Mon, 30 Aug 1999 04:00:00



>Ok, no arguing with your basic point, but I think every serious simmer,
>currently playing GPL, will buy the next GPL-engine based product,
>regardless of which form of motorsport it portrays. The sadder truth is,
>unless those guys at Ratbag pull off a stunning coup there won't be anything
>to rival GPL for at least a year.

However, based on figures thrown around here, that's only about 40,000 people.
Can *any* publisher afford to sell so few copies?

Eldred

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Andrew

Papyrus Listen up

by Andrew » Mon, 30 Aug 1999 04:00:00

Sadly?  I only wish I lived somewhere where I didn't have to hear about NASCAR.
I don't get this sport at all.  Oval tracks and 1960's technology DO NOT make an
exciting sport.  Where's the skill?  In the pits if it's anywhere.  NASCAR
drivers make an *** amount of money for what they do, I can only hope the
guys in the pits are bringing home their fair share for they are the true
driving force behind the sport.  All this goes for the IRL too.  Indy 500, god
lord man, what a tremendous non event.

-Andrew


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