> The headlights do work but only in the outside views,
I only had SCGT on my hard drive for a very short time when I first
got it -- turned out I'd mis-calibrated the wheel and pedals which
made every car about as anemic as my old '67 bug -- but I could have
SWORN that there were working headlights from the player's POV. Turns
out that was wishful thinking... Sigh...
I join you in wishes for REAL headlights for SCGT2 -- a fine game that
deserves further development...
This isn't just
>an SP3.0 problem, but a grevious error in judgement from the original
>code. I guess when you figure we had to badger them into creating a
>cockpit in the first place it kinda makes sense. They built the sim for
>tail gunners. Here's hoping the next one will start in the***pit and
>work it's way outwards.
>dave henrie
>> I installed the SP3 for SCGT and after a bit of muddling around trying
>> to get the engine sound, I am *very* impressed with the improvement to
>> the game. But I do have one problem -- somehow the setting for
>> turning the headlights on and off was corrupted in the MATRIX or
>> PLAYER (I forget which) file and now I'm stuck in the dark...
>> What is the correct value that should be put in to make the headlights
>> operate using the "H" key?
>> TIA