rec.autos.simulators

SCGT SP3 Sound Problems: Please Help

Sky

SCGT SP3 Sound Problems: Please Help

by Sky » Tue, 14 Dec 1999 04:00:00

Hi,

1) I tried the SP3 add on for SCGT, but found it results in a virtually
completely inuadible in-car engine sound (drowned out by tire-hiss). I am
using the EA official patch.

2) Also, is there a way to modify the SP3 career mode to start with the GTQ
class instead of Trans-ams?

Thanks,
Chris

Dave Henri

SCGT SP3 Sound Problems: Please Help

by Dave Henri » Tue, 14 Dec 1999 04:00:00


> Hi,

> 1) I tried the SP3 add on for SCGT, but found it results in a virtually
> completely inuadible in-car engine sound (drowned out by tire-hiss). I am
> using the EA official patch.

  Each car has a .veh file of the same name that includes the car
information
like horsepower, handling and engine sounds.  Many of the cars in SP3.0
have
sound files that weren't included in the game.  There is a program
called
scgtsoundcheck which will tell you where the many different sound files
are
located.  find the car you are driving,(usually a paint program or
viewer is the
easiest way--use a program like AceeDeecee to view the car .bmp picture
files.  Then
match that to the same .veh file and read it with a text program like
notepad.  In
the sound section you will see four lines describing the sounds.  All
cars share
the idle engine notes but the last two are often the missing files.  So
if you need
the engine noise for a juddv10 you'll be looking for a couple of files
called
juddv10a.wav and juddv10b.wav or something similar)
  Make the wav files get placed in the sounds/22hz 16bit folder and you
should then
have engine noise.

  No the whole point of the Service Pak 3.0 was to get more and
different cars
available.  If you want the GTQ's back, you'll have to re-install the
original game


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