rec.autos.simulators

SCGT SP3 Sound??

Peter Hoope

SCGT SP3 Sound??

by Peter Hoope » Mon, 29 Nov 1999 04:00:00

Hi gang,
Well, I finally managed to get the service pack installed (using the manual
unacing method) and although it is now loaded up there just seems to be no
engine sound.. other sound FX seem ok but I cannot hear the engine which
takes quite a bit away from the sim. I checked out the player file I created
and found this section in it:-

[SOUNDOPTIONS]
Sound=1
Music=0
3DSound=0
AmbientSound=1
Stereo=1
CDPlayMode=0
SoundFreq=22050
SoundFXVol=(1.00)
EngineVol=(2.00)
MusicVol=(0.65)

The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
doesn't appear to have made any difference. Anyone else finding this or am I
alone... if you have any ideas I can try out I would appreciate some help.

Also, is there a way to set what track to use for a quick race from within
SCGT itself?? There don't appear to be any other tracks except Road Atlanta
available.

Cheers

Peter Hooper

Revvi

SCGT SP3 Sound??

by Revvi » Mon, 29 Nov 1999 04:00:00

Got same problem here, please let me know if you solve the problem

Revvin


friendly pysc

SCGT SP3 Sound??

by friendly pysc » Mon, 29 Nov 1999 04:00:00

To get the other tracks go into career mode and type (without quotes)
"isi-cheeseman" to enable cheats
"isi-tbone" to have acess to all the cars and tracks
"isi-aardvark" for $5,000,000
hope this helps

--
the friendly pysco

-I know it's spelled wrong but I'm not a psycho ;-)
-Those who live by the sword get shot by those who don't


Dave Henri

SCGT SP3 Sound??

by Dave Henri » Mon, 29 Nov 1999 04:00:00

Each car has it's sounds and characteristics contained in the .veh file.
If you go to the patch folder you will see hundreds of files(now that
you have installed sp3.0)  Each car has a picture(.bmp file) a mas file
and the .veh file that contains the listings for the sounds.
  SP 3.0 does not include all the sounds but you can get most of them
easily.  Even if you dload some of the soundpaks available you'll still
probably find cars that have special sound file names.  So here's the
lines you look for..in the .veh files.

[SOUNDS]
CSINSIDE_idle_rpm=1500.0
CSINSIDE_ENGINE_IDLE=IDLEIA.WAV
CSOUTSIDE_idle_rpm=1500.0
CSOUTSIDE_ENGINE_IDLE=IDLEEA.WAV
CSINSIDE_revved_rpm=6000.0
CSINSIDE_ENGINE_REVVED=listr1.WAV
CSOUTSIDE_revved_rpm=6000.0
CSOUTSIDE_ENGINE_REVVED=listr2.WAV

  The last four lines are the usual suspects.  the 'revved' lines
control the engine sounds off idle and at full song.  So in the above
case you have to have the listr1.wav and the listr2.wav files in you
sound folder for this car to work(I'm betting it's a Lister Storm!)
  Where do you get these files?

  Most can be gotten at gtinsider in the dloads.  There is an update
file called gt1update.1.2 that includes several sound files and car
files.  Because you have the SP30 you DON"T NEED ANYTHING IN THIS ZIP
EXCEPT THE WAV FILES.!!    Thats important.  SP3.0 has already fixed the
car shapes etc that are in the update.  Unzip only the wav files in the
update 1.2 and place them in the sounds/22hz folder.  I have still
found  several cars that need special files.  ONe is the Rafenelli Riley
and Scott Judd V-10.  An awesome WSC car but with an F1 engine.  I got
the files from the cars dloads where the original builder of the car had
a separate dload available.  One important point here.  the numbers
below the .wav file in the above .veh file control the "pitch" of the
sounds.
  I got the Juddv10 wav's and cut & pasted them into the 3.0 veh file
for the Rafi.  But it sounded awful..very low with little build.  I
looked at the included .veh file that came with the single car and his
pitch settings were much higher.  I completely replaced the 3.0 .veh
file for the Rafi and used the original...Now the car screams like a
proper V10.
  Other sounds, like the V-8 engine noises are available from some of
the linked scgt sites.  
  At gtinsider they have a forums page.  Usually you can leave a message
there asking about specific files that you may need and somebody will
point you in the right direction.

  So how do you know which files you need,  this is the hard part.
There are 175 cars included in the sp3.0 patch.  They have pretty
cryptic names so you can't just scroll down and find the files for a
Mclaren F1 with Winston sponsorship.  The easiest way I found ...and
it's not that easy...is to go back to the patch folder and load one of
the bmp files.  That will show you what the car is and the file name.
(like G3aad.bmp)  Then all you have to do is look with Windows Explorer
for the same file except it ends with the .veh extention.(G3aad.veh)
You can then edit that file with a text editor and check to see what wav
files you need.  Simple if you need to change the car that is first in
the list.  But with 175 cars....What I do is go back to the bmp files.
I load a picture and use my mouse wheel to roll down the list.(I have
corel WordPerfect suite and use it's paint program.  it will load every
bmp in the folder once I choose the first one) so I scroll through the
list looking at the bmp pictures til I find the car I want.  Note the
name and then use Windows Explorer to find the duplicate veh file.  It
is time consuming...extremely time consuming.  If somebody would take
the time to make an alphabetical file listing of all the cars...heheh
that would help.  
  I'm sorry this is so wordy.  In a nutshell, find the proper .veh file,
make sure the .wav files listed in the sound section are in your
sounds/22hz folder and you should be good to go.
dave henrie


> Hi gang,
> Well, I finally managed to get the service pack installed (using the manual
> unacing method) and although it is now loaded up there just seems to be no
> engine sound.. other sound FX seem ok but I cannot hear the engine which
> takes quite a bit away from the sim. I checked out the player file I created
> and found this section in it:-

> [SOUNDOPTIONS]
> Sound=1
> Music=0
> 3DSound=0
> AmbientSound=1
> Stereo=1
> CDPlayMode=0
> SoundFreq=22050
> SoundFXVol=(1.00)
> EngineVol=(2.00)
> MusicVol=(0.65)

> The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> doesn't appear to have made any difference. Anyone else finding this or am I
> alone... if you have any ideas I can try out I would appreciate some help.

> Also, is there a way to set what track to use for a quick race from within
> SCGT itself?? There don't appear to be any other tracks except Road Atlanta
> available.

> Cheers

> Peter Hooper

Peter Hoope

SCGT SP3 Sound??

by Peter Hoope » Tue, 30 Nov 1999 04:00:00

Many thanks Dave,
Looks like I have some work to get through :O))

Peter Hooper


> Each car has it's sounds and characteristics contained in the .veh file.
> If you go to the patch folder you will see hundreds of files(now that
> you have installed sp3.0)  Each car has a picture(.bmp file) a mas file
> and the .veh file that contains the listings for the sounds.
>   SP 3.0 does not include all the sounds but you can get most of them
> easily.  Even if you dload some of the soundpaks available you'll still
> probably find cars that have special sound file names.  So here's the
> lines you look for..in the .veh files.

> [SOUNDS]
> CSINSIDE_idle_rpm=1500.0
> CSINSIDE_ENGINE_IDLE=IDLEIA.WAV
> CSOUTSIDE_idle_rpm=1500.0
> CSOUTSIDE_ENGINE_IDLE=IDLEEA.WAV
> CSINSIDE_revved_rpm=6000.0
> CSINSIDE_ENGINE_REVVED=listr1.WAV
> CSOUTSIDE_revved_rpm=6000.0
> CSOUTSIDE_ENGINE_REVVED=listr2.WAV

>   The last four lines are the usual suspects.  the 'revved' lines
> control the engine sounds off idle and at full song.  So in the above
> case you have to have the listr1.wav and the listr2.wav files in you
> sound folder for this car to work(I'm betting it's a Lister Storm!)
>   Where do you get these files?

>   Most can be gotten at gtinsider in the dloads.  There is an update
> file called gt1update.1.2 that includes several sound files and car
> files.  Because you have the SP30 you DON"T NEED ANYTHING IN THIS ZIP
> EXCEPT THE WAV FILES.!!    Thats important.  SP3.0 has already fixed the
> car shapes etc that are in the update.  Unzip only the wav files in the
> update 1.2 and place them in the sounds/22hz folder.  I have still
> found  several cars that need special files.  ONe is the Rafenelli Riley
> and Scott Judd V-10.  An awesome WSC car but with an F1 engine.  I got
> the files from the cars dloads where the original builder of the car had
> a separate dload available.  One important point here.  the numbers
> below the .wav file in the above .veh file control the "pitch" of the
> sounds.
>   I got the Juddv10 wav's and cut & pasted them into the 3.0 veh file
> for the Rafi.  But it sounded awful..very low with little build.  I
> looked at the included .veh file that came with the single car and his
> pitch settings were much higher.  I completely replaced the 3.0 .veh
> file for the Rafi and used the original...Now the car screams like a
> proper V10.
>   Other sounds, like the V-8 engine noises are available from some of
> the linked scgt sites.
>   At gtinsider they have a forums page.  Usually you can leave a message
> there asking about specific files that you may need and somebody will
> point you in the right direction.

>   So how do you know which files you need,  this is the hard part.
> There are 175 cars included in the sp3.0 patch.  They have pretty
> cryptic names so you can't just scroll down and find the files for a
> Mclaren F1 with Winston sponsorship.  The easiest way I found ...and
> it's not that easy...is to go back to the patch folder and load one of
> the bmp files.  That will show you what the car is and the file name.
> (like G3aad.bmp)  Then all you have to do is look with Windows Explorer
> for the same file except it ends with the .veh extention.(G3aad.veh)
> You can then edit that file with a text editor and check to see what wav
> files you need.  Simple if you need to change the car that is first in
> the list.  But with 175 cars....What I do is go back to the bmp files.
> I load a picture and use my mouse wheel to roll down the list.(I have
> corel WordPerfect suite and use it's paint program.  it will load every
> bmp in the folder once I choose the first one) so I scroll through the
> list looking at the bmp pictures til I find the car I want.  Note the
> name and then use Windows Explorer to find the duplicate veh file.  It
> is time consuming...extremely time consuming.  If somebody would take
> the time to make an alphabetical file listing of all the cars...heheh
> that would help.
>   I'm sorry this is so wordy.  In a nutshell, find the proper .veh file,
> make sure the .wav files listed in the sound section are in your
> sounds/22hz folder and you should be good to go.
> dave henrie


> > Hi gang,
> > Well, I finally managed to get the service pack installed (using the
manual
> > unacing method) and although it is now loaded up there just seems to be
no
> > engine sound.. other sound FX seem ok but I cannot hear the engine which
> > takes quite a bit away from the sim. I checked out the player file I
created
> > and found this section in it:-

> > [SOUNDOPTIONS]
> > Sound=1
> > Music=0
> > 3DSound=0
> > AmbientSound=1
> > Stereo=1
> > CDPlayMode=0
> > SoundFreq=22050
> > SoundFXVol=(1.00)
> > EngineVol=(2.00)
> > MusicVol=(0.65)

> > The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> > doesn't appear to have made any difference. Anyone else finding this or
am I
> > alone... if you have any ideas I can try out I would appreciate some
help.

> > Also, is there a way to set what track to use for a quick race from
within
> > SCGT itself?? There don't appear to be any other tracks except Road
Atlanta
> > available.

> > Cheers

> > Peter Hooper

=rez

SCGT SP3 Sound??

by =rez » Tue, 30 Nov 1999 04:00:00

The upcoming SCGT Sound Realism Update (SRU1_22k.zip) will fix all 'no
sound' problems in SCGT.. look for it to come out later this week..

Best regd's
=rez=


Dave Henri

SCGT SP3 Sound??

by Dave Henri » Tue, 30 Nov 1999 04:00:00

  just use the cheat menu to free up the other tracks.
isi-cheeseman  = cheat mode on
isi-aardvark  =  lots of cash
isi-tbone  =  the whole track package

> The upcoming SCGT Sound Realism Update (SRU1_22k.zip) will fix all 'no
> sound' problems in SCGT.. look for it to come out later this week..

> Best regd's
> =rez=



> > Hi gang,
> > Well, I finally managed to get the service pack installed (using the
> manual
> > unacing method) and although it is now loaded up there just seems to be no
> > engine sound.. other sound FX seem ok but I cannot hear the engine which
> > takes quite a bit away from the sim. I checked out the player file I
> created
> > and found this section in it:-

> > [SOUNDOPTIONS]
> > Sound=1
> > Music=0
> > 3DSound=0
> > AmbientSound=1
> > Stereo=1
> > CDPlayMode=0
> > SoundFreq=22050
> > SoundFXVol=(1.00)
> > EngineVol=(2.00)
> > MusicVol=(0.65)

> > The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> > doesn't appear to have made any difference. Anyone else finding this or am
> I
> > alone... if you have any ideas I can try out I would appreciate some help.

> > Also, is there a way to set what track to use for a quick race from within
> > SCGT itself?? There don't appear to be any other tracks except Road
> Atlanta
> > available.

> > Cheers

> > Peter Hooper

Dave Henri

SCGT SP3 Sound??

by Dave Henri » Tue, 30 Nov 1999 04:00:00

  just use the cheat menu to free up the other tracks.
isi-cheeseman  = cheat mode on
isi-aardvark  =  lots of cash
isi-tbone  =  the whole track package

> The upcoming SCGT Sound Realism Update (SRU1_22k.zip) will fix all 'no
> sound' problems in SCGT.. look for it to come out later this week..

> Best regd's
> =rez=



> > Hi gang,
> > Well, I finally managed to get the service pack installed (using the
> manual
> > unacing method) and although it is now loaded up there just seems to be no
> > engine sound.. other sound FX seem ok but I cannot hear the engine which
> > takes quite a bit away from the sim. I checked out the player file I
> created
> > and found this section in it:-

> > [SOUNDOPTIONS]
> > Sound=1
> > Music=0
> > 3DSound=0
> > AmbientSound=1
> > Stereo=1
> > CDPlayMode=0
> > SoundFreq=22050
> > SoundFXVol=(1.00)
> > EngineVol=(2.00)
> > MusicVol=(0.65)

> > The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> > doesn't appear to have made any difference. Anyone else finding this or am
> I
> > alone... if you have any ideas I can try out I would appreciate some help.

> > Also, is there a way to set what track to use for a quick race from within
> > SCGT itself?? There don't appear to be any other tracks except Road
> Atlanta
> > available.

> > Cheers

> > Peter Hooper

Revvi

SCGT SP3 Sound??

by Revvi » Tue, 30 Nov 1999 04:00:00

Thanks for that

Revvin


> Each car has it's sounds and characteristics contained in the .veh file.
> If you go to the patch folder you will see hundreds of files(now that
> you have installed sp3.0)  Each car has a picture(.bmp file) a mas file
> and the .veh file that contains the listings for the sounds.
>   SP 3.0 does not include all the sounds but you can get most of them
> easily.  Even if you dload some of the soundpaks available you'll still
> probably find cars that have special sound file names.  So here's the
> lines you look for..in the .veh files.

> [SOUNDS]
> CSINSIDE_idle_rpm=1500.0
> CSINSIDE_ENGINE_IDLE=IDLEIA.WAV
> CSOUTSIDE_idle_rpm=1500.0
> CSOUTSIDE_ENGINE_IDLE=IDLEEA.WAV
> CSINSIDE_revved_rpm=6000.0
> CSINSIDE_ENGINE_REVVED=listr1.WAV
> CSOUTSIDE_revved_rpm=6000.0
> CSOUTSIDE_ENGINE_REVVED=listr2.WAV

>   The last four lines are the usual suspects.  the 'revved' lines
> control the engine sounds off idle and at full song.  So in the above
> case you have to have the listr1.wav and the listr2.wav files in you
> sound folder for this car to work(I'm betting it's a Lister Storm!)
>   Where do you get these files?

>   Most can be gotten at gtinsider in the dloads.  There is an update
> file called gt1update.1.2 that includes several sound files and car
> files.  Because you have the SP30 you DON"T NEED ANYTHING IN THIS ZIP
> EXCEPT THE WAV FILES.!!    Thats important.  SP3.0 has already fixed the
> car shapes etc that are in the update.  Unzip only the wav files in the
> update 1.2 and place them in the sounds/22hz folder.  I have still
> found  several cars that need special files.  ONe is the Rafenelli Riley
> and Scott Judd V-10.  An awesome WSC car but with an F1 engine.  I got
> the files from the cars dloads where the original builder of the car had
> a separate dload available.  One important point here.  the numbers
> below the .wav file in the above .veh file control the "pitch" of the
> sounds.
>   I got the Juddv10 wav's and cut & pasted them into the 3.0 veh file
> for the Rafi.  But it sounded awful..very low with little build.  I
> looked at the included .veh file that came with the single car and his
> pitch settings were much higher.  I completely replaced the 3.0 .veh
> file for the Rafi and used the original...Now the car screams like a
> proper V10.
>   Other sounds, like the V-8 engine noises are available from some of
> the linked scgt sites.
>   At gtinsider they have a forums page.  Usually you can leave a message
> there asking about specific files that you may need and somebody will
> point you in the right direction.

>   So how do you know which files you need,  this is the hard part.
> There are 175 cars included in the sp3.0 patch.  They have pretty
> cryptic names so you can't just scroll down and find the files for a
> Mclaren F1 with Winston sponsorship.  The easiest way I found ...and
> it's not that easy...is to go back to the patch folder and load one of
> the bmp files.  That will show you what the car is and the file name.
> (like G3aad.bmp)  Then all you have to do is look with Windows Explorer
> for the same file except it ends with the .veh extention.(G3aad.veh)
> You can then edit that file with a text editor and check to see what wav
> files you need.  Simple if you need to change the car that is first in
> the list.  But with 175 cars....What I do is go back to the bmp files.
> I load a picture and use my mouse wheel to roll down the list.(I have
> corel WordPerfect suite and use it's paint program.  it will load every
> bmp in the folder once I choose the first one) so I scroll through the
> list looking at the bmp pictures til I find the car I want.  Note the
> name and then use Windows Explorer to find the duplicate veh file.  It
> is time consuming...extremely time consuming.  If somebody would take
> the time to make an alphabetical file listing of all the cars...heheh
> that would help.
>   I'm sorry this is so wordy.  In a nutshell, find the proper .veh file,
> make sure the .wav files listed in the sound section are in your
> sounds/22hz folder and you should be good to go.
> dave henrie


> > Hi gang,
> > Well, I finally managed to get the service pack installed (using the
manual
> > unacing method) and although it is now loaded up there just seems to be
no
> > engine sound.. other sound FX seem ok but I cannot hear the engine which
> > takes quite a bit away from the sim. I checked out the player file I
created
> > and found this section in it:-

> > [SOUNDOPTIONS]
> > Sound=1
> > Music=0
> > 3DSound=0
> > AmbientSound=1
> > Stereo=1
> > CDPlayMode=0
> > SoundFreq=22050
> > SoundFXVol=(1.00)
> > EngineVol=(2.00)
> > MusicVol=(0.65)

> > The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> > doesn't appear to have made any difference. Anyone else finding this or
am I
> > alone... if you have any ideas I can try out I would appreciate some
help.

> > Also, is there a way to set what track to use for a quick race from
within
> > SCGT itself?? There don't appear to be any other tracks except Road
Atlanta
> > available.

> > Cheers

> > Peter Hooper

Dave Henri

SCGT SP3 Sound??

by Dave Henri » Tue, 30 Nov 1999 04:00:00

  Wish I would have seen this last night.  At GTinsider and several
other SCGT websites is a program called:::::SCGTSoundCheck.zip.  It
lists all the sounds needed for the cars these days and which web sites
have them AND in which files....perfect.  Great Work.  Many thanks to
 by Paul Vincent (a.k.a. Vracer111)
Excellant compiling job
dave henrie

> Hi gang,
> Well, I finally managed to get the service pack installed (using the manual
> unacing method) and although it is now loaded up there just seems to be no
> engine sound.. other sound FX seem ok but I cannot hear the engine which
> takes quite a bit away from the sim. I checked out the player file I created
> and found this section in it:-

> [SOUNDOPTIONS]
> Sound=1
> Music=0
> 3DSound=0
> AmbientSound=1
> Stereo=1
> CDPlayMode=0
> SoundFreq=22050
> SoundFXVol=(1.00)
> EngineVol=(2.00)
> MusicVol=(0.65)

> The EngineVol was originally set to 0.50 so I upped it to 2.00 but it
> doesn't appear to have made any difference. Anyone else finding this or am I
> alone... if you have any ideas I can try out I would appreciate some help.

> Also, is there a way to set what track to use for a quick race from within
> SCGT itself?? There don't appear to be any other tracks except Road Atlanta
> available.

> Cheers

> Peter Hooper


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