You can do it now in F1-2002. Check the High Gear forum for details, but
basically, you can map the look left/right function to wheel rotation and
set the maximum glance angle in the PLR file. The POV follows wheel
rotation nicely doing this, but you need to keep the max glance angle very
low (mine's at 5 degrees) since it's a kludge and not speed-sensitive.
Actually works a lot better than CPR's rotating POV did.
SB
> > Hi All
> > Don't you think that the driving experience in sims would be heightened
if
> > one's view behind the wheel was not dead forward but rather in the
> direction
> > of the cars movement. If you think about how your head moves when you
> > drive, you follow the direction the car is going, not just look straight
> > ahead.
> > For instance, if you let the back hang out in a corner, you would be
> looking
> > slightly sideways, following the corner, rather than staring straight
> ahead
> > at the kerb. I wonder if any sims ever implemented something like this.
> > Cheers
> > Ian, TT man
> Ian,
> I think that Microsoft Cart Precision Racing tried something like this,
> although I found it was a little odd. Its definitely something to
consider.
> All the best,
> Ash
> http://www.siroccoracing.com